Foebane +3 and +5 improvement mod
elminster
Member, Developer Posts: 16,317
So basically the intent behind this "mod" (if you want to call it that I did this all in Near Infinity) is to add various races when it comes to the damage bonus granted by Foebane (both versions).
The original weapons described their extra damage as being "+6 damage vs undead, shapeshifters, and all extraplanar beings (demons, planetars, etc)"
Only thats not how it works in game. The weapon doesn't do extra damage against planetar's and there are extraplanar beings (like elementals, genies/djinni, mephits, githyanki, etc) that aren't included with its bonus either.
The intent of this mod is to add in this extra damage to as many of the extra-planar beings as I can figure out. In some cases like Faeries and Beholders, it seemed like in D&D there were specific examples where these monsters had extra-planar sub species but in general they lived in the prime plane (so I didn't include them). I'm sure the list on what should be included is up for interpretation, but under this mod the following are now getting the +6 bonus.
Original weapons bonuses
Lycanthropes (Wolfwere's, Werewolfs, etc).
Dopplegangers
Undead
Rakshasa
Demonic (which tends to be demons but there are probably other examples that fall under this category).
Additions for modded Foebane
Solars/Anti-Solars
Planatars/Dark Planatars
Elementals
Githyanki
Imps
Mephits
Genie
Tiefling
In any case I've tested it out myself and it seems to work fine.
Installation Instructions
Thanks to Crevsdaak there is now a weidu mod for this. You can find it here. Just install it as you would any weidu mod.
https://forums.beamdog.com/discussion/comment/779516/#Comment_779516
The original weapons described their extra damage as being "+6 damage vs undead, shapeshifters, and all extraplanar beings (demons, planetars, etc)"
Only thats not how it works in game. The weapon doesn't do extra damage against planetar's and there are extraplanar beings (like elementals, genies/djinni, mephits, githyanki, etc) that aren't included with its bonus either.
The intent of this mod is to add in this extra damage to as many of the extra-planar beings as I can figure out. In some cases like Faeries and Beholders, it seemed like in D&D there were specific examples where these monsters had extra-planar sub species but in general they lived in the prime plane (so I didn't include them). I'm sure the list on what should be included is up for interpretation, but under this mod the following are now getting the +6 bonus.
Original weapons bonuses
Lycanthropes (Wolfwere's, Werewolfs, etc).
Dopplegangers
Undead
Rakshasa
Demonic (which tends to be demons but there are probably other examples that fall under this category).
Additions for modded Foebane
Solars/Anti-Solars
Planatars/Dark Planatars
Elementals
Githyanki
Imps
Mephits
Genie
Tiefling
In any case I've tested it out myself and it seems to work fine.
Installation Instructions
Thanks to Crevsdaak there is now a weidu mod for this. You can find it here. Just install it as you would any weidu mod.
https://forums.beamdog.com/discussion/comment/779516/#Comment_779516
Post edited by elminster on
10
This discussion has been closed.
Comments
edit: with basic copy functions :P
Thanks for the mod! This looks as expansive as it can get within the parameters of the game. Technically, druids are shapeshifters too, but they are coded as humans though. I'll probably use your version together with the my own patch (the EFFb - EFFf files in my installation are faulty) until the developers patch this one officially and make a stand as to what they want to include as extraplanar creatures.
I admit I had itchy hands and wanted to make Crom Faeyr a throwing hammer and kill fire giants as per PnP description, but stopped myself XD Can't remember any of those too.
All the EFF file names I used should properly correspond with what they'd normally be (including for the +5 version). So even after Foebane +5 gets fixed this mod should work.
So since I'm rambling I'm just going to shorten this and say if you want to add your signature go right ahead.
I changed the Effect's name to 7C#F#B.EFF and used that one in all the cases instead of all the different ones you've created. I've added you as the author and I also added me for bugs and installation failures. I 'updated' it to version v1.1 but I don't think that would change something.
I'm sure @CrevsDaak will remind you ^^
I hope you are still here.