Can you provide more detail on how this was fixed. In particular, if some areas like Firewine, Gnoll Stronghold etc, were kept in continuous spawn state or not. I hope they weren't nerfed.
Besides, the spawning system in BGEE is still a mess compared with vanilla and BGT/Tutu.
@Erg The issue described in that thread is still present - as a matter of fact, I did not achieve that bug report. As for the other question, here is the answer. In the vanilla game, some areas like Firewine, Gnoll Stronghold and such were in continuous spawn. Also, the spawn was pretty fast and gave you no breathe. In BGEE, the spawn is still present in these areas, but not instantly as it happens in the vanilla version.
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Can you provide more detail on how this was fixed. In particular, if some areas like Firewine, Gnoll Stronghold etc, were kept in continuous spawn state or not. I hope they weren't nerfed.
Besides, the spawning system in BGEE is still a mess compared with vanilla and BGT/Tutu.
See here:
http://forum.baldursgate.com/discussion/7922/bug-report-upon-saving-and-reloading-nearby-monster-spawns-disappear
The issue described in that thread is still present - as a matter of fact, I did not achieve that bug report.
As for the other question, here is the answer.
In the vanilla game, some areas like Firewine, Gnoll Stronghold and such were in continuous spawn. Also, the spawn was pretty fast and gave you no breathe.
In BGEE, the spawn is still present in these areas, but not instantly as it happens in the vanilla version.