Fixing Multiplayer
Nathan
Member Posts: 1,007
So: the new 2012 patch (details here: http://forum.baldursgate.com/discussion/14519/game-update-1-0-2012/p1) should fix the remaining de-synchronization on area transition and other games-getting-out-of-sync problems.
If people are still experiencing issues, we need to know:
1) does it crash outright, or is it a freeze(non-responsive hang)? (if it crashes, can you send your crash report (zipped) to cameron (at) beamdog.com)
2) what were you doing when it crashed/froze?
3) can you easily reproduce it, or was it a one-off thing? Timing, like every X minutes, or usually when performing Y action? Anything that makes a pattern so we can try and reproduce it on our end.
4) does the issue occur in a non-modded/brand new playthrough?
These are things that will help us isolate and try to reproduce the issue so we can fix it.
Hey folks,
we're currently digging through multiplayer in an effort to provide a patch soon(tm) (read: as soon as we can) to fix a lot of the issues people are experiencing.
-We've currently identified an issue where the legacy code/missing rest movies causes big problems for people - copying the existing rest movie again to restinn.wbm and restdung.wbm in the override fixes the issue, so, that's what we'll be doing in an upcoming patch to "stop-gap" the problem, and then replacing those duplicate rest movies with something better in the vein of the existing rest movie (but area appropriate) going forward.
-likewise, this may be related to other multiplayer weirdness when playing other movies (again, the ghost of the legacy code causing problems),
-there's at least one general connection issue reported here that we'll be looking into,
-we've also identified many people are experiencing general instability with 3 or more people in-game (but 2 seems to work fine for most people), along with some specifics as linked here (1), here (2), and here (3) with some workarounds there too.
Now: the reason why I'm posting that here is, as the last few links above there, the specifics listed are very good. If anyone can provide us with more tight reproducible cases, the faster we'll be able to squash the bugs in question.
Cheers - this topic will be updated with more information as we identify specific issues we discover or other cases people can point us at to fix.
If people are still experiencing issues, we need to know:
1) does it crash outright, or is it a freeze(non-responsive hang)? (if it crashes, can you send your crash report (zipped) to cameron (at) beamdog.com)
2) what were you doing when it crashed/froze?
3) can you easily reproduce it, or was it a one-off thing? Timing, like every X minutes, or usually when performing Y action? Anything that makes a pattern so we can try and reproduce it on our end.
4) does the issue occur in a non-modded/brand new playthrough?
These are things that will help us isolate and try to reproduce the issue so we can fix it.
Hey folks,
we're currently digging through multiplayer in an effort to provide a patch soon(tm) (read: as soon as we can) to fix a lot of the issues people are experiencing.
-We've currently identified an issue where the legacy code/missing rest movies causes big problems for people - copying the existing rest movie again to restinn.wbm and restdung.wbm in the override fixes the issue, so, that's what we'll be doing in an upcoming patch to "stop-gap" the problem, and then replacing those duplicate rest movies with something better in the vein of the existing rest movie (but area appropriate) going forward.
-likewise, this may be related to other multiplayer weirdness when playing other movies (again, the ghost of the legacy code causing problems),
-there's at least one general connection issue reported here that we'll be looking into,
-we've also identified many people are experiencing general instability with 3 or more people in-game (but 2 seems to work fine for most people), along with some specifics as linked here (1), here (2), and here (3) with some workarounds there too.
Now: the reason why I'm posting that here is, as the last few links above there, the specifics listed are very good. If anyone can provide us with more tight reproducible cases, the faster we'll be able to squash the bugs in question.
Cheers - this topic will be updated with more information as we identify specific issues we discover or other cases people can point us at to fix.
Post edited by Nathan on
23
Comments
http://forum.baldursgate.com/discussion/8728/multiplayer-party-members-cant-see-eachother-moving-not-closing-dialogue-window
Edit: Good luck!
I encountered a "funny" bug in Multiplayer. If the Game Host (Game creator) crashes, then the #2 Player becomes Player #1 instead of the original player. You can't do nothing, can't load a game or start a new, because the host changed. You can only escape and restart the game all new. Thanks.
My system being the host I always could see the other players in the game world.
Laggy Pausing!
Hitting pause does not react instantly, nor does unpausing. Instead it takes about half a second, which can really mess up your tactics since the enemy mage gets spells off first, no matter what you try.
Also, how about the.. game crashing for my friend if I initiate a conversation in another zone than my friend. For example, I go inside a building and talk to someone and bam, friend crashes but I keep happily playing. Same tested in reverse, and ends in crashing 95% of time.
And last but not least, what about Auto-Pause function? Shouldn't the game auto pause with "Enemy sighted" when we finish an conversation which turns the NPC Hostile? I mean, you have to pause manually after that, since it's not "just sighted" or what?
Also: While playing Black Pits with 3 players, we had the Genie bug and stay on the arena instead of disappearing. Now he's in the middle of the arena, looping that idle animation like crazy. Same thing in the slave pits(?) where you buy the equipment etc.
EDIT: My apologies, this should've probably gone into bug reporting?
I see from @Nathan that it is intended that new inn and dungeon resting movies will be made, so there is apparently no problem there. It is the code behind running the other missing movies (such as sunset, sunrise, gnoll fortress, etc) that I am concerned about.
I realise that realistically the priority has to be getting multiplayer working properly, but I hope that doesn't mean that options are closed down in what after all is intended to be a mod-friendly game.
We had the same problem today; 3 player party, me as a host, the other players unable to see each other. Everyone using Hamachi. Game crashing when changing areas.
Everything worked fine in Candlekeep.
@Sese79 yes, you've made it clear many times you'd prefer the old movies. The good news for you/anyone interested is that the old movies merely need to be converted to webm (you can do it for free with an open source video converter like Miro), renamed as appropriate to moviename.wbm, and placed in the override directory and they should work without issue.
We'll see with regards to providing a download or something of the like, later.
Thanks for the help and information.
Thanks for responding regarding the issues raised in my post. It is appreciated.
Will wait with it a little, bec. #1 i hope and #2 the upcoming patches are overwriting the mod anyways
Essentially if I'm (player 2) dropped or suffer an issue I can't log back in to the host even when my ghosted username drops. For a while it'll tell me my name is already in use and then it'll go on to show me the login screen but then not load properly so I can't select anything. This also happened to player 3 once.
Finally I suffered a CTD any time I tried to pass items to Player 3 controlled characters but not to the host characters even when we could see eachother.
Playing with 3 players (may be the same with more or less), you cannot go to a new map or through an entrance into a new area with an autosave without crashing unless you give control of the party to the host player.
http://en.wikipedia.org/wiki/Hamachi_(software)
+ I would like to announce another bugs I've noticed.
$) The XP share among 2 players is wacked. I don't know why, but the protagonist character (before entering Friendly Arm Inn) has twice as many XP as P2. Can't figure out why did it happen because noone of us died during the game, and the party was never split - as general rule of D&D suggests.
$$) In the Friendly Arm Inn area, after watching the movie everything's seemed fine. Until message '(1P NAME paused for MOVIE)' appears. Pause is eternal. Players throw unappropriate, gnasty words like drunk man throws up.
WOOHOO!! Atta boy.