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Davy the Ninja and Garnash the Barbarian Look for Trouble

I just got out of a PnP D&D session and two of our players had the most hilariously, pointlessly violent side quest. I have to tell the story. I won't be able to remember every detail, unfortunately.

Our tale begins with Garnash, a surly half-orc barbarian, and his gold-digging ninja buddy, whom I will call Davy, short for Davy Crocket, because of the poorly-made animal skin cap he wears. We have just reached a major turning point in our quest to get out of a provincial Scandinavian-esque backwater, but we have a whole day before we go dungeon crawling with a new friend of ours, a high-level mage with a thing for invocation magic.

We each have our own little plans. I go spell shopping, the other mage relaxes at home, the paladin donates a rare book to a local temple, and an NPC in our party bangs a hot black guy (the abovementioned invoker, namely). So our GM asks Garnash and Davy the ninja what they want to do.

Garnash: Let's go find some trouble. What's the seediest place in town?

GM: That would probably be the docks or the slums, or around the tannery... naturally the poorest folks would be around the tannery. Smells bad, nobody wants to live there... the eastern docks are the poorer part. Dirtier, messier, poorer.

Garnash: Let's go to the docks.

GM: Eastern docks, or the-

Garnash: East.

GM: All right, the seedier part. You go down to the docks. The place smells awful. People in rags. It's an awful place. What do you want to do?

Garnash: Look for trouble.

Davy: Okay... I want to attract a pickpocket. So I'm going to try and act like an easy target... act like some idiot, a foreigner, somebody who doesn't know what they're doing.

GM: Okay, roll a bluff check.

Garnash: I'm going to shadow him.

GM: How far away?

Garnash: Mm... 10, 20 feet?

GM: Roll a bluff check.

*They roll a 16 and 17.

GM: Great, you look like an idiot. Some ignorant foreigner going around marveling at everything; an obvious target. And you look foreign, which helps you stand out. That bad hat also makes you look stupid.

Davy: Yeah, and I tilt it at a weird angle. It-

GM: Right. (to Garnash) And nobody seems to notice you following him.

*Davy is going around goofing off and waiting for somebody to try and pick his pocket.

GM: How long are you going to do this?

Davy: We'll do it all day if we have to!

Garnash: There's nothing else to do in this town. I hate this place. This town is a hellhole. Nothing ever happens. We wait until we get bored and have to get lunch.

GM: You keep going for about an hour and nothing happens. Then... roll a perception check.

*Rolls high

GM: You feel a light tug at your pocket. What do you do?

Davy: Just a light tug?

*Davy thinks.

Davy: I go for the grapple.

*Rolls a 12

GM: You succeed. You grab your target and pull him to the ground... It's a little boy, about six or seven. He's screaming and crying for help.

*Cue evil joke from Garnash

GM: Do you end the grapple?

*More talk from the other party members. It takes a while. The question gets lost.

GM: You hear a man shouting out. A very fat, bald man comes running over, shouting in Stratzi (a language they don't know).

*Garnash and Davy think.

Garnash: The guy's probably a front for the kid. The kid is a pickpocket; the man is his boss.

Davy: I shout out, "Guards! Guards! Thief!"

GM: Roll a perception check.

*Rolls a 4

GM: You haven't seen any guards in the area since you got here. The guards don't come around here. Nobody cares.

*More talking

GM: Do you end the grapple?

*Davy tries to speak with the fat bald Stratzi man using the trade language.

GM, as Stratzi man: No trade (the standard line for people who don't or won't speak our language).

*More talking

GM: The Stratzi hits the kid and yells at him.

*More talking

GM, for the third time: Do you let the kid go?

Davy: What's this kid got on? A coat, or-

GM: He's wearing almost nothing. He must be freezing. No coat, just rags. He's really got nothing.

*Cue evil joke from Garnash

Davy: What can I do? Do I have to roll for-

GM: He's just a kid; you don't have to roll for anything. You can do pretty much whatever you want to him.

*Cue evil joke from Garnash

Davy: I pick him up by the collar of his shirt or whatever and throw him aside.

GM: The bald man is shouting something at you.

*Arguing with the bald man. He starts to go away with the kid. Garnash makes a hand gesture--more of a "go away" gesture than an obscene gesture.

GM: The bald man shouts a curse at you. You don't know what it was, but you can tell it was a curse.

Davy: I go over and stop the bald guy.

GM: He looks at you.

*Davy puts his hand to his ear. It's a wordless way of asking "what did you just say to me?"

GM: The bald guy steps back.

Garnash: I reach for my sword. I don't grab it, but I reach for it.

GM: The bald guy steps back a little faster. He says something, in a calmer voice.

*They decide to let the guy go.

GM: The bald guy starts hitting the kid in the back of the head, yelling something. You see red on him.

Garnash: Red as in, is he actually...

GM: Yeah, he's bleeding. Lots of blood. Like, the bald guy hits him and you see blood come out the side.

Everybody: Wow.

GM: The guy beats the kid until eventually he fall unconscious-

Several people: Wait, he actually beat the kid unconscious?

GM: Yeah.

*Mutters of horror.

GM: The bald guy hurries away.

Davy: I follow him, but I try to hide.

GM: Roll a hide check.

*Rolls an 11

GM: He doesn't seem to spot you.

Garnash: I follow him, too.

GM: The guy ducks into a tavern.

Davy: We look inside, through the window. Is there a window?

GM: Yes, one.

Davy: This is probably the center. It's where the guy and his pickpockets hide out.

*More talking. Somebody asks what they're doing.

Garnash: I just want something to do. I hate this town.

GM: Do you go in?

*They decide not to.

Garnash: I just want to catch a pickpocket and rough him up. But I don't want to kill him... wait, what is wrong with me?

GM: Do you go back to the docks? There's still plenty of time left in the day.

*More talking

GM: A woman calls out at you. She's wearing almost nothing... definitely a prostitute. She must be freezing. You can tell she's propositioning you.

*Davy thinks.

Davy: I'm rolling an intimidation check.

*I burst out laughing.

Multiple people: Seriously?

Davy: Yeah.

GM: What did you roll?

Davy: A natural 20.

GM: Okay... the woman cries out something and runs away. Roll a perception check.

*Rolls high

GM: She was so scared she told her girlfriend to run away as well.

*More talking. Some express disbelief that a come-on warranted an intimidation check.

GM: You notice some guy walking down the street. He comes by the kid and stops to spit on him.

Garnash: He actually spit on the kid?

GM: Yes. Just stopped by to spit on him.

Davy: That guy needs to be taught some respect. You can't just walk around spitting on kids who have beaten half to death.

Garnash: Yeah, he needs to learn some respect.

Davy: I try to trip him.

*Rolls low

GM: You try to trip him but he gets out of the way. He shouts something in Stratzi and draws a dagger.

Garnash: This guy's attacking us? Yeah, we need to teach him a lesson.

Davy: I use sleight of hand to draw my sai.

*Rolls high

GM: You draw the sai without catching anybody's attention.

Somebody: He's not really attacking you. He just drew his weapon.

Davy: I'm going to get him.

Me, starting with a normal voice and gradually breaking up into laughter: Let me get this straight. You just walked into the docks to pick a fight with a thief. Then you get mad at the guy who scolded the thief. Then you yell at the guy and threaten him when he curses back. He beats the kid unconscious and walks away. Then you intimidate a prostitute just because she's there, and then, when you see a guy spit on the kid, you go over and attack him?

Garnash: Yeah.

Me: Roll for initiative?

GM: Yeah, roll for initiative.

*Davy rolls highest

Davy: I charge him and try to disarm him.

*Rolls high

GM: You try to disarm him, but he slips out of the way.

Garnash: I draw my sword and attack him. I have quick draw.

*Rolls high. Garnash and Davy disarm him and hurt him pretty bad.

GM: The guy puts his hands in the air. He's surrendering.

Davy: I grab the guy and pull him over to the kid.

GM: He doesn't resist.

Davy: I point at the kid and then point at him.

GM: He doesn't know what's going on. He doesn't understand.

Davy: He shouldn't have threatened us.

GM: He wasn't actually attacking you; when he shouted at you, it was more of a "what the f**k?" than a threat. By now, people have gathered around to watch. Some people are exchanging coins.

*Davy and Garnash decide to leave, profoundly pleased with themselves. Later on, when our paladin is having a pleasant conversationn with a cleric about a rare book, Davy and Garnash fist bump over their successful troublemaking.

I just love the pointless hostility towards everyone, and the overreactions and underreactions to everything.

Comments

  • FrdNwsmFrdNwsm Member Posts: 1,069
    edited October 2015
    That wasn't pointless by any means. You want pointless? I had a psychotic ... sorry, chaotic ... evil character who had a pathological hatred of infants and small children. "Grond the Baby Crusher" was his name, and an accurate name it was. He actually made it to level 10 before meeting a well-deserved end at the hands of an angry mob of townspeople. No one sent flowers to the funeral.

    The old "angry villagers" rule was never more appropriately invoked.
    Post edited by FrdNwsm on
  • VallmyrVallmyr Member, Mobile Tester Posts: 2,459
    I guess I had a similar case. It was in Pathfinder with my first Chaotic Evil character, a Drow Anti-Paladin named Teron Vosh.

    I needed to obtain a soul to join a Necromancer cult so I could speak with the dead and find out where the kidnapped Queen was. I go to the Slums solo and see an old man, a small boy, and a little girl. I see the little girl has a bruise on her face and ask her what happened. She told me that a bad man named Rat stole from all the children in the slums. My Anti-Paladin asked if she could direct him to Rat.

    We get there and this teenager of whom is 17-18 is beating up a little boy and stealing the coppers he made from work that day. I walk over and ask why he was being such a bully and he replied with a, "F**k off."

    I shruged and turned to the little girl and said, "Sometimes this world is a mean place. However, you must show that you are the beast to be feared."

    I then turn around and used Touch of Corruption (Opposite of Lay on Hands) and melted this guy's face bringing him down to 1 hp. He's on the ground in agony and I draw my greatsword and decapitate him. The little girl screams as blood splatters over her. I kneel before her and say, "You must take the world as your own."

    I hand her a Book of Necromancy and the Worship of Orcus.

    "Now, learn from this. Make your enemies fear your name and learn the powers you were meant to have."

    She's still screaming but takes the book and runs. I shrug, "Eh, kids these days," and rejoin the party.

    Lots of time later (like, loooonnnggg time later), I became the leader of the Necromancy cult and find out the little girl I had given the book to had joined the cult. She had become SUPER powerful and was one of the strongest Necromancers in the region. I was so proud QQ.

    My chaotic evil characters are too nice to be CE but he's definitely chaotic and regularly murders and performs blood sacrifices so I guess that's evil! XD
  • KilivitzKilivitz Member Posts: 1,459
    You've murdered a young man in cold blood in front of a little girl and then effectively corrupted her for life. That is chaotic AND evil if you ask me.

    I like this way better than the interpretation that chaotic evil equals mindless monster who kills indiscriminately.
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