That Shar-Teel of a mess...
Aasimar069
Member Posts: 803
I wonder what the devs have been expecting when they poorly redesigned this character for BG:EE
Currently she has the following weapons proficiencies:
two-weapons : **
Long sword: *
Dagger : *
In the original game, she had a two handed sword, and was given the opportunity to use either a crossbow or a long bow.
That was great because since she had a poor constitution, but good strength and dexterity she was made to be a DPS (two handed swords range allow to hit from the back row) AND a good archer (since there is no Kivan nor Coran for an Evil party).
Now, we have a long sword / dagger (WTF !!!) fighter that is being forced to attack at close range...
With this fuching dagger proficiency, she cannot really use the potential bound to her great strength...
Is there a way the devs could seriously rethink their character design, or at least give use the opportunity to choose the proficiency by ourselves ?
EDIt : My mistake (it is a two-weapons proficiency), but still it does not change the mess.
Currently she has the following weapons proficiencies:
two-weapons : **
Long sword: *
Dagger : *
In the original game, she had a two handed sword, and was given the opportunity to use either a crossbow or a long bow.
That was great because since she had a poor constitution, but good strength and dexterity she was made to be a DPS (two handed swords range allow to hit from the back row) AND a good archer (since there is no Kivan nor Coran for an Evil party).
Now, we have a long sword / dagger (WTF !!!) fighter that is being forced to attack at close range...
With this fuching dagger proficiency, she cannot really use the potential bound to her great strength...
Is there a way the devs could seriously rethink their character design, or at least give use the opportunity to choose the proficiency by ourselves ?
EDIt : My mistake (it is a two-weapons proficiency), but still it does not change the mess.
Post edited by Aasimar069 on
1
Comments
English is not my first language...
Her proficiency points also work well with dualling her into Thief.
I could change her dagger proficiency to bows so that she's not as crappy as currently.
Shar-Teel was a good ranged-fighter too.
Prof in a dagger - LMAO!
Haven't noticed yet this enchantments ingame :-)
This is for a permanent change. If you want to change it just for your save, Shadowkeeper is easier. NI can change your save as well.
This will change Shar-Teel's proficiencies for every new game you run.
1.
Download the latest version of Near Infinity. Older versions won't be able to find Dialog.tlk
http://sourceforge.net/projects/nearinfinity/files/nearinfinity/NearInfinity-1.33b21.1/NearInfinity.jar/download
2.
put a copy of bgconfig in your 00766 folder. I grabbed mine from my Tutu folder, but BG2, bg2ToB should work as well
3.
Back up Chitin.key and dialog.tlk. Dialog.tlk is in the lang folder
4.
Run Near Infinity. You may need to download java first
5.
Click "Game" then "open Game"
6.
Navigate to chitin.key and open it in Near Infinity. The file path should be something like:
C:\Program Files (x86)\Baldur's Gate Enhanced Edition\Data\00766\chitin.key
7.
In the side panel, click the CRE folder.
8.
Select SHARTE.CRE. This is Shar-Teel's level 2 spawn. SHARTE4.CRE is her level 4 spawn, etc. Change whichever ones you like. I only changed the level 2 spawn.
9.
There will be a box on the main page labeled Effects. Inside this box you will see "Modify Proficiencies (233)" three times. These are her current proficiencies.
10.
You can open them by either double clicking or selecting view/edit. Do so until you open a window that in its fifth line (labeled Proficiency), second column read PROFICIENCYDAGGER.
11.
Click on that line. This will make the box at the bottom display a list of proficiencies.
12.
Select the one you like. Press Update Value.
13.
Close the window. Exit out of the program. NI will prompt you to save. Do so. It will save to your override folder. If you ever wish to undo this, simple delete SHARTE.CRE from your override.
14.
You're done! Begin a new game.
Cannot find this for the life of me. I tried NearInfinity the other day and it wasn't working 100% so this must be what I was missing.
(I previously played BGVanilla if that helps.)
And her constitution is not bad at all - it's the same as 14 in terms of HP/level. She has very high strengh - that what makes her the best assasin of all BG1 NPCs, a unique thief.
It took me a bit to figure it out. I'll see what I can do
I never even think to do that lol, I just kicked her ass out in place of Ajantis. I'm using Coran for a backstabber but his triple bonus only got me 15 damage with Varscona haha.
ok that was easy. Just duplicate your baldur.exe file and rename it bgconfig. It doesn't actually use any info from the file, just uses it as a marker to id the game.
It is, and I noted that at the beginning. I do it this way so I can do it once and forget about it afterward. Any new game I run after this will automatically have this change incorporated. I like to play no reload, so I end up starting games pretty often.
I also used NI to mark Dorotea's Elven Chain as droppable.
That would be easier and quicker.
Does it works properly with the last version currently existing ?
You can edit the .cre file with ShadowKeeper too, not just the saved game.
Ah well, NI let's you do some pretty crazy stuff. I'm sure I'll find something to do with it
@Aasimar069
There is actually a tutorial around here for setting up SK, but I don't recall quite where it is.
Found it:
That actually reminds me why I went through the trouble of setting up NI. I have the wonderful Win7 bug that marks every folder as read only. While it doesn't matter for 99% of what anyone does, apparently unpacking biffs to a folder is blocked by the read only flag.