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Impossible to make a Diviner or Enchanter in ToB?

TenreccTenrecc Member Posts: 265
edited August 2016 in Troubleshooting
Hey guys, I just tried to make a Diviner in ToB but literally couldn't because I need to select a Divination spell for the 7th level and... there aren't any. Same deal for Enchanter. Seems like they literally can't be created in ToB right now. Guessing they aren't really popular since this should've been the issue in the whole EE, but anyway.

Thing is, I have a lot of mods installed right now, but none that should affect this. And I really dont want to spend hours uninstalling/re-installing for this minute bug alone, but I do want to bug report it if necessary.

So, can anyone of you without mods try to create a Diviner or Enchanter in ToB and tell me if it works? Or can't you progress from the 7th level spell slot?

KamigoroshiNoondeltagosemiticgodJuliusBorisovMandragora

Comments

  • KamigoroshiKamigoroshi Member Posts: 5,323
    You are right.

    Just tested in on a fresh ToB:EE game with patch v.2.3.67.3 and no mods installed.
    • Diviners couldn't get past the "Memorize Mage Spells: Level 7" character creation screen.
    • Enchanters coudn't even get past the "Memorize Mage Spells: Level 6" character creation screen, as there are no more arcane enchantment spells after spell level 5.

    Tenreccsarevok57JuliusBorisov
  • TenreccTenrecc Member Posts: 265
    Thanks mate, saved me a lot of time. Bug reported.

    JuliusBorisov
  • RaduzielRaduziel Member Posts: 4,716
    As a solo Enchanter I thank you for this.

  • GreenWarlockGreenWarlock Member Posts: 1,354
    Are there any appropriate spells waiting to be ported from IWD? Or is it time to dig out the 2nd Edition source material again?

  • sarevok57sarevok57 Member Posts: 4,983

    You are right.

    Just tested in on a fresh ToB:EE game with patch v.2.3.67.3 and no mods installed.

    • Diviners couldn't get past the "Memorize Mage Spells: Level 7" character creation screen.
    • Enchanters coudn't even get past the "Memorize Mage Spells: Level 6" character creation screen, as there are no more arcane enchantment spells after spell level 5.
    I also tested this and got the same scenario

  • deltagodeltago Member Posts: 7,041
    A work around for now is to pregenerate a character in SoA, and then export it to ToB.

    You are gimped by not having any high level spells at the beginning of the game however, but consoling the ones you would have picked in scroll form and then memorizing them would work IMO.

  • subtledoctorsubtledoctor Member Posts: 11,467
    edited August 2016
    This is because the original game was crazily unbalanced when it came to the arcane spell schools. This is an instance when it hewed too close to the PnP source material, when it probably should have applied some house rules to make more specialists more fun.

    You might enjoy the Tome & Blood mod, specifically the Spell Tweaks component. It moves several spells to different schools in order to make sure there is at least one good, useful spell in each school at each level. We tried to stay true to the theme of each spell; so for example:
    - the Sequencers and Mord's Sword go into the Enchantment school (since they involve enchanting an item)
    - the Symbol spells go into Divination (it's magic by way of syntax, sort of, so figure interpreting and using the Symbols involves divination)
    - the Contingency spells also go into Divination (preparing for the future is interpreted as a form of seeing the future)
    - cloud spells and acid-based spells go into the Alteration school (manipulating the chemical nature of water/the atmosphere)
    - the illusion school is beefed-up a bit as well (Invisible Stalker becomes "Illusionary Stalker," etc.).

    It works with or without Spell Revisions. And it should let you make specialists in TOB starts. :wink:

    Post edited by subtledoctor on
    semiticgod
  • KamigoroshiKamigoroshi Member Posts: 5,323
    @subtledoctor I wholly agree on the importance of both mods you've listed above. Heck, Ghaunadaur itself knows it's no secret how highly I value the modding scene.

    But the Diviner and Enchanter kits need to be officially fixed. To be unable to level up at higher level, or even to create them at the beginning of ToB, is a game-breaking bug no matter how you look at it.

    gorgonzola
  • subtledoctorsubtledoctor Member Posts: 11,467
    @Kamigoroshi you are correct of course. Just offering the OP a possible way to proceed with one of those classes right now, rather than waiting with bated breath for the 2.4 or 2.5 patch...

    Kamigoroshi
  • KamigoroshiKamigoroshi Member Posts: 5,323
    @Tenrecc
    Care to report another bug about the specialist mages? Further testing has revealed that Transmuters share the same problem as Diviners and Enchanters. To be more precise:
    • Transmuters can't get past the "Memorize Mage Spells: Level 5" screen. Poor sods are stuck with 4th level spells.
    All other specialist mages appear to level up fine. Even Wild Mages who only have like 5 unique spells aren't affected by this bug.

    Tenrecc
  • chimaerachimaera Member Posts: 956

    @Tenrecc
    Care to report another bug about the specialist mages? Further testing has revealed that Transmuters share the same problem as Diviners and Enchanters. To be more precise:

    • Transmuters can't get past the "Memorize Mage Spells: Level 5" screen. Poor sods are stuck with 4th level spells.
    All other specialist mages appear to level up fine. Even Wild Mages who only have like 5 unique spells aren't affected by this bug.
    That's disappointing to hear, transmuters are an interesting specialization. :-/

  • TenreccTenrecc Member Posts: 265

    @Tenrecc
    Care to report another bug about the specialist mages? Further testing has revealed that Transmuters share the same problem as Diviners and Enchanters. To be more precise:

    • Transmuters can't get past the "Memorize Mage Spells: Level 5" screen. Poor sods are stuck with 4th level spells.
    All other specialist mages appear to level up fine. Even Wild Mages who only have like 5 unique spells aren't affected by this bug.
    Haha, I didn't even consider that, because I have tier lists with all spells and Transmuters have spells for each spell level... however, the only spell they have at level 5 is Lower Resistance, which has the unfortunate property of being classed as Abjuration/Alteration, which means that despite being a spell belonging to their scrool, neither Abjurers nor Transmuters will ever be able to learn it. ^^

    It's a nice catch, but it seems someone at Beamdog already had made that catch - my bug report has been accepted and updated to include Transmuters. I'll link it if anyone wants to follow it;

    http://redmine.beamdog.com/issues/25841

    KamigoroshiJuliusBorisov
  • demon9675demon9675 Member Posts: 30
    edited August 2016
    Very nice bug catch, OP! Kind of amusing to me that ToB has been out for so many years and nobody noticed this until now.

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