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CEP 2.63

New year, new update.

CEP 2.63

It should work just fine with NWN:EE. Enjoy.

T0R0ProlericJFKMadHatterLyraVrenFlashburnraz651Taro94GrymlordeJuliusBorisovProontSorenLiluraDreadlord_Anwyn

Comments

  • MadHatterMadHatter Member Posts: 145
    Where can we find change notes TAD?

    Happy New Year. Thanks for all your work.

  • MadHatterMadHatter Member Posts: 145
    For anyone interested:

    Fixed:

    added missing texture for grenade weapon projectiles and ground models

    fixed incorrect texture name for zlc_ccp_a14.mdl (chult feather flag)

    removed head models (pfh2_head014 and pfh2_head141) which were overriding default heads

    renamed po_satyr_ to po_cepsatyr_ to fix a conflict with BioWare portrait

    restored missing model (zcp_crawler)

    fixed broken NWN2 converted bookshelf placeables (nw2bookshelf3 and nw2bookshelf4)

    fixed missing texture for zlc_h65 (foo dog statue)

    fixed NWN2 converted statue positions (nw2bard, nw2bard_v2, nw2bard_cry, nw2bard_marb, nw2dolphin, nw2dolphin_v2, nw2dolphin_cry, nw2dolphin_marb)

    adjusted walkmesh and use nodes in several chair placeables

    adjusted walkmesh and added use nodes in several NWN2 converted chairs and stools

    fixed a backwards chair placeable (Chair 08 (NWN2)*) and added missing use node

    added (hopefully all) missing social phenotype files from Project Q

    copied cep2damax.2da from cep2_add_sb_v1.hak to cep2_top_2_60.hak (for modules that might be using the "creature wizard" scripting via cep2_add_sb_v1.erf)

    used CEP Dwarven Halls tileset fixes from Project Q source (packaged and posted by Proleric)

    fixed missing wizard tower loadscreens (dungeon tileset)

    fixed missing textures on several table object placeables

    fixed missing walkmesh on giant bone placeables

    fixed Lizardfolk 3 neck and missing lizardfolk tail with models found in Project Q

    fixed corrupted light flail top 6 color 3 (flail of ages)

    added missing "unlimited ammunition" blueprints given in iprp_ammocost.2da (arrows/bolts/bullets with 1d6 acid/divine/sonic/positive/negative/magical damage)
    - found in new cep2_ammo_1.erf

    added missing trap blueprints given in traps.2da and included existing and updated Trapporium scripts
    - found in new cep2_traps.erf


    Updated:

    cep260.tlk

    changed erf file names to keep CEP 2 erfs together and fix a file name length issue:
    cep_sparky.erf to cep2_sparky.erf
    cep24_add_sb_v1.erf to cep2_add_sb_v1.erf
    cep24_build.erf to cep2_build.erf
    cep24_crapsystems.erf to cep2_crp_s.erf


    Added:

    cep2_add_reforge.hak - The Amethyst Dragon's Project Reforged - Replaces all of the default NWN weapon models, does not affect other weapons added over the years.

    cep2_ammo_1.erf
    cep2_armorstnd.erf
    cep2_traps.erf
    cep2_treas_hoard.erf




    2da changelog: 2.63:

    ambientsound.2da:
    150: added description line from cep260.tlk

    appearance.2da:
    3297: added CCC content
    3901-3903: updated Pstemarie's skeleton horses
    6437-6444: added CCC content
    6445: added Pstemarie's skeleton horse with saddle
    6446: added Project Q horse cart
    6447-6450: added Symmetric's pack horses
    6451-6453: added CCC content
    6454-6462: added Tarot Redhands glowing rats
    6463-6475: added The Amethyst Dragon's flesh golems and topiary guardians

    baseitems.2da:
    210: fixed BASEITEMSTATREF
    331-333: added JFK's Makeshift Weapons (weapon types)
    334-336: added CCC content

    loadscreens:
    231-242: updated SCRIPTINGNAME column and fixed STRREF column asterisks
    260-267: added CCC content

    parts_*.2da:
    reverted ACBONUS column values to **** if HASMODEL value was also **** (nobody really making new armor parts these days anyway)

    placeables.2da:
    1500-1513: added creator credits from CEP 1.52 documentation
    1516-1568: added creator credits from CEP 1.52 documentation
    1569: changed label to "Statue: Foo Dog" and added creator credits from CEP 1.52 documentation
    1570-1579: added creator credits from CEP 1.52 documentation
    1581-1600: added creator credits from CEP 1.52 documentation
    1602: added creator credits from CEP 1.52 documentation
    1604-1610: added creator credits from CEP 1.52 documentation
    1612: added creator credits from CEP 1.52 documentation
    1613-1614: fixed Label text and added creator credits from CEP 1.52 documentation
    1615-1620: added creator credits from CEP 1.52 documentation
    1623-1860: added creator credits from CEP 1.52 documentation
    1662-1863: added creator credits from CEP 1.52 documentation
    1665-2030: added creator credits from CEP 1.52 documentation
    2032: added creator credits from CEP 1.52 documentation
    2034-2041: added creator credits from CEP 1.52 documentation
    2043-2046: added creator credits from CEP 1.52 documentation
    2057-2082: added creator credits from CEP 1.52 documentation
    2121-2137: added creator credits from CEP 1.52 documentation
    2156-2166: added creator credits from CEP 1.52 documentation
    2168-2171: added creator credits from CEP 1.52 documentation
    2174: added creator credits from CEP 1.52 documentation
    2177-2196: added creator credits from CEP 1.52 documentation
    2197: added CCC content
    2198-2204: added creator credits from CEP 1.52 documentation
    2205: added door interior darkness
    2206-2207: added creator credits from CEP 1.52 documentation
    2216: added creator credits from CEP 1.52 documentation
    2219-2225: added creator credits from CEP 1.52 documentation
    2227-2254: added creator credits from CEP 1.52 documentation
    2256-2308: added creator credits from CEP 1.52 documentation
    2316-2352: added creator credits from CEP 1.52 documentation
    2354-2384: added creator credits from CEP 1.52 documentation
    2417-2440: added creator credits from CEP 1.52 documentation
    2442-2470: added creator credits from CEP 1.52 documentation
    2471: added CCC content
    2472: added creator credits from CEP 1.52 documentation
    2473: added CCC content
    2474-2485: added creator credits from CEP 1.52 documentation
    2487-2488: added creator credits from CEP 1.52 documentation
    2490-2508: added creator credits from CEP 1.52 documentation
    2490-2575: added creator credits from CEP 1.52 documentation
    2578-2581: added creator credits from CEP 1.52 documentation
    2583-2669: added creator credits from CEP 1.52 documentation
    2676-2728: added creator credits from CEP 1.52 documentation
    2730-2752: added creator credits from CEP 1.52 documentation
    2754-2762: added creator credits from CEP 1.52 documentation
    2764-2800: added creator credits from CEP 1.52 documentation
    2802-2806: added creator credits from CEP 1.52 documentation
    2822-2995: added creator credits from CEP 1.52 documentation
    2997-3008: added creator credits from CEP 1.52 documentation
    3041-3072: added creator credits from CEP 1.52 documentation
    3074-3119: added creator credits from CEP 1.52 documentation
    3228-3230: fixed Label text
    4495-4498: added CCC content
    5424: fixed Label text
    5427: fixed Label text
    5688: added OldTimeRadio and Fester Pot's dye powder table
    5968: changed Static value to 1 (from 2)
    5982: changed Static value to 1 (from 2)
    5995-5996: changed Static value to 1 (from 2)
    5999: changed Static value to 1 (from 2)
    8290-8295: added CCC content
    8506-8509: added JFK's Makeshift Weapons (placeable models)
    8567-8575: added JFK's Makeshift Weapons (placeable models)
    8991: added JFK's Makeshift Weapon (placeable model)
    8992-8997: added Symmetric's cookies
    11036-11050: added CCC content
    11937-11977: added CCC content
    12000-24999: set as USER reserved lines
    25000-25201: added Symmetric's Arcane Circles and Runes
    25202-29999: set as CEP_RESERVED lines

    portraits.3da:
    1115-1117: fixed error with BASERESREF column (a BioWare error)
    2214: changed "satyr_" to "cepsatyr_" to fix conflict with a BioWare portrait
    10411-10412: removed CEP_RESERVED from LowGore column
    10413-10435: added CCC content
    10436-10443: added topiary guardians
    10444-10453: added CCC content
    1301-1303: moved 3 out of place portraits (unicorn_, unicorn3_, and pegasus_) from BioWare range into CEP reserved range (10454-10456)
    1301-1310: added entries for 10 portraits found in NWN:EE

    tailmodel.2da:
    973: added creator credits from CEP 1.52 documentation
    978-983: added horses from Project Q
    984-986: added CCC content
    987-995: added Tarot Redhand's glowing rats
    996-1000: added The Amethyst Dragon's flesh golems
    1001-1008: added The Amethyst Dragon's topiary guardians

    traps.2da:
    127: updated TRAPSCRIPT column

    vfx_persistent.2da:
    52-53: removed unused script names from ONEXIT and HEARTBEAT columns
    54: removed unused script name from ONEXIT column
    128-129: removed unused script names from ONEXIT and HEARTBEAT columns
    130: removed unused script name from ONEXIT column

    wingmodel.2da:
    30-42: added creator credits from CEP 1.52 documentation



    TheAmethystDragonJFKshadguySoren
  • JFKJFK Member Posts: 178
    Nice New Year's present!

  • GrymlordeGrymlorde Member Posts: 94
    I especially appreciate the removal and/or change to assets that were overwriting the core BioWare assets for no good reason.

  • SorenSoren Member, Developer Posts: 35
    Thanks for your hard work! And especially thanks for that detailed changelog - makes merging in the changes so much easier!

    Proleric
  • Dreadlord_AnwynDreadlord_Anwyn Member Posts: 48
    edited January 2018
    CEP and Project Q are compatible right? How do you sort the load order?

    *edit* found this

    *Community Expansion Pack (CEP)*

    - Project Q is a stand alone project that is not compliant with CEP, having specific alterations in model types, such as
    shields, that prevents it from being easily compatible. Both Andarian and The Amethyst Dragon have created personal merger
    packages for Project Q and CEP - look to these works for guidance when attempting to merge Project Q with CEP.

    Now I gotta figure out which is more suited to my Atlantis mod. Im gonna have to go with the one thats got the dinosaurs in it I think.

  • TheAmethystDragonTheAmethystDragon Member Posts: 86
    CEP and Project Q are not compatible out of the box.

    You can make your own top hak with edited 2da files (such as appearance.2da and placeables.2da) in order to use assets from both. You'd start with one project's 2da files, then copy in the lines from the other project's 2da files so that they go on different lines. Put your edited 2da files in your own custom hak that goes above the others in the list in the module properties.

    I believe they do share some file names, so you'd put the haks that have the preferred files above the other package in the list.

  • Dreadlord_AnwynDreadlord_Anwyn Member Posts: 48
    edited January 2018
    Project Q is good enough for me. I've built with CEP content before and comparatively, Q is satisfactory. Less complex=less bugs and less hassle. Now I just have to strip out various things like the small treasure generation in the mod's OnSpawn; and figure out why it busted my custom (creature placed) OnSpawn that makes certain creatures randomly drop a lootable corpse with an object specific to the critter; as well as splice things into various death-related event scripts so it works the way I want it.

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