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Weapons for solo Inquisitor?

I'm planning on doing my first solo run, and I've settled on Inquisitor. I'm actually playing through the entire series, with EE for both games. What weapons (and therefore prof. points) should I go with, and why? I'm not fussed about dual wield, two hand, whatever, but if I go with dual wield, keep in mind that if it's two different weapon types, I'll have no other proficiency points to use, so I'll have to plan from the start.

Comments

  • TressetTresset Member, Moderator Posts: 8,264
    The best melee option is probably 2-handed swords because there are awesome options in both BG1&2, especially Carsomyr. I have never done a solo game before, but I am pretty sure just about everyone is going to recommend Carsomyr.
  • joluvjoluv Member Posts: 2,137
    You get 15 total proficiency points at max level, so even if you want to dual-wield you'll be able to specialize in six weapons by the end.

    There are plenty of good ways to go here, but building up to Greater Whirlwind Attacks with Carsomyr seems like the natural course of action. You'll need a blunt weapon at some point, it's important to have a ranged weapon in BG1, and you might want to have higher APR in early-to-mid SOA.

    With that in mind, I'd probably take scimitar and shortbow as the first two specializations. Rashad's Talon(s) and Shortbow +1/2 can take you through BG1, and the APR boost from Belm and the Tuigan Bow -- both of which you can get very early in BG2 -- will serve you through the rest of the game. Crossbows (for the Army Scythe and Firetooth) would also be completely reasonable.

    Next, I'd go for two points each in flails (for Flail of the Ages), dual wielding, and two-handed swords, where the order depends on when you plan to fight Firkraag.

    That leaves 5 points. One option is specializing in hammers (for Crom Faeyr) and katanas (Celestial Fury) and putting a point in two-handed weapon style.
  • GallowglassGallowglass Member Posts: 3,356
    Since you're talking about a full-series run, an Inquisitor at the XP-cap will have 15 proficiency points. But remember that an Inquisitor is limited to specialisation (**) in any one weapon (although allowed *** in dual-wielding style).

    If you go with dual-wield (***), then your remaining 12 points eventually give you specialisation in six different weapons, not just two. It's probably sensible to spend ** on a ranged weapon, but that still leaves 5 melee weapons to work with, so you'll have considerable versatility.

    However, as a Paladin kit, an Inquisitor can use Carsomyr. Surely that's got to be the way to go, since it's not only a great weapon offensively, but also that extra 50% Magic Resistance will keep your solo Inquisitor alive in lots of situations where the enemies would otherwise nail him to the floor. Once you've got it, Carsomyr ought to be your equipped weapon most of the time (to keep up that lovely MR in case of "unexpected events"), switching to anything else only when a particular situation calls for a specialised tool.

    Therefore, for an Inquisitor, and especially a solo Inquisitor, I reckon two-handed style must have the edge over dual-wielding. (Nevertheless, I'm sure it's perfectly do-able the other way, if that's your preferred role-play.) Either way, however, there'll probably be situations in which you'll want the extra AC (and/or bonus effects) of a shield, so sometimes you'll fight sword-and-shield style.

    In BG1ee, I'd start Xbow1 Gswd2 2HS1, then build to Xbow2 Gswd2 Bswd1 2HS1 by the end of BG1ee. (The particular point of Bswd is that if you're going to fight Karoug solo, then you'll need to wield one of the few weapons which can hit him, which are mostly Bswds - by default you'd presumably use Kondar, although Albruin is an interesting alternative if your solo concept allows temporary recruitment to do the personal quests of NPCs. The Gswd would be Spider's Bane +2, because it confers useful immunities - better for a solo than World's Edge +3. The Xbow would be the Light Crossbow of Speed, of course.)

    In BG2ee, I'd add Mace1 first (because throughout BG2, there are situations in which you'll definitely want a blunt weapon, and there are also loads of undead enemies against whom the Improved Mace of Disruption is the ideal tool for the job). Next I'd add Mstr1 (so that when things are really tough and I'm having to use a shield, I can further reduce damage by wielding the Defender of Easthaven). Then I'd add Halberd1, because there are situationally-excellent Halberds in the second half of SoA (e.g. Wave), and eventually the awesome Ravager +6 in mid-ToB. Then I'd turn all of these proficiencies into specialisations, ending up with Xbow2 Gswd2 Bswd2 Mace2 Mstr2 Hlbd2 2HS2 SSS1. (The SSS1 at the end because you then haven't enough points left for another specialisation, so you might as well have that little extra protection when you're hiding behind your shield.)
  • SkatanSkatan Member, Moderator Posts: 5,352
    Alot of great advice from both @joluv and @gallowglass above. what your NEED is listed above by these guys (2handed swords, one blunt damage proficency, one ranged option), but since you have alot of options, I'll pitch in a few comments:

    I would add longswords to the list of proficiences for "convenience", but maybe not until BG2 (Varscona is ofc an iconical weapon in BG1, but spider's bane will take you through the game just as well). You will face off against alot of ranged enemies, so switching to sword and board may be more than just situational though.
    Daystar is a very good sword in certain situations. True, you don't need pips in longswords for unleashing it's innate ability, but there's always a longsword for pretty much any situation and from time to time you will prolly want to go full anti-piercing (Firkraag's dungeon for example) using shield and girdle of piercing, and then a solid onehanded option will be available for you always.

    As said above, flails offer good opportunities with FoA and DoE. The combo is good and in certain situations you may want to spec for as high DR as possible. DoE can ofc be paired with another onehanded option, like mace or long sword.

    Daggers, axes and warhammers offer throwable options, if that's your thing. Can be combined with a shield for good defence as well. I would still also use xbow or sbows though due to greater range and bolt/arrow choices. Fire arrows vs trolls is a very cheap and effecient way to finish them off, but once again, you don't really need pips in sbows to kill off a troll with a bow when immobilized. It's convenient though.

    I have had both halberds and twohanded swords on a pala, but ended up using Carsomyr like 95% of the time. Still, halberds have a couple of really good options as mentioned above.

    Good luck!
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