The price on arrows and bolts is 0, making it impossible to sell them. A simple edit of the arow01 and bolt01 .itm files to correct the price to 1 will fix this, presuming that the store you are visiting will buy ammunition. I had to fix the price on clubs and quarterstaves to make them where I could sell them, too.
I confirm what NymMoondown is experiencing--there are three .sto files for High Hedge and none of them have "bolts (31)" as a store purchase type. Easily fixed.
It's not only a problem of High hedge...everywhere a store accepts arrows it refuses to buy bolt...I don't remember about sling ammo...
I add also that at High Edge you could sell a lot of strange items (as the runestone of Durlag's Tower or the Idol of Kozah) and in BGEE this is not more possible...
As noted--an oversight in those stores. I haven't gotten to the .sto files yet because I am still working on fixing the spawn points in .are files. While the developers are fixing other problems, I am moving ahead with my own fixes and the stores are farther down the list.
Kiel's Helmet, helm14.itm, has the "unsellable" flag set. I see no reason why this should be the case, so I am going to remove that flag to resolve the difficulty. I am not a developer so that fix won't be in a patch for the rest of you, unfortunately, but perhsps the developers will include it in one in the near future.
hrm...I notice that it also applies the effect "morale break" but *also* applies the "immunity to effect [morale break]", which contradict each other. I'll check it out using that goblet, the one called "taste my fear" (or something like that), to see what happens.
I remember that in the original BG1 that all bolts were unsellable to all stores. I think this was an oversight because stores such as the high hedge would buy other types of ammo, just not bolts. Come to think of it, aside from plot or valueless items I think that the high hedge bought EVERYTHING except bolts. Perhaps this oversight was carried over into the EE?
Also I just checked my save file from the original BG1. You can indeed sell werebane and Sword of Balduran.
If you can't sell an item --> yeah, likely it is a quest item. Quest items in bg2 cannot be sold. If we change that, other people would say it is a bug. So... this won't be changed.
If you can't sell an item --> yeah, likely it is a quest item. Quest items in bg2 cannot be sold. If we change that, other people would say it is a bug. So... this won't be changed.
OK. That makes sense now. I do recall that I brought the sword of balduran (The one from bg1) into bg2 (there is a certain exploit you can use to do this...) and it was indeed flagged as plot. Kind of ironic that it would be plot in bg2 where it is completely worthless but not in bg1 where it has a purpose for existence. Ah well. I can understand having a few inconsistencies in order to streamline the process.
"IIRC there are only 4 weapons which can harm a loup garou and this is one of them (others being Kondar, Flametongue, Sword of Balduran)."
So why two sword could be sold and two not? Once that the quest is ended wouldn't be possible to sell them?
I would also like to point out that "quest item" refers to a certain flag that can be placed on an item and that it can be put on any item (by a programmer type person) regardless of whether there is an actual "quest" associated with it. This flag would give the item certain special behaviors like unsellability and would not go away just because the quest associated with it was finished.
As for the other two swords you mentioned they have other uses as well. Flametongue is very good against cold things and undead as well as regenerating creatures (werewolves). Kondar was actually originally made not for werewolves, but for a certain other shapeshifter that was extremely prevalent; especially later on.
Comments
Uploaded with ImageShack.us
I add also that at High Edge you could sell a lot of strange items (as the runestone of Durlag's Tower or the Idol of Kozah) and in BGEE this is not more possible...
hrm...I notice that it also applies the effect "morale break" but *also* applies the "immunity to effect [morale break]", which contradict each other. I'll check it out using that goblet, the one called "taste my fear" (or something like that), to see what happens.
Werebane+1
Sword of Balduran
They are not quest item, and you could sell them in BG1
Also I just checked my save file from the original BG1. You can indeed sell werebane and Sword of Balduran.
Quest items in bg2 cannot be sold.
If we change that, other people would say it is a bug.
So... this won't be changed.
Do you mean that?
"IIRC there are only 4 weapons which can harm a loup garou and this is one of them (others being Kondar, Flametongue, Sword of Balduran)."
So why two sword could be sold and two not?
Once that the quest is ended wouldn't be possible to sell them?
As for the other two swords you mentioned they have other uses as well. Flametongue is very good against cold things and undead as well as regenerating creatures (werewolves). Kondar was actually originally made not for werewolves, but for a certain other shapeshifter that was extremely prevalent; especially later on.