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[Not An Issue] [Windows] All five injury sounds for party members should play

PumpernickelPumpernickel Member Posts: 50
edited September 2015 in IWD:EE Bugs (v1.4.0)
1. Start any HOW game with at least two characters.
2. Remove all armor and weapons from two of them to help demonstration.
3. Have the unarmed characters attack one another.

Observed:
A total of two injury sounds will play per character in Enhanced Edition. This is including one that only plays as the character becomes heavily injured.

Expected:
A total of five injury sounds should play per character as in the original Icewind Dale. This is including two that only play as the character becomes heavily injured.

Notes:
Tested on Windows 7 Home Premium/Intel i7.

Post edited by Troodon80 on

Comments

  • Troodon80Troodon80 Member, Developer Posts: 4,110
    There should be three. One that plays when getting hit, one that plays when severely injured, and one that plays when dying. This is the standard for the Enhanced Editions when using CRE V1.0 and CHR V2.0 as I explained here. It might seem like a small step backwards, but it's unlikely to change without inventing new file structures.

This discussion has been closed.