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What is your least played class/kit?

Giant2005Giant2005 Member Posts: 43
I am playing with Haer'Daelis in my team for the first time and suddenly realizing how much I enjoy the Bard class. It got me wondering why I had never given the class a shot before and it made me realize that the only class/kit that I have played that can't dual or multiclass is the Monk.
That is a huge segment of the game that I have denied myself due to my love of dual/multiclass characters.

Anyone else have any notable classes that they haven't really given a fair shot? If so, why not?

EDIT: Does anyone know how to add a poll to the thread? It might help to have a graphical representation of all of the classes that we haven't been playing.
Post edited by Giant2005 on

Comments

  • RodrianRodrian Member Posts: 426
    I have NEVER played as a pure fighter yet!
    (not counting Khalid in my party doe..)
  • PantalionPantalion Member Posts: 2,137
    While I might occasionally have these for a Black Pits party or the like, my CHARNAMES are never:

    "Single Classes". - Multiclassing is more fun, more varied, and more interesting for me. I'm big on versatility.

    "Human Only Classes". - Generally for the same reason as above, Dual-classing is incredibly silly and game-y, and the only classes I'd want to play for humans naturally exclude the multiclasses I'd want to play as with them - Monk/Mage (Someone mod monk into a thief kit plz), (Fighter/)Sorcerer(/Thief), Elven Paladin/Mage of Mystra...

    "Bards". - F/M/Ts do it better.

    "Classes that can't cast spells." - You can't rewrite reality with a twitch of your finger and you can't summon your own angelic host, how am I supposed to believe you become a deity? That's just silly.
  • Giant2005Giant2005 Member Posts: 43
    Pantalion said:

    You can't rewrite reality with a twitch of your finger and you can't summon your own angelic host, how am I supposed to believe you become a deity? That's just silly.

    By beating the crap out of those that can rewrite reality with a twitch of their finger and summon their own angelic hosts of course!

    As for the F/M/T being a better Bard, I don't really agree. F/M/Ts are really bad at the things that make Bards awesome - most notably their longer duration buffs and their great dispelling power (Second only to the Inquisitor). Although my experience could be a little askew due to being purely based on Haer'Daelis who I understand is better physically than the average Bard due to having two pips in his proficiencies (Which is something I don't think players can do) and his natural resistances.

    As for everything else, our tastes pretty much align - I'd love to play a bunch of those impossible class combinations you mentioned.
    Rodrian said:

    I have NEVER played as a pure fighter yet!
    (not counting Khalid in my party doe..)

    Yeah I wasn't intending NPCs to count regarding my question but I guess I could have been more specific. As for the Fighter thing, do you mean you have never played a Fighter without being a Dual/Multiclass, or do you mean you have never played a Kit-less Fighter before? Either way, I am in the same boat - I have never played either of those things either which is really quite strange considering most of (Or maybe all?) my characters have had at least some Fighter in them.
  • YupImMadBroYupImMadBro Member, Mobile Tester Posts: 347
    I have yet to play Monks, Wizard Slayer, or Bard yet. Think I've hit just about everything else.
  • Lord_TansheronLord_Tansheron Member Posts: 4,211
    I've played everything at least once, but Druid and Bard I try to stay far, far, far away from.

    I also never play single classes that could dual instead.

    Clerics and Thieves I don't particularly like, and for the longest time I ran without either. Changed that up a bit lately, though, largely due to new mods and the new difficulty mode.
  • Giant2005Giant2005 Member Posts: 43

    Clerics and Thieves I don't particularly like, and for the longest time I ran without either. Changed that up a bit lately, though, largely due to new mods and the new difficulty mode.

    I actually see a lot of potential in both of those classes but the way I would play them together isn't really possible without having some Fighter in the mix for the Fighter HLAs (Which really makes me wish Fighter/Thief/Cleric was a thing). I really like the Cleric's Righteous Magic and Armor of Faith buffs and they would really work well with the other classes: Righteous Magic + Critical Strike + Sneak Attack + Improved Haste (From your friendly neighbourhood Mage) would be an awesome combination offensively and AoF + Jan's armor + Defender of Easthaven + Hardness = more than 100% resist (Although EE stopped Use Any Item from working on NPC specific gear but than can and should be modded back in).
  • ArunsunArunsun Member Posts: 1,592
    edited December 2015
    I am quite fond of Blackguard, Berzerker/Mage (a little too OP though), Shadowdancer/F or M, and dark moon monk.
    Blackguard is just brilliant at about everything. Tanking, disrupting mages, dealing damage, even has some control with his aura of despair.
    Shadowdancer duals are just too fun, they are cheesy but not overpowered and they require massive micromanagement so it does not feel quite like a F/M for example.
    And I just like DMM, I don't know why

    Edit: just realised I answered opposite to the topic.
    Well I've played a bit of everything except wizard slayer and druid kits (except avenger) and enjoyed every class
    Post edited by Arunsun on
  • SionIVSionIV Member Posts: 2,689
    Wild Mage.

    Wild mage and my No-Reload playstyle just doesn't mix very well.
  • PantalionPantalion Member Posts: 2,137
    Giant2005 said:

    As for the F/M/T being a better Bard, I don't really agree. F/M/Ts are really bad at the things that make Bards awesome - most notably their longer duration buffs and their great dispelling power (Second only to the Inquisitor). Although my experience could be a little askew due to being purely based on Haer'Daelis who I understand is better physically than the average Bard due to having two pips in his proficiencies (Which is something I don't think players can do) and his natural resistances.

    I may well be atypical, particularly since I play PnP-style where it comes to kitted multiclasses, but in BG bards never really grew to fill any role for me. They don't get extra attacks in combat without dual-wielding, they don't get some key high level spells, and they can't even begin to serve as the party thief, so they're in an awkward "sort of single threat mage" category for me. I rarely need to dispel when I can breach, and I rarely use short term buffs since I rest less than once a day (and most short term buffs fall squarely into one or two combats regardless of caster level, so I'd never end up using them).

    I can't help but think of what could be doing *better* in that slot.
    Fighter/Mages are powerhouses in melee and spellcasting, and are generally more survivable than bards thanks to helmets, making them, with their buffs, perfectly capable of serving as primary Fighter in a party using long term buffs.
    Mage/Thief (my current run is a Swashbuckler/Mage which is great fun) are perfectly capable of being primary thief and spellcaster for a party, and aren't significantly worse fighters than bards if they choose to buff up and step in.
    F/M/Ts are the generalist "fifth man" class, like the bard intended to supplement other specialists rather than handle everything, and in everything except spells per day, max possible HP, and casting level, they do it well. More attacks; more, better, thief skills; crit immunity; robe access; weapon access; THAC0; Fighter Con; Fighter Strength; Weapon Specialisation (APR and damage, I believe only Doomguards like H'D can specialise and they don't get the APR); max level spell access...

    Also worth noting that single class Clerics only lag a level or two behind bards while still hitting level 40, and they get dispel magic as well as filling another valuable party role as it is.
  • Giant2005Giant2005 Member Posts: 43
    Pantalion said:

    Snip

    Fair points all around (Except for maybe the Helmet thing - Bards can eventually wear helmets too via UAI). I still think the Bard's great buffing has value at least in the early game but later on it probably is quite irrelevant so it is only a small bonus really.

    It makes me wish you could dual into Bard though - Kensai/Bard would be a solid alternative to Kensai/Thief (If you didn't care so much about Thieving and Backstabbing).
  • atcDaveatcDave Member Posts: 2,154
    I'm very much into the whole "knight in shining armor", medieval fantasy ideal. As such I've played about every form of warrior. And basically, I like the original concept of D&D, so I've played all the core classes and many combinations. As far as that goes, thief is my least favorite. I always recruit Imoen because I like her character and story, AND it saves me the trouble of creating a thief for myself. I think my order of favorites is Warrior (especially Paladin), Cleric, Bard, Mage then thieves.

    Monk is the most completely uninteresting class to me and is the only one I've NEVER played with. I've tinkered some with Druids and Sorcerers but they don't really inspire me either.
  • CaeriaCaeria Member Posts: 201
    I've never played a barbarian. I have no interest in it. I've also never played a monk aside from the one time I used Rasaad. I've also never personally played a sorcerer, though I've used some...or a wild mage, though I used Neera twice, she's just too unpredictable. I also haven't played a druid. If I want a druid, I'll take Jaheira.
  • sarevok57sarevok57 Member Posts: 5,975
    there is only one class that I have never played in the 16 years or so that I have been playing these games,

    and that is the beast master, I look at their perks over their disadvantages and to be honest, a normal ranger is just plain better, animal summoning in all honesty is not that great, if you want to summon stuff, elemental summoning is just plain better in every way, and mages will get elemental summoning before the ranger gets animal summoning III, so beast master, I stay away from, I would much rather play any of the other ranger classes, and I have played the other ones quite equally ( even just the normal ranger class in bg2)

    now thanks to the EE editions I will NEVER play a shapeshifter anymore, were they broken in the vanilla? you betcha, but the irony is, it actually made them a viable option to play, now, they are complete crap, for some odd ass reason they got rid of their CON boosts ( I have no idea why they did that) their weapon will never increase in damage - ever, they are stuck with their crappy claw attack and their STR cannot budge, in the old vanilla days the STR from the hell trials would stack with your current STR, really helping out on the shapeshift's attack, plus you could use some nice quarterstaffs like; staff of rynn, staff of the woodlands, and then staff of the ram, and for some extra awesomeness you could dual class over into a fighter, to get some to hit and some to damage, and some attacks per round, and even with all this "exploit" load of nonsense it actually helped balance them out to actually make them worth while in having, but now that is all gone, and you could just say; aye, why not just get a rebalancing mod? and my answer; I refuse mods I feel that mods alienate the game and my purist OCD goes out of control

    another class that I couldn't be bothered with is the totemic druid, in the original vanilla days these guys were loltastic at best and the only reason why I would even play them is have my " weakest team makeup possible" play throughs so to add to the flavor I would be a totemic druid, and in vanilla SoA their spirit animals are kind of okay at the beginning of the game but once you get to mid game, as I said loltastic at best, just fodder that gets brushed aside to easily, but with that being said, I think they received a little bit of a make over in EE but I still couldn't be bothered to use them, in my opinion if you are going to have some druid in you, the fighter/druid or fighter dualed to a druid is just a million times better then a plain druid class, except for maybe the avenger, but then again I haven't played them that much either, in fact, maybe I will go make one and see how that goes, you know, just for poops and giggles

  • sluckerssluckers Member Posts: 280
    I have never played the following...

    1. Kensai
    2. Wizard Slayer
    3. Cavalier
    4. Inquisitor
    5. Undead Hunter
    6. Paladin
    7. Ranger
    8. Stalker
    9. Beastmaster
    10. Priest of Talos
    11. Priest of Lathandar
    12. Shapeshifter
    13. Avenger
    14. Mage (all kits except Wildmage and Enchanter)
    15. Swashbuckler
    16. Bard
    17. Blade
    18. Skald
    19. Jester
    20. Dragon Disciple
    21. Darkmoon Monk
    22. Sun Soul monk
    23. Barbarian

    It is... a long list.

    I do not think I can bring myself to be a Paladin. I look at them and think they look good, but the whole RP angle is a total turnoff. They almost don't even seem like real people, but one dimensional images.. You have to keep your reputation up, and certain game decisions end their usefulness. I know you don't have to RP, but I still feel like a paladin is trying to stuff me into a pigeonhole. Contrast the alignment restrictions with NPC paladin's fondness for summary executions without trail or evidence and... ya. I know it's supposed to be a medieval justice and all that, but they are just far, far, far too douchebaggy for me.

    The only one that looks at all possible for me the Inquisitor, which I can see being Lawful Neutral, and playable as a kind of Judge Dredd character. Or something...
  • semiticgoddesssemiticgoddess Member Posts: 14,903
    I don't play paladins. I already know what Carsomyr can do, and choosing any other weapon for a paladin would feel less than optimal. Since I play no-reload, I don't use Wild Mages, either. Also Beastmasters--not because they're underpowered per se, but because the limited weapon options would be uninteresting.

    Other than that, I've made a point of playing a large variety of classes. There was a time where I had no interest in Wizard Slayers or Archers or monks or thieves or druids besides Avengers. Then I found some new ways to use them.
  • NuinNuin Member Posts: 451
    The Priest of Talos. I've played all other classes/kits at least 2x minus the weird dual class combos (what's a decade+) but the only reason I actually played a Priest of Talos was to complete the game with one.

    Everything about it was bland, at least Beastmasters get a familiar and warrior HLAs.
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