Game Update: 1.0.2010
CameronTofer
Administrator, Developer Posts: 279
This update includes the following fixes:
* Improved Creature spawn system
* Large multiplayer bugfix
* Journal entry fix
* Fixed for zoomed out and click out of bounds crash
* Custom portrait in multiplayer game fix
* Numerous UI fixes
* Farsight scroll fix
* Obe combat tutorial fix
There are more fixes in this update that will be detailed soon. Thank you to everyone who sent in crash dumps and bug reports, these have been very helpful!
* Improved Creature spawn system
* Large multiplayer bugfix
* Journal entry fix
* Fixed for zoomed out and click out of bounds crash
* Custom portrait in multiplayer game fix
* Numerous UI fixes
* Farsight scroll fix
* Obe combat tutorial fix
There are more fixes in this update that will be detailed soon. Thank you to everyone who sent in crash dumps and bug reports, these have been very helpful!
Post edited by Coriander on
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Comments
I'm quite thrilled to see so many bugs getting patched at such a rapid pace!
You chaps *do* go home, right?
Also it would be nice to center on the character when maintaining the zoom level for each area.
EDIT: Oh and thanks! 4 patches allready is good, it's not like they've been petty either. Keep up the good work, but have some weekend during the weekend too
Edit: tested it myself and he's still the bane of Nashkel to me. Oh well next patch then!
Edit. Just rerolled, it's the cellar battle at the prologue. The group now attacks, my PC does nothing - this running OK last night.
Why not just disable the ability to edit game entries, this would completely solve the issue. Players really only need to edit User entries.
EDIT: Nevermind... seems to be working now. Hrm.
Not listed here, but my graphics got WAY better. My zoom is fantastic now! This patch WINS!Was this intended and simply not mentioned here? Or am I really just missing the obvious?
Herp derp, says right there There are more fixes in this update that will be detailed soon.
Keep patching, we are close now
Edit: This feature/bug also works the same way with doors, must zoom in a few levels to get the proper icon and ability to open doors/transition into buildings.