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Fade rescue bug

StalkingwolfStalkingwolf Member Posts: 22
edited June 2017 in BGII:EE Mods
When I talk to fade after killing Mallon, the dialogue is the one she gives you when you ask her to leave. Any way to fix this?

Edit: managed to get the correct dialogue through constant reloading the save right before the capture scene and making sure I kill everyone, thanks for your help tho!
Post edited by Stalkingwolf on

Comments

  • PaulaMigratePaulaMigrate Member Posts: 1,201
    Check these
    C:GetGlobal("E3SLAVERKIDNAP","GLOBAL") should be 2
    C:GetGlobal("E3BOUGHTFADE","GLOBAL") should not be 1
    C:GetGlobal("E3FADEROMANCEACTIVE","GLOBAL") should be either 1 or 2
  • StalkingwolfStalkingwolf Member Posts: 22
    Pre capture romanceactive is 1 and post capture gives me a 3.
  • PaulaMigratePaulaMigrate Member Posts: 1,201
    edited June 2017

    Pre capture romanceactive is 1 and post capture gives me a 3.

    Suggest to C:SetGlobal("E3FADEROMANCEACTIVE","GLOBAL",1) before you talk to her.
  • StalkingwolfStalkingwolf Member Posts: 22
    It was a 1. And... I already managed to solve my problem by constantly reloading the save right before the capture scene and making sure I kill everyone, thanks for your help though!
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