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Does Baldur's Gate EE slightly favors good aligment in comparison with the classic?

iassoniasson Member Posts: 101
After finishing the game, i got the feeling that baldurs gate EE was strongly made to favor those of "pure heart". Can't really say that i like this but it could be only my idea.
I'm gonna ask you to participate to this poll in order to find out if the creators were behaving like "boy scouts when they designed the game anew.

From my point of view they want to punish greed, rudeness and deceit more than it would be logical.
  1. Does Baldur's Gate EE slightly favors good aligment in comparison with the classic?154 votes
    1. Yes, Baldur's Gate EE favors good aligment more
      32.47%
    2. No, Baldur's Gate EE is not favoring good aligment
      67.53%
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Comments

  • RavelRavel Member Posts: 140
    I haven't really sunk my teeth into it yet (waiting for multiplayer w/ a friend), but from what I've heard it's pretty much the same as the original.
  • iassoniasson Member Posts: 101
    I will share some thoughts later tommorow, but first of all i am curious to see the opinion of others without me pointing something out. This poll is mostly scouting at the moment.
  • CaptRoryCaptRory Member Posts: 1,660
    If anything, with the inclusion of Dorn, EE helps tweak the balance back towards evil a little bit. From what I've seen anyway.
  • iassoniasson Member Posts: 101
    edited December 2012
    @marfig if you are a slowpoke thats your own business. But don't try to measure my perception with your own standards.

    And to make things clear i finished the full game (every single region) twice, one time evil, one time good.

    And to help you out a bit, enhanced means that it is the same game with some additions so why mention the obvious?
  • DarkcloudDarkcloud Member Posts: 302
    I don't know what to vote. It clearly favors good alignments but so does BG1 and 2 in their original form.
  • Jean_LucJean_Luc Member Posts: 228
    The original BG1 (and BG2) was already slanted towards "good play" so I don't see what's this got to do with EE , they're pretty much the same game. If anything EE encourages making an evil party by adding Dorn.
  • iassoniasson Member Posts: 101
    edited December 2012
    The question is if it favors a good party more than the classic one, not if it favors it in general.
    Or in other words if it punishes the evil party harder and not balanced.
  • marfigmarfig Member Posts: 208
    iasson said:

    @marfig if you are a slowpoke thats your own business. But don't try to measure my perception with your own standards.

    You are darn right it's my business. Your perception is however completely skewed whether you like it or not. Saying that this game was made anew or implying that Overhaul introduced core changes to the reputation system of the original game is just bad perception.

    It's easier to just accept you don't know what you are talking about. Maybe you haven't played the original in a long time or haven't played the original at all. You don't even seem to understand how exactly BGEE was developed.

  • iassoniasson Member Posts: 101
    edited December 2012
    @marfig learn to read first, type later. The word reputation was never used.
    If you have something to say on the topic say it, otherwise my perception is fine thank you.
    Your IQ level however must be at a grade that even Edwin couldnt have anticipated when he said monkeys.
  • marfigmarfig Member Posts: 208
    iasson said:

    @marfig learn to read first, type later. The word reputation was never used.

    Ugh! I rest my case.

  • ZanathKariashiZanathKariashi Member Posts: 2,869
    edited December 2012
    All CRPGs are slanted towards good, because the game doesn't take into account YOUR motivations for why you did something, and about the only way to get lower rep is through stupid-evil actions (mindlessly killing innocents, mostly). Hell, only an idiot would pick a route with a lesser reward...good did it because coincidentally that was the best route, and evil chose it for their own personal gain (and if the reward doesn't measure up, you can always butcher the bastard for profit and/or to soothe your ego). It really annoys me most that evil NPCs in your party look only at your party rep to determine whether they want to stay. Sure, you're doing the "right" thing, but for all the wrong reasons, and making a lot more money in most cases then you would just being retarded-evil...but they don't see it and leave anyway.

    I mean really...look at Sarevok...his entire character and plan shows you what an evil character should aspire. It's actually the most effective form of play to be a villain with good publicity since people like you and authorities protect your interests and might actually defend you against those pesky heroes out to stop you since you've kept your more underhanded dealings secret.

    And no, thus far I've seen nothing dramtically different, unless you count the two new not-evil npc questlines vs the 1 new evil npc quest line, then sure....but the core experience hasn't changed at all.
  • DeeDee Member Posts: 10,447
    I voted yes, because BG favors good-aligned characters. The game makes the assumption that you're going to "do the right thing", while allowing you to "do the wrong thing" as an option.

    The enhanced edition grants more options to do the wrong thing, but the game itself is still about fighting bad guys and getting famous. I don't believe the enhanced edition does anything more to favor good characters (or punish evil ones) than it did before.
  • marfigmarfig Member Posts: 208
    edited December 2012
    @Aosaw, The question was "Does Baldur's Gate EE slightly favors good aligment in comparison with the classic?"
  • iassoniasson Member Posts: 101
    @marfig good now you won a banana
  • iassoniasson Member Posts: 101
    @ZanathKariashi Correct point of view, not answering the question still
  • toanwrathtoanwrath Member Posts: 621
    Can we vote even if we haven' finished the game yet? I don't want to skew your poll.
  • iassoniasson Member Posts: 101
    @toanwrath if you have spotted something that lets you shape an opinion shoot, why not
  • PantalionPantalion Member Posts: 2,137
    Nope, definitely no more than the original, in fact, being a jerk in the new quests works out equally well, and it's almost always more rewarding to turn in a quest and then murder your employer horribly throughout than it is to be a boy scout and get taken out the back by the proverbial scout master by letting them live and leave with your best stuff. Evil gives more experience, more loot, and more cash, so long as it's done intelligently (which is frequently by saying all the nice, friendly things, and then stabbing the person in the back when you're done).

    Since there is actually one more kit in the game, and that kit is only available to the hilariously evil, the game would have to go pretty far to not be favouring evil more than the original.
  • HeliasHelias Member Posts: 112
    It's the same game.

    As Marfig pointed out: just that Dorn is now an asset to the evil side (Neera and Rasaad are of little added value)
  • iassoniasson Member Posts: 101
    If we take into consideration that bg EE brings 4 paladin kits into the original bg1 then Blackguard goes vs 3lawfull good paladin kits.
    Furthermore its 1 evil companion vs 2 new good companions (the mage is as good as neutral good)
    But thats not my point.
    I am talking about the reaction towards an evil party during the game
  • [Deleted User][Deleted User] Posts: 0
    edited December 2012
    The user and all related content has been deleted.
  • FoerthanFoerthan Member Posts: 23
    edited December 2012
    Nope, no difference.

    Also, un-skew your poll please. Your topic question isn't the same as the possible answers in your poll.

    It should be "Yes, Baldurs Gate:EE favors good alignment more than the original."
    And "No, Baldurs Gate:EE does not favor good alignments more than the original."

    As it stands, your second option makes it sound like anyone who votes that is saying that the game doesn't favor good alignment at all, when what you're really asking is about a comparison to the original.
  • AmardarialAmardarial Member Posts: 270
    No, game is the same as the original in regards to how Good and Evil is handled.....
  • ZanathKariashiZanathKariashi Member Posts: 2,869
    edited December 2012
    The kits are largely irrelevant, they're just different flavors of doing the same thing, since it's still just a paladin (or are you gonna count the ranger kits too since they also MUST be good). Overall, it's actually more evil since there's now a class that specifically requires being evil only vs the original which has 2 base classes that required being good, 1 that required true neutral, one that required part neutral, and the rest didn't matter alignment-wise.
  • PantalionPantalion Member Posts: 2,137
    Reaction towards an evil party? I've spent most of the game yoyoing back and forth between the two as befits my character, and not only is an evil party equally welcome in equally many places, it's extraordinarily easy to build one. Dorn Vic Xzar Kagain Monty, all available from early in the game, all pretty damn badass. And unless your rep drops to 1 or something, which is a sign of playing Stupid Evil - a very specific alignment - there's no difference whatsoever, I was as welcome at 6 Reputation as I was at 18 (my brief spike post-Cloakwood).

    Should we take into consideration that BG:EE brings paladin kits to BG? That feature has existed for years, a brand new Evil Paladin Kit is new content, BG2 content in BG1, not so much.

    As a serious question, does anyone remember Neera actually doing anything Good, ever? I remember enlightened self-interest, but never charity or even much compassion.
  • [Deleted User][Deleted User] Posts: 0
    edited December 2012
    The user and all related content has been deleted.
  • toanwrathtoanwrath Member Posts: 621
    edited December 2012
    I won't officially vote on the poll until I have completed the game, but I will put forth my current opinion.

    Based on how far I have played, I would say that the game favors good players as much as the original, but not more so. So far, of the new NPCs, I have done two of their quests. For Dorn's quest (him being a Blackguard), you have
    to help out in vengeful murder. This isn't exactly something a good person would stereotypically do.
    Neera's quest involves
    slaying a bunch of goblins, and a red wizard chasing her. The goblins didn't really give me another choice when i encountered them, but perhaps another dialogue option could have had me spare them. As for the red wizard, he is fairly evil so killing him isn't really good or evil, it's just kind of "good job, have some loot" to me.
    Neither of these quests seem like a very goody-goody thing to do, and yet you get rewarded for doing them. I have not done Rasaad's quest yet, so perhaps this could change for me.

    Guards have always attacked at low reputation, things cost more when you have low reputation, and most of the quests involve getting reputation and EXP for the good things that you do in the sword coast; you don't get very much for being evil unless you just slaughter anyone to take what you want. Then again, some of the best NPCs in the game are evil. Edwin (arguably a better mage than the main character could ever be), Viconia (IMO best cleric in the game) and Dorn (highest strength NPC with a lot of potential) are three of the best NPCs in terms of party helpfulness and in terms of how cool they are (IMO). Dorn is new, so this leans a bit towards BG:EE not favoring the good guys as much.

    All of this said, I think that BG:EE, like BG1, does give a slight edge to the good characters, but I still think evil characters are viable, worth it (in terms of trying out other alignments), and can be very fun if you do it right. I don't think that BG:EE gives more of an edge to good aligned characters than the original, I would say equally or less so.

    EDIT: Sorry for that wall of text, just kind of happened...
  • toanwrathtoanwrath Member Posts: 621
    edited December 2012
    Pantalion said:

    Reaction towards an evil party? I've spent most of the game yoyoing back and forth between the two as befits my character, and not only is an evil party equally welcome in equally many places, it's extraordinarily easy to build one. Dorn Vic Xzar Kagain Monty, all available from early in the game, all pretty damn badass. And unless your rep drops to 1 or something, which is a sign of playing Stupid Evil - a very specific alignment - there's no difference whatsoever, I was as welcome at 6 Reputation as I was at 18 (my brief spike post-Cloakwood).

    Should we take into consideration that BG:EE brings paladin kits to BG? That feature has existed for years, a brand new Evil Paladin Kit is new content, BG2 content in BG1, not so much.

    As a serious question, does anyone remember Neera actually doing anything Good, ever? I remember enlightened self-interest, but never charity or even much compassion.

    My interpretation of stupid evil is Chaotic Evil with an intelligence less than 7, or any alignment at intelligence 3. Is that along the lines of what you were thinking?
    Foerthan said:

    Nope, no difference.

    Also, un-skew your poll please. Your topic question isn't the same as the possible answers in your poll.

    It should be "Yes, Baldurs Gate:EE favors good alignment more than the original."
    And "No, Baldurs Gate:EE does not favor good alignments more than the original."

    As it stands, your second option makes it sound like anyone who votes that is saying that the game doesn't favor good alignment at all, when what you're really asking is about a comparison to the original.

    I agree, I was confused by the wording of the possible results.
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