Since Barbarians are now a subclass...
Fardragon
Member Posts: 4,511
Can they dual class now please?
2
Comments
I would support a change like that.
Which isn't to say that we definitely won't do it, but like anything, when it comes to changing vanilla behavior, we'll need to examine it closely.
I don't really mind, I'm just saying if you're changing it already you might as well add the dual-class functionality while you're at it. I accept barbarians and berserkers are already very similar but I don't see how keeping the one that's already slightly weaker nerfed helps things.
From a role playing point of view, barbarian is more cultural, and hence it makes a lot of sense to have a barbarian cleric (for example). It's also less OP, with limits on weapon proficiencies and armour.
Barbarians (and Monks) increased movement rate is disabled by Free Action items.
Which is bad for at least 2 reasons:
1) it's not a magical increase, they are just fast due to training.
2) it makes counterproductive to use the notorious Flail of the Ages+5 / Defender of Easthaven, that would be particularly good on for this class.
Edit: had to change "B )" into a "2)" to avoid the smiley...
Must be because of a mod I installed
That's why it's so infuriating when every time someone makes that observation someone else immediately points out "these kits existed on [random 1e or 2e supplement]". Guys. That doesn't change anything. It's a non-argument.
Kthnxbai
That would give you 20% (Innate)+ 20% (Defender of Easthaven)+ 40% (Hardiness)+ up to 25% (armor of faith) which is 105% resistance to melee physical damage, and 110% to ranged physical damage (DoE gives 0 but Belt of inertial barrier gives 25%). That, along with barbarian rage and cloak of mirroring, would make a character that is totally immune to everything besides Imprisonment. Your armor of faith can be dispelled indeed but it is a 1 cast-time spell (instant with Amulet of power) level 1 spell (you may have so many of them).
This would take quite some time before you can get your abilities back, but once you do the game is trivialized.
Right now physical immunity cannot be achieved without an exploit (F/M/C polymorphing into mustard jelly, then dispelling the mustard jelly weapon and using the various physical resistance spells) and even then it cannot be renewed instantly without extra sequencers.
Since we are talking about barbarians however, the changes on cloak of the sewers will give them, thanks to hardiness, an undispellable immunity to physical damage as soon as they reach level 20, if they dispel the Mustard jelly weapon (with the cloak that creates MMM) and have defender of easthaven equipped. But this as well is an exploit. Dwarven defender into Mustard jelly would get 100% in the end with their defensive stance without exploit, but at the cost of movement speed and decent damage output.
Neither are not too worrisome however since this would be available at late stages of the game anyway, and right now a barbarian is quite close to this anyway (80% resistance to physical damage with Foebane or Blackrazor is already more than enough to tank anything, and they may already have resistance to both status effects and magic damage).