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When to start TOSC questlines?

Hi,
I originally played BG1 right through without TOSC expansion. Now I have revisted my favourite game with the BGEE I am wondering when should one do the new quests? After the main storyline or another time?
Thanks

Comments

  • raywindraywind Member Posts: 289
    depends on what you like personally i like to go to them as soon as i can for the loot
  • GizzardGizzard Member Posts: 13
    That was my intention but are they doable at low level. All my chars still on level one apart from me, Imoen and Jaheira
  • raywindraywind Member Posts: 289
    depends on group and equipment. you need +1 weapons for early durlags levels but other than that its doable with right spells.
  • MorrandirrMorrandirr Member Posts: 60
    Level 1 is quite too early.

    When you go to Durlags Tower map, there are 2 Helmed Horrors (or something like that) waiting for you outside. I think the designers put them there as kind of a test. If you have great problems killing them, you perhaps shouldn't go in. :)
  • GizzardGizzard Member Posts: 13
    Well I like a challenge so maybe I'll finish off the local quests in Beregost and then divert from the main storyline and see how battered I get. But just to clarify there's nothing to stop one moving to TOSC content at anytime? It has no effect on the main quests (aside from getting better kit to help)
  • ZanathKariashiZanathKariashi Member Posts: 2,869
    Furry Isle requires access to Baldur's gate, but other then that, the rest can be done whenever.
  • FrostyFrosty Member Posts: 190
    Probbly around L5 you should be abel to handel most of the TOSC content. defnitly need a good thie with high trap and lock skills for Durlags tower.
  • mlnevesemlnevese Member, Moderator Posts: 10,214
    I usually start them as soon as I get access to Baldur's Gate.
  • DarkcloudDarkcloud Member Posts: 302
    I usually do them in the last chapter because I got all the Tomes by then
  • atcDaveatcDave Member Posts: 2,387
    I usually head to Ulgoth's Beard once I get access to Baldur's Gate. If one of my tanks is lacking in strength I will often snag the Gauntlets of Ogre Power before heading off. The Werewolf Island quest will involve some back and forth to Baldur's Gate anyway, so there's no way to do that any earlier.

    I sometimes visit the merchant at Durlag's Tower early on; he'll buy anything, and sells magic ammo. But I save the Tower itself until I'm a bit higher level. There's better story continuity if you start the adventure in Ulgoth's Beard, and lower level parties will likely have a very hard time even getting in past the guardians anyway.
  • reedmilfamreedmilfam Member Posts: 2,808
    I wait on the tower because I tend to die in there (a lot). I have to be ultra careful inside there. Especially since BG:EE tends to spawn enemies in cleared regions and the path-finding sometimes makes my peeps walk the hard way to an adjacent space.
  • TeflonTeflon Member, Translator (NDA) Posts: 515
    Methinks Ulgoth beard dungeon is somewhat hard to beat unless you can eat spellcaster(s) and ankheg for breakfast. Just for thought.

    I start expansion after chapter 4~5. The sad thing is I haven't beat dulag tower yet.
  • ZeckulZeckul Member Posts: 1,036
    edited December 2012
    Level 5 is pretty much the minimum level I would be to go there. ToTSC features by far some of the most challenging battles in the game.
  • raywindraywind Member Posts: 289
    Yesterday started solo fighter/mage/thief killed Firebeard runned through mine and went to durlags finished few first levels including 4dwarf battle and it was easy, so i would say 2-3lvl party is enough if you know what you are doing.
  • GizzardGizzard Member Posts: 13
    Thanks for comments. I like the idea of going tough earlier on.
  • MadhaxMadhax Member Posts: 1,416
    Gizzard said:

    Thanks for comments. I like the idea of going tough earlier on.

    You'll have to pump your party thief's find traps ability as much as possible to go there at an early level. There are SO many traps in Durlag's tower, as well as in other TotSC areas, that I wouldn't tackle it with less than 80-90 in Find Traps. If you can swing that, feel free to go there at level 2-3. Otherwise you're in for a lot of tip-toeing and reloading.


  • TressetTresset Member, Moderator Posts: 8,268
    I usually make my way to Ulgoth's Beard once my characters start learning lvl 4 spells (mainly because that is a good place to get some of the scrolls for the mages) Then I take it to mage dungeon and Durlag's from there. As for the trap factor, my thieves had very low trapbusting skills so I pumped them up with potions of perception. The effects should stack.
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  • Chaotic_GoodChaotic_Good Member Posts: 255
    It depends on what difficulty you play on if you play on easy you can pretty much do what ever you want. I play as hard as it goes and it seems like a breeze when I think back to the original apart from a few fights. In the original I don't think I ever saw a lone gibberling when I played before, and the bandits on the road were always 3-6 never just one.
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