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Game Patch: 1.0.2009b

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  • TeslaTesla Member Posts: 4
    Oookaay, now they've disappeared again. I don't know what to say!
  • notkingnotking Member Posts: 134
    "itemcost" is not yet be fixed
  • DeeDee Member Posts: 10,447
    @notking
    Note that this announcement thread is describing the patch that was released last night; so no new fixes have been implemented. Just be patient.
  • DecrepitDragonDecrepitDragon Member Posts: 120
    edited December 2012
    mixnmatch said:

    Any one else having a problem with scripts? I've assigned each of my characters with different scripts except for my main. And they don't seem to be working. Only started happening after the 1.0.2009b patch.

    @mixnmatch - The "Fighter Defensive" script is buggy - makes standard fighters attempt to hide in shadows, and there may be some issues with the text descriptions of thief script 3 and 4. At least thats what I've observed in my games anyway. :) Have a little look at this:

    http://forum.baldursgate.com/discussion/comment/158403/#Comment_158403

    Also, I was having this issue before any of the patches were released and I've still to test them again, though if memory serves, they were never mentioned in the fix lists of any of the patches.

    At the rate the guys are throwing out patches and fixes, I'd say that even if they're not fixed yet, they will be soon. An amazing feat to have created so many fixes in such a short space of time. I'm not sure about you guys, but its been a while since I've seen that level of dedication to a game.

    Patience is our friend now. :)

  • mlnevesemlnevese Member, Moderator Posts: 10,214
    The passive mage script is casting offensive spells as well.
  • DecrepitDragonDecrepitDragon Member Posts: 120
    mlnevese said:

    The passive mage script is casting offensive spells as well.

    @mlnevese - It doesn't really surprise me to be honest. I must confess though that I cant replicate that one myself. My brave mage just throws or stabs till he gibs all over the place. :)

    Ah variables. What would life be without them, eh? :)

  • mixnmatchmixnmatch Member Posts: 20
    edited December 2012
    what about bugs that dont crash the game? How do we tell em about those?
    Edit. By the ways thankyou very much for all the work in fixing all our problems :p The bug where changing the sound of my character after the last patch has been fixed. :D
  • Avenger_teambgAvenger_teambg Member, Developer Posts: 5,862
    Grulo said:

    Where/how can i send you the .dmp file?

    support@beamdog.com if that doesn't work then beamdmp@gmail.com

  • eddylawrenceeddylawrence Member Posts: 2
    Are bigger fonts still being worked on? I'm shocked at how tiny the fonts are on my screen.
  • AlequeAleque Member Posts: 149

    Are bigger fonts still being worked on? I'm shocked at how tiny the fonts are on my screen.

    I couldn't agree more. Font size increase fix is the only reason i am browsing these forums.
  • JoeWalkerJoeWalker Member Posts: 75
    Where can I access this patch? Is it the third one available because if so I have already downloaded it and cut my IQ in half by posting such a stupid question?
  • Shiv7nShiv7n Member Posts: 6
    I already asked that..can someone actually upload this patch ? or something? I cannot update my game via this stupid launcher. It's still old version.
  • alaundoalaundo Member Posts: 131
    Thumbs up for the patch development! Still no word about way to less enemys spawning compared to original :( I rly rly would like to hear some developer feedback regarding this before i go to peldvale or cloakwood areas as the gnoll fortress had some whooping 10 gnolls in it ^^
  • Space_hamsterSpace_hamster Member Posts: 950
    does the ipad version get all these patches???...
  • Space_hamsterSpace_hamster Member Posts: 950
    alaundo said:

    Thumbs up for the patch development! Still no word about way to less enemys spawning compared to original :( I rly rly would like to hear some developer feedback regarding this before i go to peldvale or cloakwood areas as the gnoll fortress had some whooping 10 gnolls in it ^^

    There was a note that they discovered the spawning problem and are workin on it.
  • OssoryOssory Member Posts: 56
    Oh, I just noticed that the backpack icon's been fixed - nice (it doesn't appear as permanently full when accessing stashes anymore).
  • mlnevesemlnevese Member, Moderator Posts: 10,214
    Could someone test the gibberling battle l in Candlekeep? After patch no new character of mine can attack in that battle, tried in two computers with the same result.
  • DKnightDKnight Member Posts: 307
    Will the next patch be soon? I am just finishing download of the last patch, nothing fixed for crashes. Its been about 6 days and so far all of the patches just fixed problems with the game's minor things. I think that the crashes at startup is a major problem and if anyone knows what I should do, Id be glad. The customer service is not the greatest but I still have hope to get this game going.

    I have an asus windows 7 32 bit pc. The pc has no problem with anything, the downloader/installer worked fine. It just crashes at startup. Should I run in a particular compatability mode to fix it?
  • JoeWalkerJoeWalker Member Posts: 75
    @DKnight try running baldurs.exe in win95, disable visual themes, diable desktop comp. thingy and disable the DPI thingy ma jig, also run as admin - I did that and the gameplay wasn't perfect but if there's a chance it could stop the crashing it's worth a try
  • DKnightDKnight Member Posts: 307
    I just tried that and instead of going through beam dog first, it just crashes. Thanks though for trying.
  • JoeWalkerJoeWalker Member Posts: 75
    @DKnight - I haven't tried this myself but there have been a lot of posted about changing the ini file you could look into that, it worked for some people - sorry for not being more help
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