So far every Kit I'm looking at has trade-offs ...but they all feel sort of Fair.
to stay in Ranger territory like the Archer , we give you the Power of the "Insert ranged weapon" !... but we gimp your melee combat a little bit and cut down on that armor ...don't want you to be to comfy in melee..but still be able to club that Golem over the head.
or the Stalker , we take away armor again but here have some sneak and a light Back stab , and why not tumble in some Spells..
and then we have the Beast Master , trades armor again this time for Animal Summoning , and a Familiar, i can dig that ..you get free canon fodder you don't have to face-tank yourself.
and then he just gets shit on by Removing 13 ! of 20 Possible weapons for 15 % sneak ? i mean he cant even back stab with it so even if you sneak all you get is a slightly better hit chance for once..even if you say "its a trade off for the summoning and the familiar too" its not in revelation to any other Kits trade offs.
even if we look outside the Ranger class , aside the Wizard slayer who surely trade off a bit more than what he gets, and the Shapeshifter who just trades armor for a gimped werewolf form nothing feels that harsch as removing 2/3'ds of a classes weapons.