Skip to content

[GUI Mod] Archaic GUI for BG:EE

17810121367

Comments

  • neoespritneoesprit Member Posts: 196
    Tim said:

    Great work so far :)

    you could use Pictograms for the Attributes to visualise them instead of the sword.

    yes pictograms could do the trick. The sword's not so bad though but will not fit to every class =)

  • EtaminEtamin Member Posts: 830
    edited December 2012
    Skull looks greatly, but sword is a bit out of the place in my opinion. Not all empty spaces need to be filled by graphic, some may remain as they are. Putting additional graphics in too many spaces will make UI a bit overloaded.
  • mirko008mirko008 Member Posts: 3
    Magevil said:

    I'm unsure of the sword - lots of empty space and needed something to go there. Opinions please...

    Sometimes less is more :-)
    That's my opinion.

  • nemeyethnemeyeth Member Posts: 42
    I don't know - maybe a bgee logo, vertical?
  • LiamEslerLiamEsler Member Posts: 1,859
    Why not rearrange the elements to avoid there being extra space altogether? You can do that by editing the CHU file, and it's not horrifyingly difficult :)
  • ArchaicArchaic Member Posts: 924
    @Kaeloree - That's not a bad idea...I might start playing with CHU files and see.
  • LiamEslerLiamEsler Member Posts: 1,859
    @Magevil It's pretty straightforward once you get the hang of it, and it gives you a *lot* more freedom with your designs. :)
  • ArchaicArchaic Member Posts: 924
    @Kaeloree - its now about figuring out which CHU files go with what screens.
  • LiamEslerLiamEsler Member Posts: 1,859
    It should be pretty straightforward too: the names are fairly indicative of what they are. For the character record screen for example, it's GUIREC.CHU
  • ArchaicArchaic Member Posts: 924
    edited December 2012
    @Kaeloree - Sounds like the CHU filenames are relative to the MOS files names, cool. Thanks.
  • CorianderCoriander Member Posts: 1,667
    @Magevil The extra space is for language localization.
  • ArchaicArchaic Member Posts: 924
    @Kaeloree - working with CHU files is actually pretty tricky I'm finding. Sometimes I don't change any element at all and the saved CHU will crash my game. Its strange its seems that when I look at different elements in the CHU without changing it has some effect on the save file. I don't understand....
  • LiamEslerLiamEsler Member Posts: 1,859
    @Magevil It's possible there have been some minor changes in format/structure that BG:EE makes; @Coriander could this be the case here?
  • CorianderCoriander Member Posts: 1,667
    @Kaeloree @Magevil I don't think we did anything to the CHU format. Which file are you editing? Do you have the latest version of DLTCEP? What's your Setup like?
  • ArchaicArchaic Member Posts: 924
    edited December 2012
    @Kaeloree @Coriander - So here is my issue. I have DLTCEP 7.5a and when I load GUIREC.CHU and simply save the .CHU file in override folder it works just fine. Now when I open the same .CHU file and start to look around by navigating window and selecting controls...if I save the same .CHU without making any changes it will crash my BG game upon load. Thank for the help!
  • ArchaicArchaic Member Posts: 924
    @Coriander - when I edit some of the labels and textareas the saved .CHU works just fine. I'm trying to figure out what type the portrait is on the record screen so I can move it. This is primarily where I'm having trouble because I'm going through all the different types and looking a the 'select control'.
  • CorianderCoriander Member Posts: 1,667
    @Magevil No idea what'd be causing that crash with DLTCEP. Portraits will be a button. Usually with GUICTRL. Everything that displays an image, like a portrait or container icon will be a button. On some controls if the size is 0 there'll be a crash.
  • ArchaicArchaic Member Posts: 924
    @Coriander - Thanks that helps!
  • SeldarSeldar Member Posts: 438
    that's good like that
  • EtaminEtamin Member Posts: 830
    edited December 2012
    And that's what i like - simplicity and elegance :). When can we except BETA 5? Will it contain blue/silver buttons?
  • PorcelynPorcelyn Member Posts: 65
    I love the layout. Can't wait for beta 5.
  • TimTim Member Posts: 38
    The problem with your new layout is that the these things in front of the attributes normally belong to their descriptions on bottom. Every gamer new to BG won't recognize that if they use your layout.
  • ArchaicArchaic Member Posts: 924
    @Seldar - Thanks. I'm looking forward to optimizing the inventory screen next.

    @Etmain - I plan to bring more simplicity and elegance to future design layouts. I'm hoping to have BETA 5 out by the end of the weekend. Blue-Sliver buttons are planed for BETA 6 release. Thanks.

    @Porcelyn - Yeah, I'm finally starting to put some polish on these BETA releases. Still pretty early in the design process but the finished product should be outstanding. Thanks.
  • ArchaicArchaic Member Posts: 924
    @Tim - Inventory screen also provides the same information next to each other. Is it really important to have the same information on two separate screens? If they can't make the connection then do the stats even mean anything to them in the first place? No...so its a mute point in my opinion.
  • TimTim Member Posts: 38
    Don't know Magevil.. if you take these Icons and numbers out of context they are a bit useless in my opinion. Then you could get rid of them completely. Because now in your screen they are just numbers without context. But this is only my opinion.
  • LiamEslerLiamEsler Member Posts: 1,859
    Is there any way you can *give* them some context, perhaps? Actually make them more understandable?
  • ArchaicArchaic Member Posts: 924
    @Tim @Kaeloree - something I'll look into for sure. thanks for the feedback!
  • ArchaicArchaic Member Posts: 924
    edited December 2012
    Ok so here is a quick mock up of what I could do with the record screen. Do you like this better? Opinions please...

    image
    Its not perfect or polished just a quickly edited in photoshop to see what it could look like...
  • KamigoroshiKamigoroshi Member Posts: 5,870
    Nice, odered and understandable. Just how I like it! :)

    Think you could improve the leather on the menu buttons as well? I believe either raw, or weathered leather would work nicely with your GUI. As it stands now the Overhaul leather is a tad too saturated/shiny for my taste.
This discussion has been closed.