[Spoiler] *That* was the thief stronghold quest(s)?
raelcari
Member Posts: 133
1
raelcari
Member Posts: 133
Comments
There should be a mod to be able to set it on "auto", just keep the same settings, pay any bail necessary and keep the thing running; If it is losing money, then send someone to fetch you.
But beside that, yeah, it's a very weak stronghold, quest-wise.
That would be awesome if some people coded some mod for it and other strongholds.
On a side note, if you're looking for a more story and RP focused stronghold, I'd recommend playing a Bard in a future playthrough. Yes, I know. I'm one of the few people who doesn't vomit at the thought of playing a Bard, but their stronghold quest is by far the most interesting one, with numerous decisions to be made throughout. Some of them even reward you for having high Charisma and Intelligence, which is one of the few cases of that in the game.
Also, somewhat ironically, you don't receive the Short Sword of Backstabbing +3 from Renal if you're a thief, you just get the stronghold. It totally ruined an Assassin playthrough when I was on my iPad but now that I'm able to play on my computer I just console command it in.
https://forums.beamdog.com/discussion/61506/expanded-thief-stronghold#latest
It has not been updated for EE content though and apparently is a bit buggy for some as a result. I have not personally tried it out with EE, but back in the day before EE I enjoyed it.
For a neutral/evil protagonist, there is also the mod Assassinations. This is not a thief stronghold per se, but it is for a thiefly character and I think a good compliment to the vanilla stronghold as well as having RP options.
Not to mention it actually found a use for the "Know Alignment/Detect Evil" ability...
I'm not that crazy about any of the strongholds. When I have a choice I usually end up doing Nalia's Keep.