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Thinking of buying the EE's, but first i need to know - Do Weimer's oldest mods work?

ShalamayneShalamayne Member Posts: 12
As in his earliest, best known stuff - item upgrades, tactics, solaufein, valen, - the works.

Ive known about the EE's as soon as they were announced and part of what has kept me from playing them is that a great deal of now derelict, long-forgotten mods i keep in my dropbox hall of fame wont work. Im uncertain as to just how different the EE engine is.

Also, it didnt feel like a good idea to pile my usual 40-50 mods on top of a game that I've heard was plagued by ramapant bugs, (apparently no longer a problem as of 2015).

Here are some of the mods I'd like to have working in almost any given BG2 installation, but i couldnt find an EE version for:
1) weimer's old school stuff, as described above
2) longer road
3) com_encounters
4) item pack by Daulmakan
5) level 1 NPC mod
6) ascension (duh)
7) iep banters
8) kensai ryu's difficult brown dragon
9) exnem vault
10) spellhold gauntlet
11) rtt itempack
12) turnabout

If you happen to know which of these have been updated for the modern version, or will work anyway ( i have no idea how EE interacts with old mods), please do tell

And a rather strange request: I have this ancient mod that im *really* curious if it will work on an EE installation. Its a 267kb fighter kit

Grizzled veterans of the bg2 mod scene may recognise this as a no-longer attainable early, standalone version of the Riskbreaker kit that has not been available separately from the ImprovedAnvil overhaul for the past decade.

So, yeah. If any kind soul could tell me if this kit can be slapped successfully on top of EE, I'd appreciate it.

Post edited by Shalamayne on


  • HenryNYHenryNY Member Posts: 42
    edited June 2018

    to pile my usual 40-50 mods on top of a game that I've heard was plagued by ramapant bugs, (apparently no longer a problem as of 2015).

    I still have a complete 2004 installation of 5-CD version of BG2, mixed with 2004 versions of dozens of WeiDU and other mods, Solaufen & Valen included. It's stable, ready to play any time. I believe that's the best way to keep playing the old mods (no, I no longer play old mods).

    Technically, what you must do is not to pile old mods on a 2016 EE version of BG2. Instead, try to find their post-2016, latest upgrades.

    However, after you install 40+ mods (a collection of mods , such as Ascension, may be counted as a single mod, but is actually not), I am pretty sure you are installing 100s of individual mods, and I guess your game is not going to be very stable, as even the vanilla latest BG2EE crashes once in a while.

    So, the best cause of action =

    1) buy/download/install the latest BG2EE as usual
    2) install it to a 2nd location (or duplicate the first one)
    3) install the latest upgrades of your MOST favorite mods using 2nd copy (don't touch the 1st one!)
    4) test the 2nd copy, and make sure it works
    5) back up your 2nd copy by making a copy of it (your 3rd copy of BG2EE)
    6) install a few more mods using 2nd copy. if the game still works, back it up by updating the 3rd copy
    7) repeat above two steps until either everything is installed or until the game is unstable/unplayable.

    Now, you can delete 2nd copy and only play the modded 3rd copy.
    You can always switch to your vanilla official install of BG2EE any time.

  • Mantis37Mantis37 Member Posts: 798
    I miss Spellhold Gauntlet & Valen. Most of the rest have updated versions, but are probably best installed with BWS or with EET.

  • GusindaGusinda Member Posts: 1,110
    @Shalamayne, @ineth, there is a working version of Level 1 NPCs for the EE series. There was a small prob where I had to go in and make a change to the .tpa (Neera had a space was inserted where it shouldn't have been). I sent a message to the author but I am unsure whether it was changed in the download.

    If you want to make the change yourself, find:
    ACTION_FOR_EACH wild_magi IN neera8 neera 10 neera11 neera12 neera13 neera15 neera neera2 neera4

    and replace it with
    ACTION_FOR_EACH wild_magi IN neera8 neera10 neera11 neera12 neera13 neera15 neera neera2 neera4

    It was Neera10. All the other NPCs seemed good to go.


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