Feedback: Advanced AI and multiple healers in the party
mlnevese
Member, Moderator Posts: 10,214
The new advanced AI is a really nice addition to the game and may automate many things most players do, such as casting long duration protection spells after resting. It can also easily be configured to do minimal things, such as always keeping your thief looking for traps.
The most serious problem I see in it though is when you have multiple healers in the party. For instance in my current game I have 3 healers in the party, Charname, who has received the cure light wounds ability, Jaheira and Branwen.
The last time I played, Dynaheir, by being careless, (yes it was her fault, I'm innocent ) suffered over 50% HP damage in a fight and the AI sent all my healers to heal her, using 3 cure light wounds. Considering it was a little over 10 hp of damage, it was certainly overkill.
There should be a toggle in the AI settings to wait for an interval before healing so that we could easily set primary, secondary and tertiary healers. If allowing the player to manually set a small interval before healing is not possible maybe it would be possible to add a primary healer/secondary healer toggle in the AI settings to minimize problems.
The most serious problem I see in it though is when you have multiple healers in the party. For instance in my current game I have 3 healers in the party, Charname, who has received the cure light wounds ability, Jaheira and Branwen.
The last time I played, Dynaheir, by being careless, (yes it was her fault, I'm innocent ) suffered over 50% HP damage in a fight and the AI sent all my healers to heal her, using 3 cure light wounds. Considering it was a little over 10 hp of damage, it was certainly overkill.
There should be a toggle in the AI settings to wait for an interval before healing so that we could easily set primary, secondary and tertiary healers. If allowing the player to manually set a small interval before healing is not possible maybe it would be possible to add a primary healer/secondary healer toggle in the AI settings to minimize problems.
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Comments
I don't think it should be like that. The Advanced AI is a titanical work (thanks, @AlexT and everyone else) and it's great but maybe we should have a chance to choose whether we have it on NPCs first, so that it doesn't feel as if the game does something about your party automatically before you even have a chance to think about it.
1) It helps new players who may not even be aware of those spells.
2) It helps old players who keep forgetting to cast long duration protective spells or think it's boring to have to manually recast them when your party rests or the spell wears off. (Who? Me? Not me, old players you see )
3) Spell triggers (contingency, etc.) are not an option. It takes time before you get the required spells that will automatically raise your defenses when you're attacked.
If you're an experienced player who prefers to control all actions of your party all you'll "lose" is a single spell in the beginning of BG II that you'd probably have cast anyway.
It was a feeling of: "What was that? Ohh, I have to QUICKLY change the script".
How that could be accomplished is beyond me.
My suggestion would be to include something about the AI in the game's tutorial. Just a paragraph or two explaining how you can toggle it on/off and where to find the menu to customize it. From that on it's not that much different from playing The Sims.