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Feedback: The new save system.

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  • DurenasDurenas Member Posts: 508
    My pie in the sky wish is for every new character to have their own profile subdirectory where their saves are located. So you can quicksave one game without overwriting another.
  • nullsetnullset Member Posts: 38
    Is there any documentation referencing the slot number in savename.2da to the name of the save that is made? I would like to get ride of those start chapter saves.
  • nullsetnullset Member Posts: 38
    Answered my own question. That 6 digit number is a string reference which gives you the savename title. So. Tried setting slots I did not want to zero, which had no effect. However, deleting lines I did not want worked. So, to some degree, you can tailor the save game system to your own preference. To save everyone else the hassle of checking out the titles, here is what I found:

    0 = 00000000-Auto-Save
    1 = 00000001-Quick-Save
    2 = 00000002-Final-Save
    3 = 00000003-Auto-Save-TOB
    4 = 00000004-Quick-Save-TOB
    5 = 00000005-Final-Save-TOB
    6 = 00000006-Start-Combat-Save
    7 = 00000001-Quick-Save (This seems to be a duplicate.)
    8 = 00000001-Quick-Save-2
    9 = 00000001-Quick-Save-3
    10 = 00000001-Quick-Save-4
    11 = 00000004-Quick-Save-TOB (Another duplicate)
    12 = 00000004-Quick-Save-2-TOB
    13 = 00000004-Quick-Save-3-TOB
    14 = 00000004-Quick-Save-4-TOB
    15 = 00000007-Chapter 1 Start
    16 = 00000008-Chapter 2 Start
    17 = 00000009-Chapter 3 Start
    18 = 00000010-Chapter 4 Start
    19 = 00000011-Chapter 5 Start
    20 = 00000012-Chapter 6 Start
    21 = 00000013-Chapter 7 Start
    22 = 00000014-Chapter 8 Start
    23 = 00000015-Chapter 9 Start
    24 = 00000016-Chapter 10 Start
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