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So, what exactly is a Bard?

I'll elaborate. I thought of this subject after reading the "Bards still suck" thread and watching a video someone had posted showing a comedic take of the Bard as a useless fop looking like Peter Pan. It seems that the Bard gets easily stereotyped.

One thing I liked about Neverwinter Nights and 3rd edition D&D is that the Thief was renamed to Rogue. This simple renaming helped expand the role of the Thief since not every character with the skillset would be a, well, thief. A thief could be a spy, a treasure hunter, or a scout.

But what is a Bard at its core? It's not quite a Fighter/Mage/Thief, but clearly draws elements from all of them. Taking out the musical element, the concept seems like the Bard could be the ultimate adventurer, capable of combat and magic. What archetypes could the Bard fulfill without being the overly flamboyent stereotype? Would, or should, every Bard be musically talented?
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Comments

  • AnduinAnduin Member Posts: 5,745
    In Order of the Stick. Elan is the classic Bard. The Jack of All Trades... King and Master of none...

    His Evil Twin Brother Nale is equal in every way aprat from the fact he is a Fighter / Mage / Thief and is thus highly dangerous... Plus he has a fetching goatee.

    Read more at http://www.giantitp.com/Comics.html
  • BelgarathMTHBelgarathMTH Member Posts: 5,653
    @Anduin, ah yes, how could I forget Elan! He starts out as yet another parody of "bard-as-useless-partymember", but by the end of the series, he actually grows into a fairly formidable character, although his partymembers rarely see or acknowledge it.

    I think most of us who enjoy playing bards do it partly because it's traditionally an underdog character class, and we want to prove the naysayers wrong.
  • ButtercheeseButtercheese Member Posts: 3,766
    When it comes down to pure gameplay, a bard is nothing more than a thief who neither can pick locks, detect or disarm traps and also can do a bit magic. Not to mention, that I personally find the bard songs pretty much useless, but that's just me I suppose.
    They are pretty useless in the game, since they are a so called "masters of nothing". Mages can use more spells, Thiefs can do more... thief stuff and fighters can better fight.

    But when it comes to pure roleplay, Bards can be very interesting and useful characters. They are tricksters. Actors. Entertainers. There are only very few people, who don't like Bards, when you compare it to other classes. They are ideal to get information and work around combat.
  • IgnatiusIgnatius Member Posts: 624
    They can use any wand. In BG1, wands are very powerful items that really make a difference. A bard pelting arrows from the back of the party, alternating with wands and a few key spells, is quite an asset to that group.
  • BelgarathMTHBelgarathMTH Member Posts: 5,653
    edited December 2012
    Skaldsong with Rogue Rebalancing is nothing to sneeze at. It gives huge bonuses to AC, to hit, and to damage, enough to significantly alter the course of combat.

    Even in vanilla, the +2 bonus is significant, if you can keep it active - which is a challenging mini-game unto itself in vanilla, since its range is very, very short.

    Also, you're forgetting the fast-leveling bonuses to scalable spells.
  • RapscallionRapscallion Member Posts: 81
    I can see this becoming a great thread. I absolutely love bards, but I've never been happy with any implementation of them - though D&D 4e came close. I also agree that the bard portfolio simply screams 'adventurer'. Bards are dashing, rakish, cunning, sneaky and unpredictable. I suppose in my head they are a socially-acceptable and romanticised version of a pirate - think Wesley from Princess Bride.

    The whole singing thing I've never really understood about D&D bards - bards are storytellers, lorekeepers and performers. They are also master manipulators and flashy fighters.

    In game terms I've always seen the bard as a mage/swashbuckler. The bard magic should be heavily focused on illusion, enchantment and divination.
  • PhilhelmPhilhelm Member Posts: 473

    Interestingly, the cleric/priest class is also curiously underrepresented in film and literature. I've read that Gygax basically made up the class out of thin air, loosely basing "the cleric" on various medieval fighting religious orders, because he needed a way to quickly heal lost hit points in his games.

    Actually, I read an article stating that the original Cleric was inspired by Peter Cushing's Van Helsing in the Hammer Horror movies. Apparently one of the designer's had a vampire character (named Sir Fang...), and the Cleric was designed to counter him. Then they added the other elements like blunt weapons and such which was based on the religious orders.

    Basically, the Cleric was designed as more of an undead hunter than a healbot, but eventually developed into something else. I thought it was interesting.

  • DKnightDKnight Member Posts: 307
    Bards are my favorite class in Baldurs Gate and d and d, and even in real life. I always found a way to talk out of something, usually followed by running and throwing stuff.

    But seriously, bards are a lot of fun and the only reason that some people don't like them, is because they are made to look like they are backup fighters. The only bard kit that (imo) should be fighting in melee is the blade. The jester, bard, and skald are all perfect as archers (ranged weapons) masters, backup utility spell casters.

    When this patch comes through, I am going with the Skald. Ill use a crossbow and with the battle songs, use them to make my guy a powerful 1 shot 1 kill ranged weapons expert!
  • FrozenCellsFrozenCells Member Posts: 385
    It's a confused and messy character concept (like the Druid) that juggles too many things at once. I personally like the elements of the Bard being a jack-of-all-trades and the link to thieves/rogues, with whom they share versatility/resourcefulness. The musical crap kills it. Luckily, BG has F/M/T and other multi/dual combinations to create a similar result minus the bad imagery.
  • PhilhelmPhilhelm Member Posts: 473
    Expanding a bit more, what else could the Bard be? Could a Bard be non-musical, ignoring the Bard Song ability for the moment, as well as the class name of "Bard."

    The Bard lore says a lot, especially since it's much higher than even a Mage's, which seems counterintuitive. Perhaps the Bard could be a scholar in his own right, that has taken to a life of adventure and picked up a versatile skillset, delving into magic in order to overcome obstacles. Similarly, Indiana Jones would likely be a Thief/Rogue of some sort.

    I like the idea of a finesse fighter running around in elven chain casting spells, but not so much the musical aspect. The idea of singing a song in combat seems a bit silly to me (As an aside, Monks seem silly to me too; oooh, don't make me mad or I'll punch you in your fully helmed face!).
  • BelgarathMTHBelgarathMTH Member Posts: 5,653
    edited December 2012
    I don't think that the OP actually wanted us to start debating the good and bad of the character class, because we have other threads for that. I think it was supposed to be more of a discussion about the historical and literary inspirations for the class.

    It wasn't created in a vacuum - there were fictional and historical characters that inspired it, and sometimes still inspire it. I believe we were trying to find examples of those, or possibly even write some of our own short stories with a bard as the hero.

    Here's a historical example: William Shakespeare. To this day, still referred to as "The Bard".
  • IgnatiusIgnatius Member Posts: 624
    There are real life examples as well. The troubadours in medieval Europe had a distinct role both from the clerical cast and the secular powers, gathering old traditions/knowledge and transmitting them from one generation to another via culture, basically.

    The entire AD&D world might have never existed if nordic bards had not kept alive all those legends, to start with.

    In ancient Greece, think of Homerus and all the legends, and the profound impact they had and still have on European culture today. The kings, politicans, philosophers and clerics would have never been able to transmit that heritage on their own.

    In ancient India, the brahmanes although very differently, had organized themselves as the keepers of a sacred language - sanskrit - which was the basis of the Veda, THE vehicle of cultural transmission from very old ages. The Veda tells us about a world that has disappeared, all religious rituals mentioned are gone forever, yet the Veda still stands, because of those who have verbally transmitted it.

    That's why the lore score of the bard being higher than that of a mage, is not counter-intuitive at all to me. Their fields of knowledge are simply not the same.
  • ZanathKariashiZanathKariashi Member Posts: 2,869
    edited December 2012
    No no no....Nale is 3rd edition...A F/M/T he IS NOT (F/M/T are actually quite powerful). He's a multiclassed Fighter/ Rogue/ Sorcerer specializing in charms and illusions ("Doesn't that seem needlessly complicated?"). That means he has a RIDICULOUS penalty to his base attack bonus because of how BAB is gained and is mentioned to have an xp penalty due to his classes being too far apart, making him in a lot of ways worse then a straight bard (though with better weapons/armor choices and sneak attack, and his stats are a little better then Elan's for straight up combat)

    Cleric still aren't healbots...DnD healing spells are almost useless in combat till you get full heals...they just take too long and don't heal nearly enough., the mass versions are kind of decent, since you can heal every one at once, but they still don't really do that much. And even a single class cleric is still a pass-able fighter despite their wonky thac0 progress rate and lack of extra attacks.

    The no-bladed piercing stuff is from the inquisition. They could do anything they wanted to a person to drag out confessions as long as it didn't draw blood.

    And yes, while they cast fewer spells then mages, bards level MUCH faster, and actually can achieve 1 level higher then a mage in BG1, making their spells hit harder or last longer then a mage. And in BG2 it gets down right ridiculous, since the bard leaves them in the dust level-wise. A bard will be pushing 16 while a mage is barely working toward 12.

    I preferred 3.5 edition Bards myself...I think they did them the best. Singing was fairly optional, though a nice bonus if used properly, and only slightly worse skill gain then a rogue making them a MUCH better Jack of all trades then 2nd or 3.0 did.


    And because of their rapidly increasing pickpocket, they can steal relatively freely, getting several wands of fire early on...yeah....there's a reason solo bards are one of the easiest classes in the game.
  • AnduinAnduin Member Posts: 5,745
    Bards need the ability to be... Well a Bard. They should be able to go into any inn and get all the gossip from the inn keeper... For free! They then should be able to play anywhere and get a 1% chance of a passerby chucking 1gp in the hat... Plus they should be able to change reputation plus 1 or minus 1 when resting in an inn due to spreading heroic or villainous sonnets with the commoners.

    They should have the air guitar ability. This makes the bard invisible as everyone desperately avoids eye contact with the idiot

    They also should have the ability to create a monster mosh pit. When the bard activates this ability, all monsters congregate into a circle to mosh, or wait for the special light effects fireball...
  • IgnatiusIgnatius Member Posts: 624
    @Anduin: their power is actually much bigger than that. If the story they tell or song they make, about a great fighter's adventures, has a huge impact on people's minds, then that fighter will have an advantage in battle anywhere he goes because his opponents are likely to be impressed and feel scared. Similarly, he can also warmth the heart of his fellow party members, sing an inspiring song that will appeal to their spirit and make them surpass themselves in battle.
  • RapscallionRapscallion Member Posts: 81
    When considering class concepts, it's sometimes useful to consider classes as different approaches to the same problem. E.g. there is a locked door which is guarded, and behind it is an item you want.

    A fighter will kill the guard, smash the door down and take the item.

    A thief will sneak around the guard, pick the lock and steal the item.

    A mage has many approaches, they can distract or kill the guard, or go invisible. He could blast the door open, melt the lock off or just magic the door open and take the item. Or he could just teleport in and back out - this reflects the batman-esque toolkit of the D&D mage.

    A bard would simply persuade/charm the guard to open the door and bring the item to him.

    These all represent different solutions to a problem. Notice that it's more difficult to detail different scenarios for other classes - barbarians and rangers, for example, would take the same approach as a fighter but with different weapons/technique. This is why I think bards are so important - they represent a one of a few unique solutions to a problem.
  • LadyRhianLadyRhian Member Posts: 14,694
    A Bard is based on Celtic mythology, which had warriors who were expected to sing or tell tales of their adventures but also acted as a check on kings and rulers who were unjust. And yes, they had access to spells that could curse the King/Ruler, save themselves from being poisoned and/or exile someone. In 1e AD&D, the bard class, based on the Celtic Bard, was introduced. Characters started off as a Fighter, would go up to level 5-7 and change to a thief class. Then, somewhere between levels 6 to 8, would change again to Druid. But instead of being a Druid, they became a Bard whose job was both song and story as well as lore. The original bards had something called Legend Lore ability, the ability to identify magic items by hearing about them and knowing their history and powers through legends, songs and stories. They abandoned that in 2e, but I suspect that is where Baldur's Gate's "Lore" ability comes from. There was even a set of magic items, called The Instruments of the Bards, which gave bonuses to various bardic abilities, based on the various level titles of the 1e Bard. Cli Lyre, Mac-Fuirmidh Cittern, Ollamh Harp, Fochlucan Bandalore, Doss Lute, Canaith Harp, Anstruth Mandolin... Usually in Celtic myths, it is the bard and his knowledge of the various runes that allows him/her to manipulate magic and perform various magical effects like curses and bursting a horn filled with poisonous mead before it can be drunk.

    It was also partially based on tales of Skalds and such from northern societies such as the Vikings. They kept alive the tales of Gods and heroes and also of the tribe and/or family groups.
  • AnduinAnduin Member Posts: 5,745
    Bards, the lore tellers... In my head are the quest givers... They would tell the tale of trouble, or spin the yarn of treasure and riches.

    They also promised immortality for heroes heading towards glory or death. To be remembered in song for all time.

    They are powerful. BG had to nerf them for playability reasons :)
  • BelgarathMTHBelgarathMTH Member Posts: 5,653
    edited December 2012
    Inspired by this thread, I'm about to go back and play my BG:EE skald run. Now that the power of Music has been insulted by my enemies, I must champion my character class! My warriors will trample all enemies into dust as I sing of their valor! (departs, singing Klingon war chant, loudly, while beating a bass drum with ogre-like ferocity.)
  • BamBam Member Posts: 38
    Pre Wall of Text - Bards rock.

    Oh bards I love them, both in D&D and out. @belgarathmth gave many good examples of non D&D Bards, but another one I have thought of actually fits very closely with the D&D version Mercedes Lackey has a series of books about a world called Velgarth One of the countries in the world is called Valdamar, and they train bards, as well as a few other well known...positions. Anyway, the bards in these novels are very different from say a minstrel. A Bard has to have what are known as the bardic gifts, being Talent, Creativity and the Bardic Gift, also known as projective Empathy The ability to make the audience feel your emotions.

    Now the bards in these novels are used as spies, lore masters, historians and sometimes even peacekeepers, though usually by happenstance more than order. Because they travel all over both Valdamar and abroad, they learn weapon skills. More than a few are skilled in sleight-of-hand, and those with Projective empathy in large amounts can use that power like a weapon, albeit quite differently from traditional magic.

    Now this form of bard melds perfectly with the idea of bard-as-adventurer. And I feel it is probably one of the closest literary "classes" to fit with the D&D bard.

    As for why people don't like bards, I think a lot of it has to do with the general portrayal of bards in most forms of media. as inept, dreamy eyed songsters more interest in women and music than doing a job. But falling back on my example, a well written bard is closer to a true adventurer than any other D&D class save ranger. Basic classes of course. Think about it Fighters should be in the military as soldiers. Same for Paladins, as generals or Heavy Cav. Clerics should be healing the sick, not dungeon crawling. Druids should be praying to leaves or whatever those nut bags do. They shouldn't leave the forest in general. Mages belong in towers researching spells, and hiring adventurers to find the artifacts, not looking for them themselves. Same for sorcerers. Barbarians..well, come on, they dumb as a rock. They shouldn't be alive in general, except their tough as rocks to boot. Thieves come close, but more often than not, they should be in cities, plying their trade.

    Also, D&D bards get a bad rap especially in games like BG and others like it because some of their most useful skills, charm and persuasion aren't really utilized. a PnP game is a whole other story. Say what you want, but a bard in a PnP game is both versatile, and if played right, a MASTER of persuasion. I don't know. I've always had a love affair with bards.
  • BelgarathMTHBelgarathMTH Member Posts: 5,653
    @Bam, I need to add those Lackey novels to my reading list! Welcome to the very exclusive Adventuring Bards' club, sanctioned and protected by Holy Oghma, Himself, and sub-managed by his "left" and "right" hand assistant deities, Milil and Deneir.

    I just thought of another example from TV - "Morale Officer" Neelix, from the Voyager TV series. Without his undying optimism and support, Captain Janeway and Starfleet's finest officers on Voyager would have succumbed to depression and despair long before they ever found their way home from the Delta Quadrant. Even "Mr. Vulcan".

    http://www.youtube.com/watch?v=rFiYXkYIW78

  • SchneidendSchneidend Member Posts: 3,190
    Philhelm said:

    Expanding a bit more, what else could the Bard be? Could a Bard be non-musical, ignoring the Bard Song ability for the moment, as well as the class name of "Bard."

    The Bard lore says a lot, especially since it's much higher than even a Mage's, which seems counterintuitive. Perhaps the Bard could be a scholar in his own right, that has taken to a life of adventure and picked up a versatile skillset, delving into magic in order to overcome obstacles. Similarly, Indiana Jones would likely be a Thief/Rogue of some sort.

    I like the idea of a finesse fighter running around in elven chain casting spells, but not so much the musical aspect. The idea of singing a song in combat seems a bit silly to me (As an aside, Monks seem silly to me too; oooh, don't make me mad or I'll punch you in your fully helmed face!).

    A monk isn't punching you with his fist so much as his fist is merely a conduit for his chi. A monk is hitting you with the very essence of his being.

    Whether or not you believe any of that is immaterial when talking about characters based on the real life skillsets that enable the properly trained to punch through solid cinder blocks.
  • FrostyFrosty Member Posts: 190
    Bard make great support characters, They can ID your magic items with out a spell, With normally high CHA they can sell your left over loot for the best price, and cast friends first to have super CHA to get the best price and some times extra rewards for turning in quests. Since they level so fast there really good at dispelling only inquisitors can do it better then a bard. They can use any kind of weapon in the game. There decent with longbows and heavy cross bow right from the start. but give on the spear +2 no else uses cast stone skin and tensers transformation and now your bard can tank and spank better then your fighters.
    Plus for the most part many fights in BG your a spectator since your fighters can handle most of the battles with out your direct input mages just need you to tell them wen to cast bard how ever if you actively play the bard balancing its weapon use, bard song, and spell casting become much more effective and can help players feel more involved in the game play. You don't want to wast one of your sorcerers spell slots a buff or utility spell let the bard learn it. want to summon fodder for your enemy let the bard do it.

    The trouble is there just not needed to do any thing. and there hard to build.
    in fact both the bards in game are poorly built. This creates a bad impression on the whole class.
  • ShadowWolfShadowWolf Member Posts: 33
    jack of all trades master of none.
  • VelkirVelkir Member Posts: 70
    I love my Bard/Virtuoso in 3.5 of course there no as fun in 2.0/2.5 since they dont have fascinate and the enhanced version of it
  • I think a good recent representation of the bard idea is Patrick Rothfuss's Kvothe. He's a master musician, a capable swordsman, and a canny arcanist, but his most valuable assets are his wits and his words. He's a master storyteller, and in his hands, that ability is the most dangerous weapon of all.
  • DMCDMC Member Posts: 44
    LadyRhian's post about the Celtic origins of the Bard identity as well as the earlier above posts of various cultural parallels are all perfect representations of the D&D bard across many paradigms. I myself love playing Oriental Adventures/ Kara-Tur characters, and I always base my bards off the Chinese Wuxia archetypes of the poet-swordsmen, spouting verse while usually drinking/drunk, dabbling in Taoist alchemy and sorcery, and throwing paper charms. It's a fun way to interpret the bard through an Asian filter for me, and then there's also the old AD&D geisha sub-class rendition of the class as well.
  • DragonspearDragonspear Member Posts: 1,838
    Herm how do I view a bard. Without getting into specifics they are a diplomat, a historian, an entertainer and a pragmatist.

    They tend to be intelligent, if not always the most wise, but they're charismatic. And while they might not be a good fit for a leader with their wisdom (i.e. a king or such), their intellect and charm allow them to naturally be able to make capable arguments in a way that helps them sway the other side.

    A bard knows that talking things out is sometimes the best course of action.

    While flashy and loud, they are also capable of blending in almost anywhere. Many cultures have musicians and good musicians can meet almost anyone. But they're also an ear for the little folk. They hear the stirrings as they move from place to place, town to town and are good for being able to give an accurate idea of where the local populace sits, as well as local lore.

    Its kinda sad, as I was reading this I suddenly realized that as a former musician growing up, with some military training before getting a degree in history and always tyring to crack jokes. Bard is likely my actual class irl if I had to pick one.
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