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Justify Hexxat with a Paladin Main Char - is possible?

kamuizinkamuizin Member Posts: 3,704
So ppl, i'm about to play a paladin Main Char, and i see Hexxat more as an "i do what i have to survive" than a bloodlust bastard that find fun in killing and torturing others.

It's possible to justify her inside a good party with an paladin main char? convertion to good isn't possible, i know, but restrain and caring as a good christian with guilt issues (as i see some paladins) taking for himself the duty of take care of a poor soul bound in vampirism is possible?
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Comments

  • deltagodeltago Member Posts: 7,811
    Anything is possible.

    I said this in another thread, but if you view her more as a victim and see her humanity, and attempt to salvage it, you can justify her presence, but not her actions.
  • kamuizinkamuizin Member Posts: 3,704
    i see, i will try t specify more then:

    Based on the quests in existence on BG2, Hexxat personal quests, NPC banters, forgotten realms lore and each character biography, there's a way to justify Hexxat presence in the group?
  • SharguildSharguild Member Posts: 186
    I suggest two trains of thought to consider;
    1 - the only person your PC needs to justify their actions to is YOU
    2 - this is your fantasy game and part of the fun is developing a remarkable story-line in the back-ground that is appealing and fun, With such a story, you can even justify putting ketchup on a hot-dog (shudder!).

    I'm running an Undead Hunter Paladin through BG1 currently and have full intentions of picking up Hexxat.
    My rationale?
    - Though I cannot save this damned soul, I can help her redeem past transgressions by assisting me in eliminating the current scourge of Bhodi and her ilk.
    - Her knowledge of the damned will assist me in my goals. Though some might suggest that a "by any means necessary" is not conducive to a Paladin's m.o. I suggest "the ends justify the means" if innocents are not endangered.
    - I'm not her friend, she is a companion.

    See how easy that was?

    Now go have some fun and stop trying to be a real life Paladin. heh.

    m2c
  • DurenasDurenas Member Posts: 508
    I'll keep her just long enough to yoink her cloak and her bag.
  • kamuizinkamuizin Member Posts: 3,704
    @Sharguild , thx, but it's a bit more than that. I can have fun in my game with our without her, the point here is to make coherence for me.

    Fun, for me at the moment, is to create a coherent party based on the five elements that i pointed above.

    So the question is: There's anything in Hexxat behavior that will put an paladin into a moral dudy of immediatly slay her no matter how open mind he is? That's based on the five stated points, that are Quests of BG2, Hexxat Quests, NPC banters, Forgotten Realms Lore and NPCs biography.
  • SouthpawSouthpaw Member Posts: 2,026
    Better the devil you know, than the devil you don't.
    Also - while she's in your party, you can keep your eye on her and make sure she does not cause any mischief.
  • lunarlunar Member Posts: 3,460
    Southpaw said:

    Better the devil you know, than the devil you don't.
    Also - while she's in your party, you can keep your eye on her and make sure she does not cause any mischief.

    Exactly. Keep an eye on her and rp that you prevent her from hurting the innocent, by feeding her the evil foes you have slain, she does not go on a thirst-rampage and hurt innocents. She did not sought out vampirism knowingly, like Bodhi did, Hexxat was just a victim of circumstances. True, she was a thief, and a skilled one at that, but she did not deserve vampirism and eternal damnation.

    But if you do rp like that you may need to let her 'go' at the end of her tob quest. It only makes sense.
  • Clumsy_DwarfClumsy_Dwarf Member Posts: 112
    edited April 2016
    Why would you work with an evil character? Ask yourself, does it server the greater good? Is she the best option to help you defeat the real bad guys? If you can answer yes,
    (she is the only pure thief besides Yoshimo and he is a kit and not a long term solution)

    go for it.

    Literature is littered with "the good guys" having to team up with "the bad guys" to defeat the greater evil.
  • proghead3proghead3 Member Posts: 65
    The writing for the character is so bad I can't justify her in any party. Terrible design.

    And, no, a paladin would not align with a vampire.
  • Sids1188Sids1188 Member Posts: 165
    edited April 2016
    Have you played the excellent paladin modules in NWN (Twilight and Midnight IIRC, too bad the saga was never completed). They had the PC Paladin journey with a drow thief as their squire and justified the pairing quite well. Could give some ideas of how it could be done with Hexxat.
    Southpaw said:

    Better the devil you know, than the devil you don't.
    Also - while she's in your party, you can keep your eye on her and make sure she does not cause any mischief.

    Until she uses stealth. She's a sneaky one.
  • Diomedes33Diomedes33 Member Posts: 144
    How about: Hexxat will likely lead me to all the vampires. Then I can kill them.
  • AriusArius Member Posts: 92
    Just think of her as Blade's sister and like him a vampire hunter.
  • lunarlunar Member Posts: 3,460
    edited April 2016
    She is a sucky vampire, too! No pun intended. Like, her touch does not even drain levels. Did the game even acknowledge the fact and give an explanation?
  • LorandarLorandar Member Posts: 33
    Several people already pointed out that there are ways to justify her presence, which is the freedom you have as player of a computer game compared to pen & paper roleplaying. So by all means take her along if you feel like it.

    However, from a roleplaying perspective I have to agree with BillyYank.
    Please consider these:
    - as a player you are metagaming, knowing the alignments of all npcs. In the Realms people aren't running around with an alignment tag. Casting a Know Alignment spell is considered an offensive (potentially hostile) action in AD&D
    - Your first involvement with Hexxat would clearly show your character she has been using several women to further her release, knowlingly leading them to death. This seems like a pretty good example of morally questionable behaviour
    - A paladin has an innate Detect Evil ability and would certainly recognise Hexxat as such

  • NuinNuin Member Posts: 451
    edited April 2016
    Even if you consider smart roleplaying, no good excuse for taking Hexxat out of necessity exists. There's clearly a lesser evil (the Shadow Thieves), you clearly have other options and of the permanent ones, Imoen/Nalia/Jan are all thieves AND magic users. Not to mention the risk to you and your allies.

    As I said, If you take Hexxat you are willfully, intentionally choosing to pick a greater evil. Very few excuses exist for that, and I think none of them work for a smart Paladin. Perhaps if you were playing the traditional lawful stupid, arrogant type, then maybe.
    Post edited by Nuin on
  • ithildurnewithildurnew Member Posts: 273
    edited April 2016
    Playing a Paladin in DnD is by design meant to be full of difficult choices; they are not meant to be a morally ambiguous fighter with extra special class perks. Only in the most extreme circumstances would one even tolerate Hexxat's company (in DnD the paladin can fall simply by being in the group/associating with an evil character).

    Hexxat is clearly meant for an evil party. The most humane/sympathetic paladin in the Realms would meet her, get to know her, and at best give her a chance to clearly seek redemption and immediately stop feeding on innocents, etc.; otherwise the paladin would offer his/her regrets, and slay the creature to put her out of her misery. Given the plots/quests, etc BG2EE offers for Hexxat, only the Lawful Stupidest paladin would allow her to continue her ways.

    Kudos to you if you go the way of strict standards for RPing a paladin; there's never been a shortage of lame paladin players who see things through the lense of Chaotic Neutral.
  • Diomedes33Diomedes33 Member Posts: 144
    edited April 2016
    With the installment of Dungeons and Dragons 4th Edition, paladins are now champions of a chosen deity rather than just being a righteous warrior. As such, paladins may also have a different alignment from the traditional lawful good, however the paladin's alignment must correspond with his/her chosen god. Another new feature is the permanence of paladinhood. Once a character is ordained as a paladin, he/she cannot fall or have powers stripped in any way. This can allow players to avoid having to "police" their fellow party members, but depending on one's god, it may be encouraged to curb any excessively evil behavior. It is stated that failing to live up to one's deity's tenets will result in that paladin's compatriots hunting down and judging their wayward members.
  • NuinNuin Member Posts: 451
    Magic Missile is also an at-will power in 4th edition. Whole different game.
  • kamuizinkamuizin Member Posts: 3,704
    I see. Thx ppl for the suggestions.

    I'm thinking here based on a christian perception with my paladin. He sees a vampire, made not by choice but by circumstances. Her first act was surely evil, but evidently needed for survival.

    However... she is evil, and she, herself, don't regret her deeds, based on some good alignment banters with other NPCs she even enjoy her state.

    Maybe a ranger could accept her, as valygar can be convinced to not fight her, but a paladin surely not.

    An Angel alike vampire (as angel series) could surely be tolerated by an paladin, but i agree with you ppl, hexxat isn't in the same boat of a suffering vampire wailing his/her curse.
  • NuinNuin Member Posts: 451
    edited April 2016
    It would be different if she was more fleshed out as a character.

    Korgan is a bloodthirsty battlerager who revels in killing but he loves Jan's jokes, doesn't harm children and thinks highly of Mazzy. Viconia is outwardly proud and cruel, but every once in a while you see a glimpse of the fallen drow priestess alone in a strange world that she finds both confusing and fascinating. Edwin is quirky. We like quirky. Sarevok cycles between being his old evil tyrant self and being a tortured soul. Dorn, at least, hits like truck so meh (EE token munchkin NPC).

    Hexxat? It's hard to think of her as anything but that surly/angsty vampire woman who seems be using some mind control juju to limit your dialogue responses and who likes to murder innocents. It's hard to find some sort of Angel/Angelus (from Buffyverse, as you mentioned) parallel in her. The closest thing you can get to connecting with her is if you romance her, and even then she's rather distant.
    Post edited by Nuin on
  • kamuizinkamuizin Member Posts: 3,704
    Hexxat has a shit banter, indeed, but i was trying to overlook this point to add her to my team into a good run.
  • ArunsunArunsun Member Posts: 1,592
    edited April 2016
    Hexxat is not evil so long as you do not put her in a situation where she must be evil to survive.
    And she obviously hate being a vampire.
    So yes, definitely, you can take her with you, because you want to help her with her vampire condition, and because she'll harm less with you than without you.
  • DeeDee Member Posts: 10,447
    If your paladin is following a strict code of ethics, then the answer is "probably not".

    1. Hexxat is an undead creature, and therefore a corruption of all that is good in the world.
    2. Hexxat is evil, and delights in taking innocent lives (as evidenced by her disemboweling of Clara in front of you).
    3. Hexxat is a thief, and makes it her life's work to delve into tombs and defile the dead to steal their treasure.

    A paladin could maybe forgive one or two of those things, but not all three. As a religious warrior, a paladin would take great exception to an unholy creature (vampire) going out to perform unholy acts of graverobbery. You couldn't in good conscience help her in that quest; "the ends justify the means" is directly counter to the classic paladin's oath.

    But that being said, Charname isn't technically a member of a paladin order unless you join the Radiant Heart. So I'd say make your own choice, and make it a good one. :)
  • FinnTheHumanFinnTheHuman Member Posts: 404
    I like the question. The short of my perspective is no. With a paladin I am constantly casting detect evil before encounters with new persons. Usually, I'll attack on sight. Sometimes, if the person has magic resistance preventing the detection, and is otherwise questionable I will not work with the npc. On my current BGI playthrough, in cloakwoods 1 (2?), my Cavalier did not help Aldeth Sashenstar with his druid problem because his MR was preventing my detection, they came to blows.

    However, in line with what diomedes33 said, I have some questions about the relativity of morality.

    With the installment of Dungeons and Dragons 4th Edition, paladins are now champions of a chosen deity rather than just being a righteous warrior. [...]

    Even if you cannot choose your deity in this edition, your palidin is a champion of a certain creed. But what is that creed? Your paladin knows, thats why he can detect evil. But what to do about evil? The simplest answer is to destroy it wherever encountered.

    I'm not sure you can expect a forgotten realms paladin to share your morality. My Cavalier just "cleansed" a certain island from ToSC of a certain ailment. The cleansing was thorough, all were slain, even the baby was dashed on the rocks. I am comfortable with playing this outcome for a lawful good paladin. He doesn't think like me. He has a different view of "good".

    I think the only thing that gave him pause was his adherence to lawfulness. On that island they had established their own society with their own laws. I'm reminded of Bronze/Iron Age Mediterranean societies, how when travelling people would often pay homage to local gods. So what law should he obey? The one established where he is? His own?

    There's another way the lawfulness of the Paladin might prevent him from his geneocide. Gods have their order existing between them. Gods play patrons to certain societies. Destroying a society upsets the order of the gods, and so a Paladin should avoid that.

    I'm not sure any of that justifies Hexaat, though. Either way, good question.
  • magisenseimagisensei Member Posts: 316
    Also remember by this time in the game if you started with BG1 you already know you are the spawn of bhaal - and that does not leave a lot of room for being all high and mighty with someone's else genetics.

    Being born or turned into a creature with potential darkness does not mean you are inherently evil (since you are a paladin and choose not to be evil) - so Hex can also be forgiven for being a vampire -- as long as she is not murdering innocents for blood - have her in your party as a reminder for yourself and the hope that you can also overcome your divine evil blood.

    And if you say Hex drinks from innocents thats easy to fix - just ask her to drink from evil creatures instead which are always around - nothing like detect evil to help Hex - point her in the right direction and you get 2 birds for the prince of 1 detect evil - you feed Hex showing her the benefits of selective drinking and you stamp out evil.
  • kamuizinkamuizin Member Posts: 3,704
    edited April 2016

    Also remember by this time in the game if you started with BG1 you already know you are the spawn of bhaal - and that does not leave a lot of room for being all high and mighty with someone's else genetics.

    Being born or turned into a creature with potential darkness does not mean you are inherently evil (since you are a paladin and choose not to be evil) - so Hex can also be forgiven for being a vampire -- as long as she is not murdering innocents for blood - have her in your party as a reminder for yourself and the hope that you can also overcome your divine evil blood.

    And if you say Hex drinks from innocents thats easy to fix - just ask her to drink from evil creatures instead which are always around - nothing like detect evil to help Hex - point her in the right direction and you get 2 birds for the prince of 1 detect evil - you feed Hex showing her the benefits of selective drinking and you stamp out evil.

    There's a difference dude, as stated before, Hexxat don't fight back her nature. She might not enjoy being an vampire, but nonetheless she accept her nature and do what she has to do to survive. It's not like she's avoiding feed until strictly needed or only feed on enemies or guilt ppl, she feed on peasants (aerie banters confirm this) and to satisfy her needs.

    She's no Angel vampire (as the crossover buffy serie).
  • NuinNuin Member Posts: 451
    edited April 2016
    Several points.

    1) All vampires are evil because they have to kill/cause potentially irreparable harm to others to survive. It doesn't matter if you go full blown vigilante mode with your curse - the fact remains that you're doing it not just for "good" reasons, but for personal (selfish) ones. Because who are you to decide whether or not killing/harming others is justified?
    For the record, a D&D vampire's method of feeding (energy drain) basically involves the use of negative energy, which means that unlike normal hunting the victim's energy is not returned to nature (part of the reason why druids find undeath abhorrent).

    2) It follows from 1) that Hexxat is the way she is because she WANTS to be that way. Vampires as powerful as Hexxat have free will, so she is accountable for her actions (unlike newbie vampires). She feeds on innocents (and not just out of necessity) because for her, it's all business. You can argue that vampirism could have made her that way, but then you can contrast her to someone like Viconia, who is just as old/older. Viconia lost everything because, for a moment, her conscience won out over several centuries worth of "we are evil" drow genetics/propaganda. Do you see her killing innocents for personal gain? Hell, she tried to pull off the whole "normal life" shtick by buying a plot of land somewhere and getting friendly with the neighbors. In return she got beaten up, sexually abused and buried alive. Do you see her acting like an emotionally damaged serial killer/psychopath?
    As I said, it might be different if we knew more about Hexxat's character history.

    3) This is D&D. Souls exist, and an afterlife is (more or less) guaranteed. If you really want to help a good person who has become a vampire then killing them (to free their souls) is a perfectly acceptable act (and then their souls can fly away to celestia/good guy heaven/wherever). Hell, you can even cast resurrection on them afterwards, "curing" them (similar process for a romanced Anomen/Aerie/Jaheira/Viconia). Hexxat just doesn't want to die, period. I think it's safe to assume that a major part of that is probably because of the not-so-good afterlife waiting for her.
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