How to make an NPC stay in place?
raindog308
Member Posts: 3
New player, barely out of CandleKeep, playing on iPad. Had a few battles and sometimes an NPC will be injured.
I can tap and move them to a spot behind the lines, but one they reach it, they often turn around and return to battle...within reach of danger.
I'm probably going to feel really stupid when someone points out something obvious but...is there a "stay here and don't move" command I'm missing? I feel weird constantly pausing battles to tell people "no, really, go back where I said".
I can tap and move them to a spot behind the lines, but one they reach it, they often turn around and return to battle...within reach of danger.
I'm probably going to feel really stupid when someone points out something obvious but...is there a "stay here and don't move" command I'm missing? I feel weird constantly pausing battles to tell people "no, really, go back where I said".
0
Comments
If you would like to use the AI but don't want certain characters engaging in combat, you can go to the record screen and click on Customize, then Script. On that screen you can choose an AI script that better suits the behaviour you expect from an NPC, or even leave them with no script at all, which is essentially turning off AI only for that character.
I would suggest if that's the case, to change the AI script using "customise" as you are a new player. Although it's hard, you do need to learn how to use NPC. And my advice would be to keep it basic so you can follow what NPC are actually doing and work out what it is they need to do.
I might do a thread in general discussion asking which scripts people find the most useful. For myself, I never use anything except the first one "standard attack" and completely turn off the AI (remembering of course to turn it back on later) in some situations.
The player is always better than the AI.
However, the OP is playing on iPad, which means he/she is still on v1.3.
those scripts work with triggers like See(e.g. enemy) or Range(enemy is within this range) that make the NPC perform some action. So the quick and easy solution for your wounded comrad is often to simply move HimHer far enough away, i.e out of sight of any foe. (Not going into detail here how far away is enogh far away as this will lead to endless discussion, just make sure you do not send him to another bunch of enemies by mistake,)