[XP Mod] TeamBG's Level 40 Rule Set/High Level Abilities
CoM_Solaufein
Member Posts: 2,606
This mod enables you to reach level 40 in Baldur's Gate: Enhanced Edition. There are two files that you need to make this work.
http://www.baldursgatemods.com/forums/index.php?action=downloads;sa=view;down=180 Level 40 Rules Set this is allowing you to go to level 40 in BG:EE.
http://www.baldursgatemods.com/forums/index.php?action=downloads;sa=view;down=181 High Level Abilities this is needed in order to not break your game. These abilities are omitted in BG:EE and you must install this if you use my Level 40 Rule Set or another rule set/EXP cap removing mod.
These are both betas. I need feedback mainly on the High Level Abilities mod to make sure everything works and there are no other files missing.
Install:
To install the Level 40 Rule Set just open up the rar archive-open the level 40 folder and drop those files in your Override folder. You may need to create this which should be in you 766 folder.
To install the High Level Abilities mod put it in your game folder and double click on the executable mod file and follow the install instructions. This is a Weidu mod after all which is necessary to get the text for the abilities.
http://www.baldursgatemods.com/forums/index.php?board=139.0 Feedback message board
Visit TeamBG for all of your modding needs. Mods for BG, BG2, IWD, IWD2, BG:EE. We have a large source of tutorials on how to mod and modding tools!
TeamBG http://www.teambg.org/ "Still Building Worlds"
Current Versions:
Level 40 @ Version 3. Updated the Luabbr.2da to include the new kits. 5/19/13
HLA's @ Version 1.06. Added missing creature files for druid transformation into an earth and fire elementals.
http://www.baldursgatemods.com/forums/index.php?action=downloads;sa=view;down=180 Level 40 Rules Set this is allowing you to go to level 40 in BG:EE.
http://www.baldursgatemods.com/forums/index.php?action=downloads;sa=view;down=181 High Level Abilities this is needed in order to not break your game. These abilities are omitted in BG:EE and you must install this if you use my Level 40 Rule Set or another rule set/EXP cap removing mod.
These are both betas. I need feedback mainly on the High Level Abilities mod to make sure everything works and there are no other files missing.
Install:
To install the Level 40 Rule Set just open up the rar archive-open the level 40 folder and drop those files in your Override folder. You may need to create this which should be in you 766 folder.
To install the High Level Abilities mod put it in your game folder and double click on the executable mod file and follow the install instructions. This is a Weidu mod after all which is necessary to get the text for the abilities.
http://www.baldursgatemods.com/forums/index.php?board=139.0 Feedback message board
Visit TeamBG for all of your modding needs. Mods for BG, BG2, IWD, IWD2, BG:EE. We have a large source of tutorials on how to mod and modding tools!
TeamBG http://www.teambg.org/ "Still Building Worlds"
Current Versions:
Level 40 @ Version 3. Updated the Luabbr.2da to include the new kits. 5/19/13
HLA's @ Version 1.06. Added missing creature files for druid transformation into an earth and fire elementals.
Post edited by CoM_Solaufein on
9
Comments
Create an Override folder in your game's directory if it doesn't exist and extract the .2DA files to it.
But there seems to be a problem where everyone is asked, no matter their class, to choose abilities at level up, from a blank list, making the level up impossible.
I understand that abilities are supposed to come automatically at level up, say, with traps and lay on hands, or what have you, for certain classes. Is this overriding that automatic selection, or the abilities list itself?
Or is it the assorted BG2 tweaks that I've been messing with, and systematically uninstalling these last two hours?
It is upsetting that I cannot get infinite power at the click of a button.
Sorry for the stupid question, I'm fairly new to the BG modding scene.
Would this be that advanced alacrity stuff people go on about?
Well this will be a lot of work since there are a lot of high level abilities in each class. http://www.planetbaldursgate.com/bg2/character/highlevel/pools/#warrior
It will be a matter of grabbing them BG2, install them as a mod. At least I don't have to mess with the spell.ids since the abilities are already listed in that. More than a weekend project that I had planned.
Thanks!
It was a brilliant idea by the original designers where they could install fixes for their patches and latter on a place for us modders to put our files into the game.
CLABFI03.2DA: Wizard Slayer does not get 5% magic resistance every even level past level 19, she just gets 1% magic resistance every level.
CLABRN02.2DA: Archer does not gain called shot ability past level 16 and does not get ranged bonus past level 21.
CLABRN03.2DA: Stalker gets 2x backstab bonus at level 1-8, 3x bonus at 9-14, 4x bonus at 15-20 (confirmed on actual play; quadruple damage at level 15), 5x bonus at 21-28, 6x bonus at 29-34, 7x bonus at 35-40. Different from kit description. Stalker backstab in BGEE is much, much better than that of BG2/TOB, even better than the vanilla thief, who stops at 5x modifier.
CLABTH04.2DA: Swashbuckler stops getting melee and AC bonus after level 20, but continues getting addtiona usage of set trap ability every 5 levels.
CLABDR01.2DA: Vanilla Druid does not seem to get poison immunity at level 15, does not get elemental resistance at level 18/21/24. This applies to all druid kits as well (needs confirmation, since some abilities like Monk natural AC bonuses are coded elsewhere).
CLABDR03.2DA: Shapeshifter stops getting additional use of shapeshift werewolf after level 13.
CLABFI05.2DA: Barbarian melee resistance continues growing up after level 19, 5% bonus at every four levels (at 23, 27, 31, 35, 39). Final melee resistance reaches up to 45% at level 39.
CALBMO01.2DA: Monk magic resistance continues to grow all the way up to level 40, reaching 120% and unlike TOB does not cap at 78% in level 26.
AFAIK, the BGEE seems like it was coded with up to XP cap of 2,950k in mind mostly. Unsure whether BG2EE will faithfully recreate TOB rule system or change some, like Stalker kit.
EDIT: confirmed that the Druid in BGEE does not get elemental resistance and poison immunity like TOB, but it should be fairly easy to implement...
Druid abilities should be easy to fix, simply copying the SPCL924-927 SPL files (doesn't even seem like need to modify dialog.tlk file, just need SPCL920B.BAM file; odd since it is the icon for tracking ability) should fix it.
In fact, it looks one just need to copy a few files from TOB and it is highly likely to work very well.
If someone wants to develop a character with importing her to BG2EE in mind, it might be beneficial to export the character once she hits 2,950k experience points but otherwise should be fine...
EDIT: confirmed that Druid poison immunity and elemental resistance mod work well :-)
Modifying other classes should be peace of cake...
Uploaded relevant files at https://docs.google.com/open?id=0B4xflxrrgSrwcVZXTkpVdW1Xc2c
Please feel free to use. Thanks for HLA files, BTW :-)
lv40_override.zip
https://docs.google.com/open?id=0B4xflxrrgSrweTI0TlB5QWdSUG8
CLABDR01.2DA, CLABDR02.2DA, CLABDR03.2DA, CLABDR04.2DA: Vanilla Druid,, Shapeshifter, Avenger and Totemic Druid now get poision immunity at level 15 and 10% elemental resistance at level 18,21 and 24. Shapeshifter gets additional use of shapeshift werewolf ability every 2 levels past level 14. Funnily enough, Avenger gets additional use of shapeshift abilities at level 19.
CLABFI03.2DA: Wizard Slayer gets 5% magic resistance, instead of 1%, every even level starting from level 20.
CLABMO01.2DA: Monk MR caps at 78% at level 26.
CLABRN02.2DA: Archer now gets ranged bonus every 5 levels, starting from level 18, and called shot every 4 levels ater level 16.
CLABRN03.2DA: Corrected Stalker Backstab bonus: now gets maximum 4x bonus at level 17 and does not get further bonuses.
CLABTH04.2DA: Swashbuckler gets melee and AC bonus past level 20.
SPCL- files: necessary for Druid posion immunity and elemental resistance after level 15.
Please note that those changes are not retro-active for the existing character!
There is no need to restart the game but if your character has advanced to beyond certain level he/she will not get those abilities. Basically, if you character has advanced beyond experience cap of 2,950k before applying the above mod and has advanced levels, then your character will miss some. On the other hand, Stalker would not lose additional backstab bonus, Monk would not lose MR bonus...
Just a question though : will I need to reinstall this everytime an update is made to the game ?
1) I've been able to install both mods, but when I tried testing if it worked with the CLUA Console, it won't let me level the PC beyond lvl 28 (5 mill xp). Anyone know why this is when it's supposedly a lvl 40 mod? I tried for a couple of different classes.
2) The updated files lehoo730 listed - are they compatible with the package included in the original post? If so, do I just paste them into the override folder to replace any existing files from the "original" package of files?
Any help is much appreciated
/Nic'
For the updated files yes, you just have to drop them in the override and replace when prompted.
@CoM_Solaufein : ok thx I guess I'll keep the .zip somewhere safe just in case =p