Indeed it deals slashing damage. But it also drains levels and heal the user, occasionally, and has the On hit disintegration effect on a failed save vs death at +4 (which means be careful as this also destroy any non-plot item)
2d12+5 base damage, plus another 5 damage from the grandmastery in longswords it grants. That grandmastery also provides APR bonuses, but only to characters with fighter levels.
Indeed it deals slashing damage. But it also drains levels and heal the user, occasionally, and has the On hit disintegration effect on a failed save vs death at +4 (which means be careful as this also destroy any non-plot item)
If I cast death ward on some plot enemies wouldn't it automatically succeed? It is supposed to be beneficial, these things aren't meant to be resisted are they?
Indeed it deals slashing damage. But it also drains levels and heal the user, occasionally, and has the On hit disintegration effect on a failed save vs death at +4 (which means be careful as this also destroy any non-plot item)
If I cast death ward on some plot enemies wouldn't it automatically succeed? It is supposed to be beneficial, these things aren't meant to be resisted are they?
No. Being beneficial doesn't determine whether something is resisted or not in the BG games; that's determined via a flag. Death Ward simply grants immunity to instant death effects to the target. It will not prevent the level drain effect, nor will it make the level drain more likely to hit.
Besides, the level drain is already flagged to bypass magic resistance.
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But it also drains levels and heal the user, occasionally, and has the On hit disintegration effect on a failed save vs death at +4 (which means be careful as this also destroy any non-plot item)
Besides, the level drain is already flagged to bypass magic resistance.