Does Baldur's Gate EE slightly favors good aligment in comparison with the classic?
iasson
Member Posts: 101
After finishing the game, i got the feeling that baldurs gate EE was strongly made to favor those of "pure heart". Can't really say that i like this but it could be only my idea.
I'm gonna ask you to participate to this poll in order to find out if the creators were behaving like "boy scouts when they designed the game anew.
From my point of view they want to punish greed, rudeness and deceit more than it would be logical.
I'm gonna ask you to participate to this poll in order to find out if the creators were behaving like "boy scouts when they designed the game anew.
From my point of view they want to punish greed, rudeness and deceit more than it would be logical.
- Does Baldur's Gate EE slightly favors good aligment in comparison with the classic?154 votes
- Yes, Baldur's Gate EE favors good aligment more32.47%
- No, Baldur's Gate EE is not favoring good aligment67.53%
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Comments
Having finished the game in such a short time, clearly has affected your perception of what BGEE is.
And to make things clear i finished the full game (every single region) twice, one time evil, one time good.
And to help you out a bit, enhanced means that it is the same game with some additions so why mention the obvious?
Or in other words if it punishes the evil party harder and not balanced.
It's easier to just accept you don't know what you are talking about. Maybe you haven't played the original in a long time or haven't played the original at all. You don't even seem to understand how exactly BGEE was developed.
If you have something to say on the topic say it, otherwise my perception is fine thank you.
Your IQ level however must be at a grade that even Edwin couldnt have anticipated when he said monkeys.
I mean really...look at Sarevok...his entire character and plan shows you what an evil character should aspire. It's actually the most effective form of play to be a villain with good publicity since people like you and authorities protect your interests and might actually defend you against those pesky heroes out to stop you since you've kept your more underhanded dealings secret.
And no, thus far I've seen nothing dramtically different, unless you count the two new not-evil npc questlines vs the 1 new evil npc quest line, then sure....but the core experience hasn't changed at all.
The enhanced edition grants more options to do the wrong thing, but the game itself is still about fighting bad guys and getting famous. I don't believe the enhanced edition does anything more to favor good characters (or punish evil ones) than it did before.
Since there is actually one more kit in the game, and that kit is only available to the hilariously evil, the game would have to go pretty far to not be favouring evil more than the original.
As Marfig pointed out: just that Dorn is now an asset to the evil side (Neera and Rasaad are of little added value)
Furthermore its 1 evil companion vs 2 new good companions (the mage is as good as neutral good)
But thats not my point.
I am talking about the reaction towards an evil party during the game
Also, un-skew your poll please. Your topic question isn't the same as the possible answers in your poll.
It should be "Yes, Baldurs Gate:EE favors good alignment more than the original."
And "No, Baldurs Gate:EE does not favor good alignments more than the original."
As it stands, your second option makes it sound like anyone who votes that is saying that the game doesn't favor good alignment at all, when what you're really asking is about a comparison to the original.
Should we take into consideration that BG:EE brings paladin kits to BG? That feature has existed for years, a brand new Evil Paladin Kit is new content, BG2 content in BG1, not so much.
As a serious question, does anyone remember Neera actually doing anything Good, ever? I remember enlightened self-interest, but never charity or even much compassion.
Based on how far I have played, I would say that the game favors good players as much as the original, but not more so. So far, of the new NPCs, I have done two of their quests. For Dorn's quest (him being a Blackguard), you have
Guards have always attacked at low reputation, things cost more when you have low reputation, and most of the quests involve getting reputation and EXP for the good things that you do in the sword coast; you don't get very much for being evil unless you just slaughter anyone to take what you want. Then again, some of the best NPCs in the game are evil. Edwin (arguably a better mage than the main character could ever be), Viconia (IMO best cleric in the game) and Dorn (highest strength NPC with a lot of potential) are three of the best NPCs in terms of party helpfulness and in terms of how cool they are (IMO). Dorn is new, so this leans a bit towards BG:EE not favoring the good guys as much.
All of this said, I think that BG:EE, like BG1, does give a slight edge to the good characters, but I still think evil characters are viable, worth it (in terms of trying out other alignments), and can be very fun if you do it right. I don't think that BG:EE gives more of an edge to good aligned characters than the original, I would say equally or less so.
EDIT: Sorry for that wall of text, just kind of happened...