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[Mods] Awesome Soundsets Mods Master Thread. Custom Soundsets for BGEE, BG2EE and IWDEE

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Comments

  • necaradan666necaradan666 Member Posts: 9
    I played NWN for years on various servers and just reading the quotes on these posts keeps bringing back crystal clear flashes of auditory memory. So weird.

    lolienProontFlashburn
  • Brer_RabbitBrer_Rabbit Member Posts: 159
    Do these work on Android versions?

    T2av
  • smeagolheartsmeagolheart Member Posts: 7,004

    Do these work on Android versions?

    I haven't tried on android BGEE.

    If Weidu works on android then it should work.?? Let me know if it works or not I guess.

    JuliusBorisovlolienBrer_Rabbit
  • smeagolheartsmeagolheart Member Posts: 7,004
    So I've put together some sounds that I have made previously but since I had moved, I'd had my computer in storage.

    I can't upload it to Spellhold Studios currently, where the other mods are hosted, though.

    Here's a temporary link to download them.

    http://www93.zippyshare.com/v/yuqbWhNd/file.html

    The soundsets are mostly from Team Fortress 2.

    Awesome Soundsets Volume 5:
    Alyx Vance (HL2)
    Demoman (TF2)
    Engineer (TF2)
    Heavy Weapons Guy (TF2)
    Scout (TF2)
    Jane Doe "the Soldier" (TF2)
    Spy (TF2)

    lolienJuliusBorisovFoggy
  • Brer_RabbitBrer_Rabbit Member Posts: 159

    So I've put together some sounds that I have made previously but since I had moved, I'd had my computer in storage.

    I can't upload it to Spellhold Studios currently, where the other mods are hosted, though.

    Here's a temporary link to download them.

    http://www93.zippyshare.com/v/yuqbWhNd/file.html

    The soundsets are mostly from Team Fortress 2.

    Awesome Soundsets Volume 5:
    Alyx Vance (HL2)
    Demoman (TF2)
    Engineer (TF2)
    Heavy Weapons Guy (TF2)
    Scout (TF2)
    Jane Doe "the Soldier" (TF2)
    Spy (TF2)

    Is it related to that "Disallowed key characters" message I keep getting whenever I check certain links in Spellhold Studios? And why do a linked download instead of uploading to the beamdog forums like before? I'm simply curious, I'm super-new to modding.

  • smeagolheartsmeagolheart Member Posts: 7,004
    edited September 2015


    Is it related to that "Disallowed key characters" message I keep getting whenever I check certain links in Spellhold Studios? And why do a linked download instead of uploading to the beamdog forums like before? I'm simply curious, I'm super-new to modding.

    I have no idea as to the why since I have no access to see that side of things, just ever since the site crashed I guess you can only upload PDFs there or something.

    I don't want to host here at Beamdog really. I've used SHS since before there was a Beamdog and apparently had an account there in one form or another since 17 Jul 2004. It's been my the main site I've used for mods.

    lolienBrer_RabbitProont
  • T2avT2av Member Posts: 202

    Do these work on Android versions?

    Yes.

    lolien
  • BillyYankBillyYank Member Posts: 2,718
    @smeagolheart I installed these soundsets on IWDEE and I noticed a bug with the Faldorn set. When I click on the character, the selection sound with the subtitle: "Don't talk to me now", sounds like a distorted guitar solo instead of the voice.

    lolienJuliusBorisov
  • GemHoundGemHound Member Posts: 799
    So, I've tried to install these soundsets into my BG:EE directory, and the Weidu log is saying the right things after installation, yet the soundsets are not available ingame. I need help getting them to work.

  • smeagolheartsmeagolheart Member Posts: 7,004
    if they installed you'll see them when you create a new character

  • subtledoctorsubtledoctor Member Posts: 11,185
    OMG I need this so bad. Running through the Black Pits for the first time, and the default set of soundsets is woefully, pathetically inadequate!

    lolienT2av
  • GemHoundGemHound Member Posts: 799
    @smeagolheart they installed yet they do not show up, that is for certain. I have the Weidu log telling me it installed and I tried it about 3 times. Is there some sort of setting I have to change in Baldur.ini to get it to work? As its not working.

  • smeagolheartsmeagolheart Member Posts: 7,004
    @GemHound go ahead and post your weidu.log here and I'll take a look at it.

    I'd wager to guess that it installed in the wrong directory possibly. You have more than one game installed yes? Maybe you installed for BG2EE and are trying to see it in BGEE?

  • GemHoundGemHound Member Posts: 799
    edited November 2015
    Hmmm maybe. I'll double check that.

    // Log of Currently Installed WeiDU Mods
    // The top of the file is the 'oldest' mod
    // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
    // Recently Uninstalled: ~ISANDIR/ISANDIR.TP2~ #0 #0 // CHARNAME menu portraits: v1
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1000 // Initialise mod (all other components require this): v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1910 // Protection from Normal Missiles also blocks Arrows of Fire/Cold/Acid and similar projectiles without pluses: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2010 // More consistent Breach spell (always affects liches and rakshasas; doesn't penetrate Spell Turning): v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2020 // Antimagic attacks penetrate improved invisibility: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2030 // Iron Skins behaves like Stoneskin (can be brought down by Breach): v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2120 // Slightly weaken insect plague spells, and let fire shields block them: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2150 // Make spell sequencers, spell triggers, and contingencies learnable by all mages: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3000 // Replace BG1-style elemental arrows with BG2 versions: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3010 // Replace +1 arrows with nonmagical "fine" ones: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4000 // Faster Bears: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4010 // Grant large, flying, non-solid or similar creatures protection from Web and Entangle: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4020 // More realistic wolves and wild dogs: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4110 // Allow NPC pairs to separate: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4120 // NPCs go to inns: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4130 // Move NPCs to more convenient locations: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5050 // Stackable ankheg shells, winterwolf pelts and wyvern heads: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5060 // Ensure Shar-Teel doesn't die in the original challenge: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6000 // Smarter general AI: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6010 // Better calls for help: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6032 // Smarter Mages -> Mages never cast short-duration spells instantly at start of combat: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6042 // Smarter Priests -> Priests never cast short-duration spells instantly at start of combat: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6102 // Potions for NPCs -> Half the potions dropped by slain enemies break and are lost: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6200 // Improved Spiders: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6300 // Smarter sirines and dryads: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6310 // Slightly harder carrion crawlers: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6320 // Smarter basilisks: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7000 // Improved doppelgangers: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7010 // Tougher Black Talons and Iron Throne guards: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7020 // Improved deployment for parties of assassins: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7030 // Dark Side-based kobold upgrade: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7040 // Relocated bounty hunters: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7050 // Improved Ulcaster: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7060 // Improved Balduran's Isle: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7070 // Improved Durlag's Tower: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7080 // Improved Demon Cultists: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7090 // Improved Cloakwood Druids: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7100 // Improved Bassilus: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7110 // Improved Drasus party: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7130 // Improved Red Wizards: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7140 // Improved Undercity party: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7200 // Tougher chapter-two end battle: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7210 // Tougher chapter-three end battle: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7220 // Tougher chapter-four end battle: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7230 // Tougher chapter-five end battle: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7250 // Improved final battle: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7900 // Improved minor encounters: v30
    ~S9SOUNDSETSVOL2/SETUP-S9SOUNDSETSVOL2.TP2~ #0 #100 // FThief1: 1.01
    ~S9SOUNDSETSVOL2/SETUP-S9SOUNDSETSVOL2.TP2~ #0 #110 // FThief2: 1.01
    ~S9SOUNDSETSVOL2/SETUP-S9SOUNDSETSVOL2.TP2~ #0 #120 // F_Barb: 1.01
    ~S9SOUNDSETSVOL2/SETUP-S9SOUNDSETSVOL2.TP2~ #0 #130 // F_Bard: 1.01
    ~S9SOUNDSETSVOL2/SETUP-S9SOUNDSETSVOL2.TP2~ #0 #140 // F_Drow: 1.01
    ~S9SOUNDSETSVOL2/SETUP-S9SOUNDSETSVOL2.TP2~ #0 #150 // F_Fgt01: 1.01
    ~S9SOUNDSETSVOL2/SETUP-S9SOUNDSETSVOL2.TP2~ #0 #160 // F_Fgt02: 1.01
    ~S9SOUNDSETSVOL2/SETUP-S9SOUNDSETSVOL2.TP2~ #0 #170 // F_Fgt03: 1.01
    ~S9SOUNDSETSVOL2/SETUP-S9SOUNDSETSVOL2.TP2~ #0 #180 // F_Fgt04: 1.01

    Hmm I don't know about versions, but I downloaded this from Spellhold Studios:
    http://www.shsforums.net/files/file/1106-awesome-soundsets-vol-2/

  • thelovebatthelovebat Member Posts: 218
    edited November 2015
    GemHound said:

    Hmmm maybe. I'll double check that.

    // Log of Currently Installed WeiDU Mods
    // The top of the file is the 'oldest' mod
    // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
    // Recently Uninstalled: ~ISANDIR/ISANDIR.TP2~ #0 #0 // CHARNAME menu portraits: v1
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1000 // Initialise mod (all other components require this): v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1910 // Protection from Normal Missiles also blocks Arrows of Fire/Cold/Acid and similar projectiles without pluses: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2010 // More consistent Breach spell (always affects liches and rakshasas; doesn't penetrate Spell Turning): v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2020 // Antimagic attacks penetrate improved invisibility: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2030 // Iron Skins behaves like Stoneskin (can be brought down by Breach): v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2120 // Slightly weaken insect plague spells, and let fire shields block them: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2150 // Make spell sequencers, spell triggers, and contingencies learnable by all mages: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3000 // Replace BG1-style elemental arrows with BG2 versions: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3010 // Replace +1 arrows with nonmagical "fine" ones: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4000 // Faster Bears: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4010 // Grant large, flying, non-solid or similar creatures protection from Web and Entangle: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4020 // More realistic wolves and wild dogs: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4110 // Allow NPC pairs to separate: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4120 // NPCs go to inns: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4130 // Move NPCs to more convenient locations: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5050 // Stackable ankheg shells, winterwolf pelts and wyvern heads: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5060 // Ensure Shar-Teel doesn't die in the original challenge: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6000 // Smarter general AI: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6010 // Better calls for help: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6032 // Smarter Mages -> Mages never cast short-duration spells instantly at start of combat: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6042 // Smarter Priests -> Priests never cast short-duration spells instantly at start of combat: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6102 // Potions for NPCs -> Half the potions dropped by slain enemies break and are lost: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6200 // Improved Spiders: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6300 // Smarter sirines and dryads: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6310 // Slightly harder carrion crawlers: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6320 // Smarter basilisks: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7000 // Improved doppelgangers: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7010 // Tougher Black Talons and Iron Throne guards: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7020 // Improved deployment for parties of assassins: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7030 // Dark Side-based kobold upgrade: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7040 // Relocated bounty hunters: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7050 // Improved Ulcaster: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7060 // Improved Balduran's Isle: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7070 // Improved Durlag's Tower: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7080 // Improved Demon Cultists: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7090 // Improved Cloakwood Druids: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7100 // Improved Bassilus: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7110 // Improved Drasus party: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7130 // Improved Red Wizards: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7140 // Improved Undercity party: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7200 // Tougher chapter-two end battle: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7210 // Tougher chapter-three end battle: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7220 // Tougher chapter-four end battle: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7230 // Tougher chapter-five end battle: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7250 // Improved final battle: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7900 // Improved minor encounters: v30
    ~S9SOUNDSETSVOL2/SETUP-S9SOUNDSETSVOL2.TP2~ #0 #100 // FThief1: 1.01
    ~S9SOUNDSETSVOL2/SETUP-S9SOUNDSETSVOL2.TP2~ #0 #110 // FThief2: 1.01
    ~S9SOUNDSETSVOL2/SETUP-S9SOUNDSETSVOL2.TP2~ #0 #120 // F_Barb: 1.01
    ~S9SOUNDSETSVOL2/SETUP-S9SOUNDSETSVOL2.TP2~ #0 #130 // F_Bard: 1.01
    ~S9SOUNDSETSVOL2/SETUP-S9SOUNDSETSVOL2.TP2~ #0 #140 // F_Drow: 1.01
    ~S9SOUNDSETSVOL2/SETUP-S9SOUNDSETSVOL2.TP2~ #0 #150 // F_Fgt01: 1.01
    ~S9SOUNDSETSVOL2/SETUP-S9SOUNDSETSVOL2.TP2~ #0 #160 // F_Fgt02: 1.01
    ~S9SOUNDSETSVOL2/SETUP-S9SOUNDSETSVOL2.TP2~ #0 #170 // F_Fgt03: 1.01
    ~S9SOUNDSETSVOL2/SETUP-S9SOUNDSETSVOL2.TP2~ #0 #180 // F_Fgt04: 1.01

    Hmm I don't know about versions, but I downloaded this from Spellhold Studios:
    http://www.shsforums.net/files/file/1106-awesome-soundsets-vol-2/

    Check the lang/english/sounds folder to be sure that the audio files are in the right place. The Icewind Dale 2 soundsets installed fine for me, generally you need the installer to be in the game folder to properly recognize the install folder and put things in the right place. For the GOG version it won't be in the x86 programs folder, so I don't know if installing to the Steam folder or something else in the x86 folder causes a permissions issue of some sort to install correctly. You could try running the installer as an administrator and turning off your anti-virus temporarily to make sure there's nothing that could screw with the installation while you're doing it.

    Post edited by thelovebat on
    smeagolheart
  • GemHoundGemHound Member Posts: 799
    @thelovebat Thats the thing, the sound files are in the proper language folder and I know I installed it properly in my EE directory, 00766.

  • smeagolheartsmeagolheart Member Posts: 7,004
    start a new game in the sound selection screen they should be available then

  • GemHoundGemHound Member Posts: 799
    edited November 2015
  • smeagolheartsmeagolheart Member Posts: 7,004
    edited November 2015
    I just downloaded it and installed it and it worked fine, I'm using beamdog version.

    If like you are saying, it says it installed without error and the files are actually there where they are supposed to be, I'm not sure what else could be wrong. There's no error code and the files are where they are supposed to be.




    GemHound
  • thelovebatthelovebat Member Posts: 218
    edited November 2015
    GemHound said:

    @thelovebat Thats the thing, the sound files are in the proper language folder and I know I installed it properly in my EE directory, 00766.

    Download the BG2 soundsets for BG1 folder I uploaded, put them in the same sounds folder as the other soundsets, and see if they are detected in your game to see if maybe something is causing additional soundsets to not be detected. Manually placing the files in that folder should work on its own, even if the voices are without subtitles that way. I believe if you were to extract the contents of the Icewind Dale 2 soundsets installer, you should have the raw audio files at your disposal as well just to test if manually placing them in the folder has them show up.

    JuliusBorisovGemHound
  • GemHoundGemHound Member Posts: 799
    edited November 2015
    @thelovebat I'll try that since the regular way is 100% not working. In the screenshots below I manually deleted all the files and reinstalled it:
    image
    image

    Edit: Your way doesn't seem to work either. I copied a full soundset from the folder and pasted it in the sounds directory.
    image
    image

    Hmm wait you said the ones you uploaded...
    Edit2: Yours won't show up either.

  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 18,690
    edited November 2015
  • GemHoundGemHound Member Posts: 799
    @bengoshi I wish it was that simple, but from my quick browse of the Debug file, nothing seems wrong, I could be wrong though as I only looked to see if things properly installed.
    This is a link to the debug file:
    https://www.dropbox.com/s/ucruj16emo2218q/SETUP-S9SOUNDSETSVOL2.DEBUG?dl=0

  • smeagolheartsmeagolheart Member Posts: 7,004
    try running the baldur.exe from the same folder, do you have the beta and are running that instead or something maybe?

    GemHound
  • GemHoundGemHound Member Posts: 799
    @smeagolheart sure I'll try running from the baldur.exe in the folder. Also, I know I don't have the beta as I only have access to the BG2 Beta.

    Okay! So running from the Baldur.exe in the folder works... Why does running it from the Beamdog launcher not work?

    JuliusBorisov
  • thelovebatthelovebat Member Posts: 218
    GemHound said:

    @smeagolheart sure I'll try running from the baldur.exe in the folder. Also, I know I don't have the beta as I only have access to the BG2 Beta.

    Okay! So running from the Baldur.exe in the folder works... Why does running it from the Beamdog launcher not work?

    Well I don't know why using the Beamdog launcher would cause it to not work, but you could post about it in the bugs forum to let them know it's an issue. In the meantime, just go ahead and create a shortcut of the executable directly so you don't launch the game through Beamdog's launcher.

    GemHoundJuliusBorisovlolien
  • GemHoundGemHound Member Posts: 799
    edited November 2015
    Thanks everyone for helping, and @thelovebat I've already done so as I'm also playing with SCS which probably wasn't working either.

    JuliusBorisovlolienthelovebat
  • smeagolheartsmeagolheart Member Posts: 7,004
    Open up baldur's gate ee from the beamdog launcher. Then open up task manager. Find baldur.exe and right click to "open file location" that will show you the folder and file that you have been actually opening.

    GemHoundJuliusBorisovlolienthelovebat
  • GemHoundGemHound Member Posts: 799
    edited November 2015
    yep, its a completely different place - one I don't remember installing it in. That's why this was happening. Oddly enough both access the same documents folder.

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