I might've missed this and maybe it got addressed already, but since I've started playing the EE, I'm reminded how bad the henchmen AI is. Considering direct control over them is not an option, are there any plans to fix up the AI? I know there are mods for this, but seems like something an Enhanced Edition would have. I also haven't wanted to play around with mods, since it could produce some false bugs with the head start.
For example, in the OC I've had Tomi with me, he'll run way off ahead of my warrior to attack something not even on the screen. When in a big melee, he'll be engaged with an enemy, then decide to attack some random enemy on the other end of the battlefield and provoke an attack of opportunity from everyone. Then the next turn he decides he wants to attack the original target and runs back and gives everyone another chance to hit him.
Casters are a complete liability on core rules. In SOU I've had Deekin tagging along, and he regularly casts burst of wind and confusion, hitting my rogue with them. Even weirder, both him and Xanos will start casting a spell, and then just stop before completing it, then do it again the next round. Sometimes this goes on for the whole fight. Frequently they run right up behind me while I'm engaged in melee with the mobs, just to be close enough so all their spells and ranged attacks provoke attacks of opportunity.
There's also the the pathfinding and them getting stuck around doors and corners. The pathfinding in the game is a whole other story, though.