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Does Baldur's Gate EE slightly favors good aligment in comparison with the classic?

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  • CommunardCommunard Member Posts: 556
    *looks at thread question*
    *looks at Dorn's stats*
    *looks back to thread*
    Uh...I'm gonna go with "no" on this...
  • toanwrathtoanwrath Member Posts: 621
    Communard said:

    *looks at thread question*
    *looks at Dorn's stats*
    *looks back to thread*
    Uh...I'm gonna go with "no" on this...

    LOL, but hey, he doesn't have as much HP as Kagain (not that he needs it).
  • Metal_HurlantMetal_Hurlant Member Posts: 324
    There's no more favourable to being good in BGEE compared to the original. It's the same story as the original. I don't understand what the OP is getting at.
  • State_LemmingState_Lemming Member Posts: 375
    As people have said, BG always favored a good alignment. That hasn't changed in EE. In fact the addition of Dorn and the Blackguard class could be seen as an attempt to help give something extra to evil characters.

    It would really, really help if you gave your reasons for thinking that BG:EE is particularly favored for good characters, because I have seen no evidence of that.
  • PantalionPantalion Member Posts: 2,137
    @Toanwrath

    Yeah, pretty much. Even the most evil individual must realise that there are consequences to their actions. Guards must be bribed, society in general must remain ignorant to your existence, and there's simply no benefit to slaughtering an army of peasants anymore than there is for a Good character to hang around kobold dens (no, not commandos collecting fire arrows) reaping the rewards of 7 xp.

    A low intelligence evil character knows only impulse, and acts on it, like a rabid animal. Society will reject them and they will be put down unless they are quite literally too powerful to be stopped. A lot of the monsters you put down are Stupid Evil, and they are rarely more than a momentary threat.

    An intelligent evil character will apply their evil in the same way that an intelligent good character applies good - selectively where it will do the most benefit. The best villains are Clever Evil. They will be charming and polite when required, and apply their villainy like a scalpel to the heart.
  • [Deleted User][Deleted User] Posts: 0
    edited December 2012
    The user and all related content has been deleted.
  • LordsDarkKnight185LordsDarkKnight185 Member Posts: 615
    Communard said:

    *looks at thread question*
    *looks at Dorn's stats*
    *looks back to thread*
    Uh...I'm gonna go with "no" on this...

    BGEE has the best muscle (Dorn)
    BG2 has the best healer (Viconia)
    BOTH have the best magic-user (Edwin)


    END THREAD!
  • marfigmarfig Member Posts: 208
    * OP has been asked before why he felt the game favored good aligned characters more than the original. Never answered.
    * OP was confronted with the fact there's been no changes to the reputation system, but denied reputation had anything to do with it.
    * OP claims to have completed the game twice already, playing all maps with both an evil and a good party.
    * OP claims BGEE was developed anew.

    Frankly, this thread is being given an importance it doesn't deserve.
  • DeucetipherDeucetipher Member Posts: 521
    Nah. Reputation is much more strictly enforced (Marle and the aggressive flaming first mercenaries, for example) Good characters used to be able to kill them with impunity, and that is no longer the case.
  • ZanathKariashiZanathKariashi Member Posts: 2,869
    And Tazok...everyone knows he' actually a chaotic good harper, undermining Sarevok's plans from within.
  • State_LemmingState_Lemming Member Posts: 375

    And Tazok...everyone knows he' actually a chaotic good harper, undermining Sarevok's plans from within.

    Sooooooo...that time I met him in the Windspear Peaks was what, a misunderstanding?

  • toanwrathtoanwrath Member Posts: 621
    @Deucetipher

    Are the flaming fist supposed to show up when you kill Marle? That has never happened to me. His buddy always threatens, but nothing ever happens.
  • DeucetipherDeucetipher Member Posts: 521
    @toanwrath

    Sorry, poorly constructed sentence on my part. I was referring to separate incidents. Killing Marle now inflicts reputation loss, and so does killing the flaming fist mercenary on the road to beregost.
  • baaddarebaaddare Member Posts: 145
    iasson said:

    The question is if it favors a good party more than the classic one, not if it favors it in general.
    Or in other words if it punishes the evil party harder and not balanced.

    the problem is your choices do not reflect your actual question. you questions reflect does it favor good over evil not does it reflect good over evil to a greater degree than the original.

    That being said since BGEE is just the original cleaned up and with a few 3 more joinable pcs (1 good 1 neutral and 1 evil) and once new area ( not counting the small ones for the new character quests) it should have the same slant as the original
  • PentiumDPentiumD Member Posts: 62
    edited December 2012
    Good Alignment = you don't get harassed by flaming fists mercenaries.

    Evil Alignment = you get harassed by flaming fists mercenaries. (Only if your rep drops to -1)

    Its because when you are evil and do evil things it drops your reputation, and when you help others it helps you gain reputations i try to be like -6 to 10 and try never to go over 10 in the reputation department.
  • VilelatedVilelated Member Posts: 10
    As with general society dungeons and dragons holds people to basic standards of morality. Nobody likes an ass hat. Those who play their alignmemt to perfection soon realize this in a well balanced dnd game and in real life. The game is perfect, just like it was years ago. I still have all the original discs.
  • MoomintrollMoomintroll Member Posts: 1,498
    edited December 2012
    Favouring good over evil hasn't changed (as far as I can tell from the forum) from BG to BGEE.

    If you had asked, "is good favoured over evil in BGEE?" your poll would receive a resounding YES.
    Post edited by Moomintroll on
  • KomarrKomarr Member Posts: 80
    It's discrimination I tells ya!!! Discrimination against the otherwise-aligned!!
  • toanwrathtoanwrath Member Posts: 621
    @Deucetipher
    Ah ok, I understand. Even then though, killing Marl has not made me lose reputation yet. I've killed him every single game I think.
  • iassoniasson Member Posts: 101
    edited December 2012
    *Spoiler*

    - Killing nameless bounty hunters makes you lose reputation. -

    More examples are to come, but i wanna see if any other has already noticed them.
    Goodbye for now
  • AkiriAkiri Member Posts: 2
    iasson said:

    *Spoiler*

    - Killing nameless bounty hunters makes you lose reputation.

    I can't say that I made the same experience. Having Edwin, Viconia and Dorn in my party I need to keep my reputation at a rather low level. But I really needed to do something evil to drop the reputation level - like killing some random commoners. Killing nameless bounty hunters didn't affect my reputation at all.

    But I'm not through the game yet - just entered Baldur's Gate.

  • Napkin_LadNapkin_Lad Member Posts: 12

    I only troll when i feel that the other will rage, or when i want to enjoy long posts of criticism against me. Its actually funny to get attacked for what you seem to believe ;) And basically to be able to have a proper conversation like a human be…
    in Are you a troll? Comment by iasson November 18

    More examples are to come, but i wanna see if any other has already noticed them.
    Goodbye for now
  • mister_ennuimister_ennui Member Posts: 98
    In terms of the spoken reactions of party members, BG:EE is perhaps somewhat more biased towards good parties as compared to the original game.

    BG:EE changes the party reaction table so that neutral-aligned party members now react to party reputation in a manner similar to that of good party members. They now sing the praises of a high reputation party in a way they didn't do before. See here for the discussion on this:

    http://forum.baldursgate.com/discussion/6903/reputation-for-neutral-characters/p2

    The change doesn't really give a gameplay advantage to good parties, but in such parties neutral companions will certainly complain a lot less than before.

    I'm not too keen on the change to be honest.
  • PantalionPantalion Member Posts: 2,137
    Even killing innocent halflings who just want their 200 Gold back doesn't cost me Reputation, I certainly haven't encountered any bounty hunters whom I didn't murder for the sake of it diplomatically remove as sources of potential competition. Maybe it's a Rasaad questline I missed.
  • iassoniasson Member Posts: 101
    @Napkin_Lad
    You can be the napkin for my *lad* if you know what i mean
  • DaelricDaelric Member Posts: 266
    This whole series favors good alignments. What if my evil character doesn't give a crap about the iron crisis and avoids the Nashkel mines altogether? The story never progresses.
  • iassoniasson Member Posts: 101
    @Daelric
    If your weapon breaks you will go down to the mine to butcher the guilty
  • DaelricDaelric Member Posts: 266
    @iasson If my weapon breaks, half of it will be buried in my opponents skull and I will laugh.
  • iassoniasson Member Posts: 101
    @Daelric
    then your aligment must be Stupid Evil, cause proper steel doesnt break on bones whatever the force of the swing.
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