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Separate Immunity to Critical Hits from Immunity to Surprise

DM_DjinnDM_Djinn Member Posts: 112
Just like the title says! If you want to make a creature "immune to surprise" which would technically prohibit them from losing their dexterity modifier, be sneak or death attacked, you can't.

You have to make them immune to critical hits, as well.

Helmite Watchers, in particular, are immune to "surprise" as a condition and therefore never lose their dexterity modifier to their Armor Class. They would not be immune to critical hits, however.

If the Toolset simply had another trait for Immunity to Surprise instead of just immunity to critical hits, a whole range of monsters and player possibilities open up!

Thanks for reading.

Comments

  • DerpCityDerpCity Member, Moderator Posts: 303
    I believe I can provide a solution to this. There's an empty creature hide in the toolset - equip this to the Player Character. Helmite Watcher is a class, I presume, so have a script that checks if they've taken the Helmite Watcher class and add the Immunity to Sneak Attack item property to the empty hide they have equipped. Then, on the first level of Helmite Watcher, add the "Monster Uncanny Reflex" feat. This prevents them from becoming flat-footed and losing their Dex to AC. If this is an NPC and not a player, then just give them a hide with Immunity to Sneak Attacks and give them the Monster Uncanny Reflex feat. Unless I'm missing something, this solution should work mostly as intended.
  • BalkothBalkoth Member Posts: 157
    edited March 2018
    Yeah, there IS a separate immunity to Sneak Attacks from Critical Hits. That's technically separate from being flat-footed, but you seem to be mostly concerned with the Sneak Attack part.

    Hell, normally it's people complaining that you CAN'T make something immune to crits while also being vulnerable to sneak attack...the reverse has always been true.
  • DM_DjinnDM_Djinn Member Posts: 112
    That's the scope of this suggestion, @Balkoth! But I'll try to clarify.

    As a module designer, it would be ideal to have a separate item property for each thing. An item or ability that protects from sneak attacks shouldn't also protect from critical hits; as much as an item that protects from critical hits should not protect from sneak attacks.

    Monster Uncanny Reflex feat would work if it could be put on an item... and it's named wrong!
  • DM_DjinnDM_Djinn Member Posts: 112
  • BalkothBalkoth Member Posts: 157
    DM_Djinn said:

    An item or ability that protects from sneak attacks shouldn't also protect from critical hits

    It doesn't. That's literally what I just said. Something immune to Sneak Attacks is still vulnerable to Critical Hits.
  • DM_DjinnDM_Djinn Member Posts: 112
    OK, and how about granting these to a PC, not through an item? The Palemaster ability makes a player immune to both criticals and sneak attacks.
  • BalkothBalkoth Member Posts: 157
    Put it on their player skin.
  • DM_DjinnDM_Djinn Member Posts: 112
    edited August 2022
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  • BalkothBalkoth Member Posts: 157
    DM_Djinn said:

    Hence, if critical hit immunity and sneak attack immunity could be separated, we could simply grant them as the appropriate feats via Nwnx, which is very clean and how we do everything.

    ...they are separated. Two distinct item properties.

    But, taking a guess, it sounds like what you're REALLY complaining about is the fact that the "Deathless Mastery" feat which is Pale Master only gives Critical Hit Immunity and there's not a SECOND feat that exists which gives Sneak Attack Immunity. So you want them to add an entirely new feat that gives Sneak Attack Immunity only.

    Remember, all squares are rectangles but not all rectangles are squares.

    Likewise, anyone immune to critical hits is immune to sneak attack but not everyone immune to sneak attack is immune to critical hits.

    Do keep in mind you started this thread by saying:
    DM_Djinn said:

    If the Toolset simply had another trait for Immunity to Surprise instead of just immunity to critical hits

    Which exists.
  • DM_DjinnDM_Djinn Member Posts: 112
    edited August 2022
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  • DM_DjinnDM_Djinn Member Posts: 112
    edited August 2022
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  • DM_DjinnDM_Djinn Member Posts: 112
    edited August 2022
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  • FreshLemonBunFreshLemonBun Member Posts: 909
    Surprise is the state in which a character is caught flat footed and unable to take actions for a round.

    Flat footed is the state that removes a character's dex bonus from their AC, it also qualifies for being a legal sneak attack target.

    There are other ways to cause an opponent to be flat footed other than surprise. As the rules for initiative point out, you are flat-footed at the start of any combat until the start of your first turn, if an opponent that does not surprise you rolls a higher initiative and attacks then you are still flat footed.

    Sneak attack is a special kind of attack that can be made when an opponent is not able to effectively defend themselves. Mechanically this is either (A) any condition that would normally deny a target their dexterity bonus, or (B) any attack made while flanking the target.

    Flanking is the bonus awarded to combatants that threaten opposite sides of target.

    Threatening a target requires that you can attack their 5ft square from your 5ft square with a melee attack. Medium weapons have a range of 5ft while reach weapons have a range of 10ft. Small and medium creatures with reach weapons threaten all surrounding squares at a depth of 2 additional squares even diagonally.

    As you can see you can be immune to surprise and immune to flanking but still vulnerable to sneak attacks under some conditions.



    The state of whether someone is vulnerable to a sneak attack is more complicated than whether someone is vulnerable to critical hits. Sneak attacks were one of the things mentioned in unhardcoding combat or something along those lines but it had since been changed more specifically to combat feats I believe. The best way to handle the nuances of sneak attack that I found was using the onhit property instead as part of a catchall onhit.
  • BalkothBalkoth Member Posts: 157

    As you can see you can be immune to surprise and immune to flanking but still vulnerable to sneak attacks under some conditions.

    Aye. There's really multiple things going on here:

    1, are you immune to being flat-footed from an invisible (or stealthed) attack?

    2, are you immune to being flanked?

    3, are you immune to being feinted (or some other action that causes you to become flat-footed which bypasses #1)?

    4, are you lower in initiative assuming no surprise round?

    Technically there's probably even some other edge cases I'm forgetting. I just gave up earlier. Especially since in my modules I don't give anything critical hit or sneak immunity (not a fan of crippling core class features).
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