Bug: Random commoners appear (Final Fight, Thief Maze, Werewolf Island)
I searched the forums far and wide and can find nothing related to this, there are commoners present at the final showdown against Sarevok. This clearly is not intended.
Image proof: http://imgur.com/c53sc
(image may not be working, not sure)
To my knowledge, if you want to replicate this bug you need to enter the final room, exit, sleep, and re-enter. I'm not sure if making attempts/saving/reloading has any affect on it happening.
Edit: On a side note, the bats in this room should be removed. I had to spend like 4 fireballs just clearing the room so I didn't make mistakes and they wouldn't set off my traps.
Image proof: http://imgur.com/c53sc
(image may not be working, not sure)
To my knowledge, if you want to replicate this bug you need to enter the final room, exit, sleep, and re-enter. I'm not sure if making attempts/saving/reloading has any affect on it happening.
Edit: On a side note, the bats in this room should be removed. I had to spend like 4 fireballs just clearing the room so I didn't make mistakes and they wouldn't set off my traps.
Post edited by Balquo on
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Link to screen below
http://img401.imageshack.us/img401/7583/bugsb.jpg
http://i.imgur.com/1LIUQ.jpg
http://i.imgur.com/HNAmo.jpg
Noober -
Current behavior: After punching Noober to make him Fail Moral, I have been finding him in other maps as well, sometimes encountering dozens of copies of him in the same map area.
Expected behavior: There should only be one Noober at a time. I don't recall if he could change area locations, so I don't know if that part is a bug or not.
Random Enemies -
Current Behavior: Jebadoh, Ramazith*, Noober, and Sonnor/Sonner, will appear in the very North-west most corner of a wilderness area map, and be able to be fought over and over again, including their items**.
Expected Behavior: Only be able to be encountered once, at their original place.
*In his quest, I freed the dryad, and talked to him outside of his house, where he turned hostile and then fled into his house after I did some damage. When I walked inside the house, the script occurred again, and then he went hostile a second time. That might be part of the problem, but I don't know enough.
** The fight also causes the game to crash roughly 66% of the time.
If this is in the wrong format, I apologize. Thank you for your time.
As I stated in the post, they weren't there initially and obviously shouldn't be. It was only after I stepped out/came back in that they appeared. Thankfully I completed just about everything before I had to nuke down the commoners with aoe. Now I'm walking around with rep 1
Now thats supposed to happen, but what happens after is a little interesting. I couldn't get screenshots, since the game wont let me for some reason, but if you save the game after they zone out, you can run off into a new zone yourself. rest, save the game again, then reload it. What should happen is, somewhere in your current zone, those NPCs from before will be there in the zone. This actually works for ANY zone you go to.
It was overly annoying for me since it was Telman and Sonner (the two farmers in the Ankheg zone) since they turn hostile right after you help the priestess. I decided they weren't worth my time to kill and they ran off to their homes. So I got to listen to "RAAGGHH HELP!" everytime i loaded my game. because they showed up somewhere on the map.
At one point in ulgoths beard, i killed 30 copies of telman and sonner and they all had their respective loot. I guess if you want a bunch of Flails, its something you might want to avoid.
heres a picture i took with my phone instead. this is the end of the game in undercity. A bunch of copies of one commoner that telman and sonner scared off at some point. I think this one was from low lantern judging by his dialogue.
Somewhere on the map telman and sonner are fighting more copies of this commoner.
and heres a bunch of copies of sonner. Telman was nearby, but they scattered off in the darkness somewhere. If this bug is posted anywhere already, my apologies, but I found it to be amusing.
Anyone else having the same problem?
Another thing. Where does Kagain disappear if you kick him from the party? I had to remove him to save Dynaheir and I thought he would go home, but his house is totally empty,
Anyone with news on the Kagain problem?
@Jalily
I have encountered random commoner on Isle of Balduran [North]. I'm pretty sure this is a bug, maybe my issue is related to the OP's?