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Custom XP table?

GreenerGreener Member Posts: 385
edited August 2017 in General Modding
Would it be possible to create custom XP table for a kit within a class?

For example:

Custom XP table for a berserker kit without affecting the fighter table for everyone else?

I tried looking at druid_2_cleric_levels.tpa from the tweaks anthology but that appears to only affect changing an entire class

Comments

  • ArunsunArunsun Member Posts: 1,581
    What you can do however is applying an experience bonus or malus to a kit. This increases or decreases the experience the character receives. With a bit of clever customisation you can litterally make your own experience table, by modifying that bonus/malus on level up. It won't display properly on the character sheet though. The table will be what you want effectively but it will still display as the normal experience progression.

    Shikao
  • subtledoctorsubtledoctor Member Posts: 11,466
    Arunsun said:

    What you can do however is applying an experience bonus or malus to a kit. This increases or decreases the experience the character receives. With a bit of clever customisation you can litterally make your own experience table, by modifying that bonus/malus on level up.

    This is very tricky. In my recent experience this does not affect the XP you receive, but rather your total amount of XP. So changing the bonus at level X would retroactively change everything you've earned before level X.

    Possible? I guess. Worth it for a kit mod? Very rarely.

    Arunsun
  • ArunsunArunsun Member Posts: 1,581

    Arunsun said:

    What you can do however is applying an experience bonus or malus to a kit. This increases or decreases the experience the character receives. With a bit of clever customisation you can litterally make your own experience table, by modifying that bonus/malus on level up.

    This is very tricky. In my recent experience this does not affect the XP you receive, but rather your total amount of XP. So changing the bonus at level X would retroactively change everything you've earned before level X.

    Possible? I guess. Worth it for a kit mod? Very rarely.
    It should work and remain fairly easy to do if you use a negative % bonus at level 1 (unless you can have negative experience but I don't think so), cancel it at level 2 and then every level add a flat negative bonus upon leveling up. You retain your level but will need more experience to level up again.

  • subtledoctorsubtledoctor Member Posts: 11,466
    I mean, almost anything is possible, it's just a question of arithmetic. The unanswered question is, how complex will it actually be, and how confusing will it be to the player, who will not have a clear map of future XP requirements? Without knowing specifically what the OP wants to do, any further analysis is just spitting in the wind.

    And I come back to - why? What is the benefit of a whole custom XP table for just one kit? Every class has its own table, and you can very easily say something like, "it levels up as a x class, except y% faster, or z% slower."

    Personally, I think the atomization of XP tables goes in the wrong direction anyway, adding needless complexity without any real benefit. Every kit and glass should be on the same table, modified on the basis of stats/feats/origin/whatever. And just tweak the rate of abilities and bonuses to retain the same game balance.

  • OlvynChuruOlvynChuru Member Posts: 2,426

    Every kit and glass should be on the same table,

    Well, if you put every glass on one table, it's going to be pretty crowded. Sometimes I prefer to put my glass on a different table from the rest.

  • subtledoctorsubtledoctor Member Posts: 11,466

    Every kit and glass should be on the same table,

    Well, if you put every glass on one table, it's going to be pretty crowded.
    Just means ya gotta drink faster. :wink:

    tbone1
  • GreenerGreener Member Posts: 385
    Thank you for all of the comments, currently the time/benefit equation doesn't favour pursuing this any further...
    Cheers,

    a.

    Arunsun
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