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[bug] Turn undead often accidentally canceled

LuneverLunever Member Posts: 307
edited February 2013 in Fixed
Current behaviour:
Activating Turn Undead in combat is often deactivated by various combat situations. Even with AI off - if I first attack with a cleric and THEN give a new order "turn undead", the cleric stops turning undead after a split second and resumes attacking.

Expected behaviour:
Activating Turn Undead should cancel other commands.

Post edited by Balquo on

Comments

  • AndreaColomboAndreaColombo Member Posts: 5,525
    This is a feature request. In fact, it has been posted in broader terms by pacek in the "Feature Requests" forum: here.

    I know, right? It's looking like I'm on a personal crusade to keep the forum clean. The truth is, there's nothing personal about my crusade ;-)
  • LuneverLunever Member Posts: 307
    Well, I do think feature or bug in every single case, but imho its a bug. But the important thing is, that it is fixed, no matter how it is called.
  • Space_hamsterSpace_hamster Member Posts: 950
    I don't think it's a bug. The game is constantly 'rolling the dice' to determine if turn undead is successful, each round. It's similar to hide in shadows or the bard playing. Music. It's a feature, not a bug.
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