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Ultimate Shar-teel build...
I'm planing on running all the way through with an evil party, which I've never done, and am working out how best to optimize Shar-teel.
I'm thinking this:
Dual to Thief at level 6 with 3 pips in Longswords. This should allow for getting 3 pips in Longswords and 3 pips in Two-Weapon Style when you get the thief pip at level 8.
Put all of her thieving points into Detect Illusion and Detect Traps. These are the two abilities you can use with full armor on. This will also be the first time I've maxed out Detect Illusion in BG1.
Teamed up with Edwin he'll be able to cast Invis on her for backstabs and then she can go straight into combat. Once Edwin gets Improved Invis it will be even better!