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[Not an Issue] Wyrm's Crossing missing wall (TIS/WED/minimap issue)

switswit Member, Translator (NDA) Posts: 495
edited January 2016 in BG:EE Bugs (v1.3)
Description:
1. Start new game
2. Choose any character
3. C:MoveToArea("AR0900")

Observed:
http://i.imgur.com/2umkSx6.jpg

Expected:
http://baldur.cob-bg.pl/grafika/bg1/solucja/maps/full/ar0900a.jpg
Post edited by elminster on

Comments

  • tuldor88tuldor88 Member Posts: 11
    Someone stole walls :)
  • elminsterelminster Member, Developer Posts: 16,315
    This was before my time at Beamdog but I highly suspect this was deliberate. If you look at the way the eastern part of Baldur's Gate is laid out the newer approach makes more sense. In the old way if you were exiting east you would leave through the gate of the city and then find yourself on a map that had that very same gate again which you needed to pass by.
  • OlvynChuruOlvynChuru Member Posts: 3,075
    That's not the only thing that's weird about that map. In it the drawbridge is raised, even though you've gone across it.
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