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Make Party Size Moddable

ThacoBellThacoBell Member Posts: 12,235
Would it be possible to unhardcode party size? Allowing players/mods decrease/increase party size?

Comments

  • DJKajuruDJKajuru Member Posts: 3,300
    That would be amazing .
  • ThacoBellThacoBell Member Posts: 12,235
    As long as two npcs can fit side by pathing shouldn't be an issue with the rectangle formation. In the cases where a slightly longer formation would still be hampered, it would be so also with a team of six (shakes fist at firewine). The imbalance wouldn't be that bad either, as your splitting exp more ways. 6 level 7s would have an easier time than say, 8 level 5s. As for all the engine difficulties, yeah, that would have to be done on the developer level.
  • zelurkerzelurker Member Posts: 168
    Actually it has been done by gemrb, the free port of the infinity engine. They have 1st removed the hardcoded limit in the source, allowing to change it from a configuration file, and then added a special mod, 10pp : https://github.com/lynxlynxlynx/gemrb-mods/tree/master/10pp
    It is to be installed last, and uses some perl magic to extend everything installed to the new party size.
    It works well but sadly gemrb interface is outdated compared to the ee version, so it would be great to see some similar feature in the ee version...
  • sarevok57sarevok57 Member Posts: 5,975
    another thing that needs to be remembered is that the formation selections aren't coded for a party size over 6 ( hence the reason why you summon animals/monsters they never match your formation ) so that will also have to be taken into consideration

    to me, it sounds like a huge can of worms the size of the sun to implement this, although in NWN 2, it is easy-peasy lemon- squeezy, i remember watching my friend play NWN2 with like 10+ people on his team, it was actually halarious to be honest
  • zelurkerzelurker Member Posts: 168
    Yeah right the formations are not handled by gemrb 10pp mod and it's mentioned in the readme. But it's not such a big deal for most people. The more crucial part is the portraits on the right, resize/rearrange them so they remain clickable. It doesn't seem like an impossible task like that, and it would still be a great feature !
  • ThacoBellThacoBell Member Posts: 12,235
    @sarevok57 That's why this would need to be implemented by the devs, its more work than just modding a few opcodes.

    @zelurker But don't the EEs break gemrb?
  • zelurkerzelurker Member Posts: 168
    @ThacoBell What do you mean the EEs break gemrb ?
  • ThacoBellThacoBell Member Posts: 12,235
    Last I checked the website, gemrb doesn't work with the EEs.
  • zelurkerzelurker Member Posts: 168
    Errr... gemrb is a creation from scratch of the infinity engine, even compared to the classic baldur's gate 2 there are still things which are not perfect.
    If you are asking if you can run an ee game using gemrb now, the answer is no, I am not even sure they'll try to add that, maybe later, but development seems to have slowed lately. Anyway they still have good ideas related to the infinity engine, like this one ! :)
  • ThacoBellThacoBell Member Posts: 12,235
    If it doesn't work, then gemrb really isn't a viable alternative.
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