If you include a scald bard and a cleric, use haste and a few buff spells before a fight, eventually cast protection from fire on a berzerker/barbarian tank that uses his fury and then load the zone with fireballs it should allow you to win most fights in the game ;p
If you include a scald bard and a cleric, use haste and a few buff spells before a fight, eventually cast protection from fire on a berzerker/barbarian tank that uses his fury and then load the zone with fireballs it should allow you to win most fights in the game ;p
If you load Feldepost's Inn with fireballs your reputation is going to take a nasty hit . . .
i find this post ironic, just the other day, someone was saying this game is way too easy, and now someone is talking about it being way too hard, most interesting indeed
i find this post ironic, just the other day, someone was saying this game is way too easy, and now someone is talking about it being way too hard, most interesting indeed
It tends to be very hard for new players, who don't yet know how to win every encounter, and easy for people who have been playing longer, because they already know how to win every encounter.
The game is more knowledge based than skill based. You win by knowing the right strategy for the right situation, rather than through precision timing or anything like that.
Sure having played the game before makes it easier but.. One bad dice roll at the right time and things can still go south really quick for anybody.
Not really. You may choose to take risks in order to make the game more exciting, but for experienced players there are very few situations where any risk at all is actually necessary (at least in the unmodded game).
I found the game really hard when I first played it back in the day. I basically got through using every exploit I could find .. a lot of scouts playing chase, use of doors and area jumping.
i find this post ironic, just the other day, someone was saying this game is way too easy, and now someone is talking about it being way too hard, most interesting indeed
It tends to be very hard for new players, who don't yet know how to win every encounter, and easy for people who have been playing longer, because they already know how to win every encounter.
The game is more knowledge based than skill based. You win by knowing the right strategy for the right situation, rather than through precision timing or anything like that.
This is very true, though it's not just about strategy. Much of what makes the games easier (BG1 in particular) for long-time players is knowing how to get easy experience and items. When a knowledgeable player reaches the Nashkel Mines in a playthrough, they may have Ankheg Plate Armor, a Ring of Wizardry, two Rings of Protection, Algernon's Cloak, a Girdle of Piercing, a Wand of Frost, a Wand of Lightning, the Stupefier, a half-dozen Antidotes, and the best longsword in the game (and these are just from a trip from the Friendly Arm Inn straight to Nashkel, without going to any of the wilderness areas to the east or west). These items are easy to get (only Varscona, the girdle and one of the Rings of Protection require combat to obtain), but only if you know where they are. A new player who reached the Nashkel Mines in their first playthrough would likely have few or none of these items, and as such would lack the enormous advantages that these powerful items grant.
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The game is more knowledge based than skill based. You win by knowing the right strategy for the right situation, rather than through precision timing or anything like that.