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SCS playthrough - composition

Hello. Got some questions about party composition for an scs playthrough. Mage and clerics will be set to no pre buffs so it's not gonna be ultra difficult I hope. Have scs experience with bg1. Kits will be not strictly legal. Focus should be using the skald synergy. I will use item revisions / spell revisions and rogue rebalancing

Party will be:
Fighter / mage as protagonist - maybe berserker or kensai kit for fun
Jaheira as fighter / druid - maybe avenger?
Jan as fighter / illusionist / thief
Skald - probably nalia

I'm still torn about the last spot. Fighter / cleric, cavalier, Inquisitor. sorcerer or maybe cleric/mage.
I try to go without Inquisitor and tend to fighter/cleric. I'm unsure though whether cleric + druid is too much. I'm excited for the new spells though.

What do you guys think?


  • Humanoid_TaifunHumanoid_Taifun Member Posts: 631
    A multiclass druid does not replace a single (or dual)-class cleric.

  • OrlonKronsteenOrlonKronsteen Member Posts: 465
    I would put a pure mage of some sort or a sorcerer in there.

  • Miss_KetaMiss_Keta Member Posts: 3
    edited March 16
    General rules:

    If you are not very experienced with SCS in bg2 do NOT skip an inquisitor. If you are experienced, do NOT skip an inquisitor. :smiley:

    Berserker 9>druid is a good combo if you autoroll high enough, alternative option is bers 7>druid for ultra fast regain. I played kensai>druid myself in BG but is too squishy for my taste.

    Divine casting is not needed in BG2 at all, so it's either a cleric or a druid pick IMO. Cleric have better spells but Druid can achieve grandmastery in clubs or scimitars and mainly off hand belm, wich greatly increase damage, especially with a bard.

    FMT Gnome: FMT is my favorite way to score the " scarlet ninja-to" problem. It's IMO the best UAI character of the game. You basically give up lvl 9 spells for 100% detect Illusion, scarlet ninja-to (plus all the cheesy of the UAI) wich are basically the 2 reasons to have a thief, plus you have 2APR given 13+fighter + still self buff due to a mage. After years of spamming multiple thieves for scarlet ninja to this is the char that I like the most of all possible configuration I tried. Gnome illusionist is just a power play version of a normal FMT elf and not game changing.

    RR Skald: I do think that basic Bard in RR is much bettter since it basically gives +3 to saves and don't have +1speed to cast, even if you give up a BUNCH of damage. Plus the HLA bard song of the "true" bard is MUCH better then the skald one, at least IMO.

    Kensai 9 or 13>mage just only one?

    Archer: pure kensai dagger thrower can be interesting -IMO better- as well if you are picking this just for early/mid game power (throwing daggers are banana and fighter exp table > ranger). Slop to kensai is that you probably want your FMT to use boomerang dagger /firetooth until UAI, so rethinking about it archer is probably better.

    Anyway I like your way of thinking, this set up is amazing with skald given the massive APR boost to all your chars:

    Bers9>D GM+belm
    K13>M GM + kundane
    FMT Boomerang dagger/firet then whatever+ scarlet ninja to
    Archer Tuigan

    improved haste and a skald singing for a retarded DPS garanteed <3 almost 40 atk rounds with +5hit/dmg on top of 3 arcane caster, 1 divine caster and 100 detect illusion utility. Geez, you almost make me want to try this set up :sunglasses:

    GL for your run anyway :)

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