Bassilus / Instant Death of Undead Option
(Current behavior)
Pretending to be Bassilus's father and choosing the option, "It's not I who lies, but you to yourself! You rob others of THEIR loved ones to replace those you betrayed long ago!" results in none or some of the undead dying. They will usually remain passive, although occasionally will become aggressive.
(Expected behavior)
Choosing that dialogue option should result in all of the undead dying.
Pretending to be Bassilus's father and choosing the option, "It's not I who lies, but you to yourself! You rob others of THEIR loved ones to replace those you betrayed long ago!" results in none or some of the undead dying. They will usually remain passive, although occasionally will become aggressive.
(Expected behavior)
Choosing that dialogue option should result in all of the undead dying.
Post edited by Aedan on
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Comments
They should not be standing around randomly in either case.
In my case they all died (picked the right options) but when I came back later there was still a neutral zombie standing around.
I always made to sure to fully reveal the fog of war with a stealthed character before talking and resisting the urge to pause before everything died, which fixes that problem.
Did you guys go through the dialog or just start attacking?
Have a patch...just unzip it to your overrides folder
https://docs.google.com/open?id=0BwOwEmwBQcTWMWhBOW4zUldVd3c
http://forum.baldursgate.com/discussion/comment/199023/#Comment_199023
As I stated in the other tread, the reason that not all of them die every time is due to oddities in how the shout action used by Bassilus and the undead propagates to others who are off screen and/or out of range. By the rules of shout, it should always work, but the reality is that it doesn't. My patch uses a global variable to handle the destruction of the undead instead of relying on shout.