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"Maybe this time" [NO-RELOAD THREAD]: "The Tale of TEN THOUSAND Trials"



  • Wise_GrimwaldWise_Grimwald Member Posts: 3,372
    Back again after my trip to India/Nepal. RL Adventures always better than fantasy, :D

    Just done my first EET Installation. Here's the BG1 Weidu log

    // Log of Currently Installed WeiDU Mods
    // The top of the file is the 'oldest' mod
    // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
    ~SETUP-WEIDU.TP2~ #0 #0 // 24400
    ~SETUP-DARKHORIZONSBGEE.TP2~ #0 #0 // "Dark Horizons" Mod for Baldur's Gate: Enhanced Edition: BG:EE v213 BWP Fix
    ~DRIZZTSAGA/DRIZZTSAGA.TP2~ #0 #0 // The Drizzt Saga for BGEE/Tutu/BGT -> Default version: areas connected by travel triggers: v3.00
    ~DRIZZTSAGA/DRIZZTSAGA.TP2~ #0 #3 // Delayed start: Drizzt joins after Durlag's Tower: v3.00
    ~BGQE/SETUP-BGQE.TP2~ #0 #0 // Slime Quest: v15
    ~BGQE/SETUP-BGQE.TP2~ #0 #1 // Beregost Family Quest: v15
    ~BGQE/SETUP-BGQE.TP2~ #0 #2 // Installing the Babysitting Quest, including the Carnival Encounter...: v15
    ~BGQE/SETUP-BGQE.TP2~ #0 #3 // Nashkel Monster Quest: v15
    ~BGQE/SETUP-BGQE.TP2~ #0 #4 // Fallen Paladin Quest: v15
    ~BGQE/SETUP-BGQE.TP2~ #0 #5 // Undying Love Quest: v15
    ~BGQE/SETUP-BGQE.TP2~ #0 #6 // Orcish Lover Encounter: v15
    ~BGQE/SETUP-BGQE.TP2~ #0 #7 // Unexpected Help Quest: v15
    ~BGQE/SETUP-BGQE.TP2~ #0 #8 // "Many Little Paws": v15
    ~BGQE/SETUP-BGQE.TP2~ #0 #9 // Drunk near Beregost Temple: v15
    ~BGQE/SETUP-BGQE.TP2~ #0 #10 // A Warm Place for Noober: v15
    ~SOA/SETUP-SOA.TP2~ #0 #0 // The Stone of Askavar for TotSC/Tutu/BGT/BGEE -> Default version: areas connected by travel triggers: 2.1
    ~KARATUR/SETUP-KARATUR.TP2~ #0 #0 // T'Was a Slow Boat from Kara-Tur: v1 BWP fix
    ~SETUP-BG1AERIE.TP2~ #0 #0 // Aerie for BG:EE
    ~BG1NPC/BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v23.3
    ~BG1NPC/BG1NPC.TP2~ #0 #1 // The BG1 NPC Project: Banters, Quests, and Interjections: v23.3
    ~BG1NPC/BG1NPC.TP2~ #0 #9 // The BG1 NPC Project: Ajantis Romance Core (teen content): v23.3
    ~BG1NPC/BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Branwen's Romance Core (teen content): v23.3
    ~BG1NPC/BG1NPC.TP2~ #0 #11 // The BG1 NPC Project: Coran's Romance Core (adult content): v23.3
    ~BG1NPC/BG1NPC.TP2~ #0 #12 // The BG1 NPC Project: Dynaheir's Romance Core (teen content): v23.3
    ~BG1NPC/BG1NPC.TP2~ #0 #13 // The BG1 NPC Project: Shar-Teel Relationship Core (adult content): v23.3
    ~BG1NPC/BG1NPC.TP2~ #0 #14 // The BG1 NPC Project: Xan's Romance Core (teen content): v23.3
    ~BG1NPC/BG1NPC.TP2~ #0 #15 // The BG1 NPC Project: Female Romance Challenges, Ajantis vs Xan vs Coran: v23.3
    ~BG1NPC/BG1NPC.TP2~ #0 #16 // The BG1 NPC Project: NPCs can be sent to wait in an inn: v23.3
    ~BG1NPC/BG1NPC.TP2~ #0 #17 // The BG1 NPC Project: Alora's Starting Location -> Alora Starts in the Hall of Wonders: v23.3
    ~BG1NPC/BG1NPC.TP2~ #0 #20 // The BG1 NPC Project: Eldoth's Starting Location -> Eldoth Starts on the Coast Way: v23.3
    ~BG1NPC/BG1NPC.TP2~ #0 #22 // The BG1 NPC Project: Quayle's Starting Location -> Quayle Starts at the Nashkel Carnival: v23.3
    ~BG1NPC/BG1NPC.TP2~ #0 #24 // The BG1 NPC Project: Tiax's Starting Location -> Tiax Starts in Beregost: v23.3
    ~BG1NPC/BG1NPC.TP2~ #0 #26 // BGEE Banter Timing Tweak: v23.3
    ~BG1NPC/BG1NPC.TP2~ #0 #3 // The BG1 NPC Project: Give Imoen her BG2 portrait: v23.3
    ~BG1NPC/BG1NPC.TP2~ #0 #4 // The BG1 NPC Project: Give Jaheira her BG2 portrait: v23.3
    ~BG1NPC/BG1NPC.TP2~ #0 #5 // The BG1 NPC Project: Give Minsc his BG2 portrait: v23.3
    ~BG1NPC/BG1NPC.TP2~ #0 #6 // The BG1 NPC Project: Give Viconia her BG2 portrait: v23.3
    ~BG1NPC/BG1NPC.TP2~ #0 #7 // The BG1 NPC Project: Kivan's "Kivan and Deheriana Companions" portrait: v23.3
    ~BG1NPC/BG1NPC.TP2~ #0 #28 // The BG1 NPC Project: Bardic Reputation Adjustment: v23.3
    ~BG1NPC/BG1NPC.TP2~ #0 #31 // The BG1 NPC Project: Sarevok's Diary Adjustments -> SixofSpades Extended Sarevok's Diary: v23.3
    ~BG1NPC/BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues: v23.3
    ~BG1NPCMUSIC/SETUP-BG1NPCMUSIC.TP2~ #0 #0 // The BG1 NPC Project Music Pack -> Install All Audio: v6
    ~CORANBGFRIEND/CORANBGFRIEND.TP2~ #0 #0 // Coran's Extended BG Friendship Talks: v4
    ~FINCHNPC/FINCHNPC.TP2~ #0 #0 // Finch NPC: v4.0 BETA 7
    ~GAVIN/GAVIN.TP2~ #0 #0 // Gavin NPC for Tutu, BGT, and BG:EE: 14
    ~GAVIN/GAVIN.TP2~ #0 #1 // Gavin: Romance (mature content): 14
    ~GAVIN/GAVIN.TP2~ #0 #2 // Gavin: Flirts (adult content): 14
    ~GAVIN/GAVIN.TP2~ #0 #4 // Gavin: Alternate Portraits (Default portrait is already installed) -> Dawnbringer, by Amaurea: 14
    ~VALERIE/VALERIE.TP2~ #0 #0 // Valerie NPC Mod for BG1 Tutu: v1.1 BWP Fix
    ~ISRA/SETUP-ISRA.TP2~ #0 #0 // Isra NPC Mod for BG:EE, BGT and TuTu: v2.3
    ~ISRA/SETUP-ISRA.TP2~ #0 #1 // Install Valerie/Isra crossmod banter?: v2.3
    ~ISRA/SETUP-ISRA.TP2~ #0 #2 // Install Gavin/Isra crossmod banter?: v2.3
    ~SIRENE/SETUP-SIRENE.TP2~ #0 #0 // Sirene NPC for Baldur's Gate: Enhanced Edition
    ~SIRENE/SETUP-SIRENE.TP2~ #0 #1 // Sirene NPC for Baldur's Gate: Siege of Dragonspear
    ~NEERA/NEERA.TP2~ #0 #0 // Neera Expansion: v1.1
    ~NEERA/NEERA.TP2~ #0 #4 // How much time would you like between talks (approximately)? -> 1.5 hours (default): v1.1
    ~NEERA/NEERA.TP2~ #0 #6 // Make Neera romanceable by women?: v1.1
    ~NEERABANTERS/NEERABANTERS.TP2~ #0 #10 // Neera Banters: Dialogue Banters and Interjections: v0.9.1
    ~SETUP-TENYATHERMIDOR.TP2~ #0 #0 // Tenya Thermidor for BG:EE
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration: v15.1
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #1 // The Mysterious Vial: v15.1
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #10 // Place Entar Silvershield in His Home: v15.1
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter: v15.1
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #12 // Quoningar, the Cleric: v15.1
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant: v15.1
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #16 // Creature Corrections: v15.1
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #17 // Creature Restorations: v15.1
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #18 // Creature Name Restorations: v15.1
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #19 // Minor Dialogue Restorations: v15.1
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations: v15.1
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #22 // Item Corrections and Restorations: v15.1
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #28 // Prism and the Emeralds Tweak: v15.1
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #32 // Svlast, the Fallen Paladin Encounter: v15.1
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #33 // Mal-Kalen, the Ulcaster Ghost: v15.1
    // Recently Uninstalled: ~SETUP-BWS_FINAL.TP2~ #0 #0 // Make quick-logged WeiDU-entries visible
  • Wise_GrimwaldWise_Grimwald Member Posts: 3,372
    edited April 2018

    My first game in EET.

    I probably haven't got the installation correct, but time will tell.

    In addition to the mods mentioned in Weidu, I also gave the assassins in Candlekeep better weapons and armour.. If I play a thief, those could be significant as the daggers are +2 as is the leather armour. In most of my games, they will make those battles a bit harder and will make me a bit richer if/when I sell them.
  • ussnorwayussnorway Member Posts: 341
    edited April 2018
    I freed some statues, saved the dwarfs and fetched a halflings gear then blew up one bridge... grabbed a sling and attacked another bridge to collect my second dps.

    now I just need my wild mage (and her spell bits) then we can cross the river
  • Wise_GrimwaldWise_Grimwald Member Posts: 3,372
    edited April 2018
    I have discovered a few mistakes in installation (I'm sure that there will be more) I meant to allow more than 1 protection item and make the entire map in cities to show on entrance. I also intended that those bits of RE that I haven't played to death would be installed. I also didn't intend armour to be breakable. It is actually the armour that is breaking rather than the weapons.

    Still, so far the mistakes that I have made haven't been too bad.

    I have noticed one change that I wasn't expecting. The FAI guards don't help you against the hobgoblins. No big deal though.

    I have rolled a new character who is a dwarven berserker.

    He has reached Nashkel killed Zordral, spoken to Noober, and turned down the reward.

    To the south he killed Zargos Flintblade and thus reached level 2.

    He then took Samuel to the FAI and after dropping him off at the temple, he returned Jois's ring with the result that his reputation reached 14.

    He then headed south where he killed an ogre with a belt fetish and upon returning to Beregost, he returned the Colquetle Amulet and a tome for Firebead.

    He was able to get Tolgrin back into shape, but not Mellicamp.

    He killed Zargal and helped Charleston Nib and Brage.

    He is now a fully fledged Hero. :)

    Post edited by Wise_Grimwald on
  • Wise_GrimwaldWise_Grimwald Member Posts: 3,372
    Algrim, Isra and Tenya came to a sticky end in the Nashkel Mines. They were in the process of buffing when they were spotted by a Dark Horizons Assassin. They needed those buffs to succeed and without them failed miserably. :'(
  • Grond0Grond0 Member Posts: 7,090
    {Checks the date} Gee, April 1st soon comes round these days :p.
  • semiticgoddesssemiticgoddess Member Posts: 14,829
    edited April 2018

    Star Butterfly vs. the Legion of the Chimera: No-Reload Icewind Dale 2 Run

    Part 2

    Gaernat Sharptooth is a major threat on the way to Shaengarne Bridge. With strong attacks and damage reduction as well as lots of allies, he can apply a lot of pressure very fast. Mabel casts Selune's Freedom on Marco, who draws out the enemy into a Web spell where we can bomb them with Rainstorm and Snilloc's Snowball Swarm. When the enemy gets too close, we follow up with Horror, which no longer has that obnoxious -3 save bonus that made it underpowered in vanilla.

    The Moonblade bypasses Gaernat's damage resistances and helps pave the way to the last area before the bridge. We trade Web and Entangle spells with the Malarites and use Mabel's Remove Paralysis to cure the Hold Person on Frisk.

    The Malarites keep a save distance, which gives us a free Rainstorm+Snowball bomb.

    The Malarites have the same trick, though: Entangle followed by Unholy Blight.

    Frisk and Mabel both fail saves against Hold Person, but Web disrupts the enemy's spells long enough for us to prevail. We bomb the last of the resistance.

    We're still not quite where we need to be, though. We have to grind a little by triggering rest ambushes from orcs in the previous area to bump up the party to level 5.

    It's time to win back the Shaengarne Bridge. We buy every explosive on sale at Oswald's lab, cast Invisibility Sphere, and sneak up to Xuki, only to get Asriel and Dipper blocked behind a wall of enemies that spawned from nowhere.

    Those guys are supposed to flank you, not split up the party. Regardless, we can't get our druid and our mage through that wall without breaking invisibility, so we proceed without them. We bomb the enemy with Potions of Explosions, but Star is under heavy pressure from the archers and Xuki both.

    Then, before she can recover, Star fails a save against Chromatic Orb. Chromatic Orb only stuns for 1 round at most in semiOverhaul, but she's still surrounded and low on HP. Mabel can't reach her in time to save her with Sanctuary.

    I try to bring Dipper and Asriel over to help bring down Xuki, but Asriel's own Entangle spell is crippling us, and we can't get the Witherbranch Boots and their immunity to Entangle until Xuki falls.

    We've done major damage to the enemy, but we've still got some priests and bugbears gradually making their way through our Entangle spell. A lucky Fortitude save against Xuki's Icelance keeps Marco alive.

    Unable to hit Xuki with any spells while her MGOI is active, we knock out the enemies with Sleep. Mabel deploys Invisibility Purge when Xuki casts Improved Invisibility, but it turns out that Xuki cast it on her zombie instead of herself--which is just as well, since MGOI apparently blocks Invisibility Purge!

    We finally bring down Xuki through sheer melee and ranged pressure, but more enemies are pouring in from the west, and Asriel gets shot down just seconds after escaping Entangle.

    Then Marco, unable to escape due to being caught in a Web, falls to Xuki's undead.

    Mabel and Dipper lose spells to Web and Command, and I abandon the fight. There are too many enemies left and we have too few options to bring them down.

    I thought that we could scrape by with a non-min-maxed team since we had 6 party members instead of 3 this time around. But with Tactics cranking up the difficulty and semiOverhaul granting stronger attacks to enemy fighters, we just didn't have the numbers to handle this fight without luck on our side. I have to create a new party that's a little more optimized for no-reload gameplay.
    Post edited by semiticgoddess on
  • ussnorwayussnorway Member Posts: 341
    Neverused said:

    Killed by acid damage in one second, as I was trying to leave the cave.

    And that's after barely cheating death at the hands of Morenthene: is there actually a safe way to deal with ridiculously high Poison damage at that point in the game without being a Cavalier?


  • ussnorwayussnorway Member Posts: 341

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