Is it possible to change how often the game checks for opcode 232 trigger conditions?
The current behavior, which is used by player Contingency spells (but also by trolls to determine when they have to fall down etc) is fairly unresponsive. Too often, by the time the game realizes a Contingency should fire, you will no longer need it either because you have handled the problem otherwise, or because you are already dead. It's another of those things that subtly handicap the player compared to the AI -- its contingencies fire immediately
because they don't actually use opcode 232, working off their assigned scripts instead, which also
allows them to use conditions not available to the player. But I digress. The split-second responsiveness makes AI mages much more unassailable than a PC mage could ever be. In short, AI contingencies work as advertised, player contingencies very much do not.
There was a TobEx config parameter that allowed the check interval to be user-defined, with the usual warnings that the game may lag, etc. With the EE incorporating many of the functionalities of TobEx, has this been added? If not, is it possible to emulate that behavior somehow?