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The reviled - suggestions requested

So I'm taking a break from BG, and building my own IWD team. I have five spots picked:

Human Shapechanger

Human Beast Master with longbow and staff

Halfling Wizard Slayer with a sling

Half Elf Jester

Human Shadowdancer with a scimitar

I either need a suggestion for an equally despised by the community class or kit for the sixth spot or I will leave it blank. No mages need apply

I am playing on Insane for large spawns of enemies

Comments

  • acolyteacolyte Member Posts: 36
    Stalker that specializes in two handed weapons like halberds.

    Pure kensai, though not despised, will probably have a hard time until barkskin levels are good. Same goes for monk.

    An unkitted pure cleric. Again, not necessarily despised but it's basically inferior to all the kits due to the kits having no real downsides.

    You've covered most of the "despised" classes tbh.
  • PK2748PK2748 Member Posts: 381
    Yeah I'm not looking to build something intentionally handicapped, I'm trying to take things deemed "dogs" as it were and make a functioning championship sled team.

    I have considered Monk, I hate Monks but the Dark Moon order woujd be interesting if the could at least be neutral. I don't want full evil

  • dockaboomskidockaboomski Member Posts: 440
    The stalker @acolyte suggested, because not only is that pretty awful it's hilarious. Or you could go into cleric/thief.
  • PK2748PK2748 Member Posts: 381
    The shadowdancer does have an 18 Wisdom. Worst thief kit and least popular dual/multi already accounted for in the reviled department.

    Assassins, Swashbucklers and Bounty Hunters are just too good. Dragon Disciples are still too awesome and their casting at will isn't Vancian enough.

    Maybe a Half Orc Kensai? No dual classing, forced purity of the class would make it seem like it belongs in the group?
  • acolyteacolyte Member Posts: 36
    Half orc kensai is actually quite good due to class and race synergy, unless you're playing heart of fury where his lack of protection hurts a lot. But since you're not, I actually consider him pretty good.

    Strange as it may seem, I don't think you'll be that handicapped with your party despite playing some of the most reviled classes. You actually have the basic archetypes covered and roles fulfilled. On insane, the jester's song should get you through a lot of the early game where enemy saves aren't great.

    Even Yxunomei fight, you probably have the tools needed. Only late game would be an issue. Not even defensive harmony to help the weak armor class.
  • PK2748PK2748 Member Posts: 381
    So the party as I finally decided to implement it;

    Human Shapeshifter - Darts in Human form
    Human Wizard Slayer - Scimitar
    Halfling Shadowdancer - Clubs/Crossbow
    Elf Beastmaster - Longbow
    Human Jester
  • PK2748PK2748 Member Posts: 381
    Beastmaster with a Longbow seems pretty impressive really. Even if they aren't optimal Rangers, Rangers are still pretty good. Thinking about switching it up with an Enchanter?
  • OlvynChuruOlvynChuru Member Posts: 3,075
    I'm a big fan of playing a pure kensai. Don't do anything to boost their AC; just have them hit things for lots of damage. They're especially fun on harder difficulties: they'll die really easily but they'll level up quickly and get more kensai bonuses.
  • WowoWowo Member Posts: 2,064
    Maybe an Inquisitor. Worst paladin kit in iwdee by a long shot given the content and mechanics.

    Vanilla monk definitely works too.
  • PK2748PK2748 Member Posts: 381
    I made some changes here;

    Gnome Cleric/Thief - Shapeshifter actually seemed really strong at low level against hordes of trash mobs, like walked through the Orc cave on insane almost solo so I took the next most ridiculed healer

    Half Elf Jester

    Human Wizardslayer

    Human Shadowdancer

    Human Stalker - decided since I can only have one familiar it's more important to have that on my Jester. Disappointing the system won't let you have multiple so I took the next worst Ranger and using same weapons the Beast Master restrictions required

    So do I go with five or do I add that monk? Seems like monks get insanely powerful. I contemplated adding a specialist Mage but I hate mages. I'm thinking of a vanilla Bard or skald
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