Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Categories

Neverwinter Nights: Enhanced Edition has been released! Visit nwn.beamdog.com to make an order. NWN:EE FAQ is available.
Soundtracks for BG:EE, SoD, BG2:EE, IWD:EE, PST:EE are now available in the Beamdog store.
Attention, new and old users! Please read the new rules of conduct for the forums, and we hope you enjoy your stay!

TextScreen Function

Hi All,

I'm experienced with modding the original BG games, but new to BG:EE. I'm trying to use the TextScreen function, but the 210x330 BMP image that normally appears in the left-hand frame (in the old game) is always blank. Furthermore, the text seems hard-wired to the game credits, ignoring my text ID value. Ideas of what I'm doing wrong? Thanks!

Comments

  • switswit Member, Translator (NDA) Posts: 387
    edited July 24
    not sure if it helps but here is example TextScreen 2da file explanation

    2DA V1.0
    NONE
    0 1
    SWITCH DEFAULT DEFAULT
    DEFAULT -1 271356
    SONG 135
    change NONE to MOS file name (without extension)
    change song (optional) to value from songlist.2da
    change 271356 to tlk string number of your textstring text.

  • TrancingBearTrancingBear Member Posts: 5
    Thanks swit,

    In the old game it was a 210x330 BMP file (e.g., NIMEONL.BMP, but without the extension in the 2DA file). Has that changed? If so, how do I make a MOS file and what are the dimension requirements? Is there a way to make it work with BMPs? Thanks again.

  • TrancingBearTrancingBear Member Posts: 5
    I can confirm that only a MOS file is accepted in the BG:EE engine. It appears that 274x430 is the proper resolution. And it's simple enough to convert the BMP into MOS by using the DLCT editor. Thanks again Swit.

Sign In or Register to comment.