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Cleric/Necromancer - Project Image as innate (once per day) = OP?

StormvesselStormvessel Member Posts: 654
I am creating a human multiclass using EEkeeper. I figure since my guy is a bhaalspawn, he's special. Since this trilogy run is all about teh roleplay, I figured an evil Cleric/Necromancer would be hawt. But here is my problem:

If I go Talos Priest/Mage, I still get the extra mage spell slot. EEkeeper works a funny way in that if the Cleric is a kit, the Mage is treated as a specialist mage without restrictions. So by going Cleric/Necromancer, I am actually losing the Talos Priest abilities AND the ability to cast from the illusionist school.

So I am looking for a way to make up for this without going overboard (I don't consider a specialist mage and cleric multi overboard because it's allowed in PnP as well Gnomes are allowed to do it).

I was thinking a single casting of Project Image a day would even things out. It also works well with Necromancer seeing as how I am giving up Illusion magic. Is this OP? Cleric/Necro multiclass w/ PI once per day?

Personally, just cause I'm using EEkeeper don't mean I want to be unfair here. If PI as inate once per day is overdoing it, I will figure something else out.

What say you?

Comments

  • semiticgoddesssemiticgoddess Member Posts: 14,903
    Project Image is known to be terribly powerful, but you still only get one casting a day compared to two or more for a normal mage. Also, you're still missing all the other illusion spells. The character is only overpowered in the sense that cleric/mages in general are very strong.
  • StormvesselStormvessel Member Posts: 654
    edited March 2016
    That's what I was thinking.

    PI is incredibly powerful but a max level non-Necromancer can eventually cast it up to 6 times per day (though they have to memorize it). I am giving up several uses of Stormshield and Lightening Bolt, as well as an entire school of Illusion magic - just to be able to cast it once per day as innate. I think it's fair.

    Thank you. :smile:

    My Cleric/Necromancer is ready to do many nefarious and odious deeds MWUHUHAHA!
  • [Deleted User][Deleted User] Posts: 0
    edited March 2016
    The user and all related content has been deleted.
  • StormvesselStormvessel Member Posts: 654
    edited March 2016
    Obviously what I meant was that having PI castable as innate works well with a Necromancer because he would have no other way of casting that spell - whereas having it innate on a regular mage would be a tad redundant.
  • YgramulYgramul Member Posts: 1,059
    PI is overpowered. Period.

    I don't permit its use in any of my parties.
    (My house rule is to never use a technique that the AI cannot.)

    Besides PI should be using up spells from your memorized spells, rather than functioning like a second supply of a spellbook.


    My humble suggestion is to only give yourself extra abilities at a cost:

    You wanna do a Cleric/Necro? How about having him acquire an innate, at-will of "Touch" spell at every level (which are generally regarded as useless or underpowered) and build him as a melee type. As a handicap, you may perhaps prohibit yourself from using any direct damage/Evocation spells or something.


  • lunarlunar Member Posts: 3,460
    edited March 2016
    You can not cast PI as an innate via EEkeeper, unless there is an innate PI ability in the game, which I doubt it. You need DLTCEP to create an innate ability of PI by converting it from the wizard spell, and asign it to your char via eekeeper.

    You can add the level 7 PI spell normally but you have to cast it as a lvl 7 spell then. May be a bit less overpowered and balanced that way.

    Or create a new lvl 8 spell via dltcep, a necromantic PI:it converts your life force into a ghostly spiritual projection. In all respects it is PI but is not an illusion, it is a spiritual thingie, immune to true sight, thus higher level. (dispel magic still kills it)
  • StormvesselStormvessel Member Posts: 654
    edited March 2016
    lunar wrote: »
    You can not cast PI as an innate via EEkeeper, unless there is an innate PI ability in the game, which I doubt it. You need DLTCEP to create an innate ability of PI by converting it from the wizard spell, and asign it to your char via eekeeper.

    You can add the level 7 PI spell normally but you have to cast it as a lvl 7 spell then. May be a bit less overpowered and balanced that way.

    Or create a new lvl 8 spell via dltcep, a necromantic PI:it converts your life force into a ghostly spiritual projection. In all respects it is PI but is not an illusion, it is a spiritual thingie, immune to true sight, thus higher level. (dispel magic still kills it)

    This I discovered, and it's for this reason that I scrapped the whole idea. I am going to make a Fighter/Sorcerer multiclass using EEkeeper instead.

    Edit: can't do a Fighter/Sorcerer either. Rats.

    Fine. I will do a Kensai/Mage.

    Edit Edit: Okay, I am back to my original plan. Except this time I will just go Stormlord/Mage using EEkeeper. Going to use a half-elf because they're the only race allowed normally. Using a kit in a multiclass is totally allowed in PnP so I don't feel the least bit bad about this.

    This was kind of a useless thread now that I think about it...
    Post edited by Stormvessel on
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