Expanded Thief Stronghold
Raduziel
Member Posts: 4,714
Hello
I love to play as a thief. It's by far my favorite class, using cunning and wits against strength and power.
But I don't play as a Thief in BG as much as I like because the stronghold is... lame to say the least.
Many years ago I've played a mod called "Expanded Thief Stronghold" (ETS for short) that made that stronghold fantastic!
If you never heard about it: http://www.sorcerers.net/community/index.php?threads/bg2-expanded-thief-stronghold-mod-review.57148/
Well, today I was preparing myself for a Thief -> WS run (thanks @subtledoctor for the link for RR!) and notice that the link I have for the ETS is dated from March 2010 (http://www.shsforums.net/files/file/757-expanded-thief-stronghold/)
So... two questions:
1) Is it compatible if EE 2.X?
2) If not, is there a newer (or similar) version?
Thank you very much, guys. The way I see is impossible to play a Thief after using those mods!
I love to play as a thief. It's by far my favorite class, using cunning and wits against strength and power.
But I don't play as a Thief in BG as much as I like because the stronghold is... lame to say the least.
Many years ago I've played a mod called "Expanded Thief Stronghold" (ETS for short) that made that stronghold fantastic!
If you never heard about it: http://www.sorcerers.net/community/index.php?threads/bg2-expanded-thief-stronghold-mod-review.57148/
Well, today I was preparing myself for a Thief -> WS run (thanks @subtledoctor for the link for RR!) and notice that the link I have for the ETS is dated from March 2010 (http://www.shsforums.net/files/file/757-expanded-thief-stronghold/)
So... two questions:
1) Is it compatible if EE 2.X?
2) If not, is there a newer (or similar) version?
Thank you very much, guys. The way I see is impossible to play a Thief after using those mods!
2
Comments
Spawning is sometime broken (I saw six copies of the same thief) and the last quests are not always accessible.
But with a bit of luck, is possible finish everything.
1. Assassinations
2. Song and Silence (items only)
3. Rogue Rebalancing
4. CD Tweaks
5. SCS
I would think it would be before Song and Silence.
A question about this mod (I'm using v2.20 that's been updated for EE):
If I install the component that allows a non-thief to get the stronghold, does it count against the one-stronghold limit or can I still get the stronghold that would normally apply to my character class as well?
This mod brings back some familiar faces with character art that fits the BG style of art and adds a few new quests and a recuring added income to the guild. On the flip side, your thieves that you control with the vanilla stronghold seem to get caught more often so you are not making as much profit as it may look at first which keeps this from being too imbalanced. The first extra mission brings you to an old cave where a large battle erupts with the goal of freeing some of your thieves that were captured. The second mission might be a problem for some players as it pits you against a garrison of city guards and you will lose your reputation. The cost to regain your reputation will probably be made up for by the loot in this mission unless you plan to raise your rep to ultra high levels. It makes sense that you would clash with the law and I think it adds a bit of nasty business to the game that can be cool but I could see it turning some people off.
This mod achieves it's goal of adding a little more depth and realism to the thieves stronghold and provides a few tough battles and a few new ways to make money and shake up your regular operations. I didn't experience any bugs or crashes with this mod and the rewards are not OP in my opinion. It's a good mod and I'd rate it as a solid "B" class mod. I will install this on future runs through the game series.