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[Exploit] Constitution bonus at character creation

mlnevesemlnevese Member, Moderator Posts: 10,214
edited March 2013 in Fixed
If you go back after choosing skills the CON bonus is added again.

Expected behavior: Constitution bonus should be added just once at character creation.

Current behavior: Constitution bonus is added every time you return a screen in the skills section of character creation.


Affected by the exploit:
Ranger
Paladin
Thief
Fighter
Monk
Bard
Barbarian
Mage

Not Affected:
Sorcerer
Cleric
Druid
Post edited by Jalily on
«1

Comments

  • RakatoshRakatosh Member Posts: 4
    edited November 2012
    Started an 18 con inquisitor for MP last night who began play with 22 HP. to test I created a nearly identical guy who began with the correct 14HP.

    The characters were only different in name spelling, portrait and some very small variation in stats other than Con.
  • reedmilfamreedmilfam Member Posts: 2,808
    I want 22HP at first level!
  • bigdogchrisbigdogchris Member Posts: 1,336
    edited November 2012
    I think you have always started the game with max HP.

    22 does not sound right though. Inquisitor with 18 Con should be d10 +4 = 14 HP level 1
  • RakatoshRakatosh Member Posts: 4
    Yeah 22 is way too high. I thought it had somehow started him at 2nd level but on review, everything else was correct for 1st. That aside I did feel really lucky.
  • Kate_wiseKate_wise Member Posts: 12
    Yeah I have the same problem : I have a first level Mage/Thief with 17HP at 10CON... that can't be right, can it?
  • RakatoshRakatosh Member Posts: 4
    Nope, should be 5.
  • PugPugPugPug Member Posts: 560
    Maybe they added some extra HP to help you through level 1. It's pretty easy to get killed running up against those wolves or whatever.
  • RakatoshRakatosh Member Posts: 4
    That crossed my mind, but it doesnt seem to happen regularly and the number of extra hps seems entirely random.
  • bigdogchrisbigdogchris Member Posts: 1,336
    PugPug said:

    Maybe they added some extra HP to help you through level 1. It's pretty easy to get killed running up against those wolves or whatever.

    I created a 6 person multiplayer party for my playthrough. Every character, even the multi-classed ones have the appropriate hp.

  • DinsdalePiranhaDinsdalePiranha Member Posts: 419
    edited November 2012
    Kate_wise said:

    Yeah I have the same problem : I have a first level Mage/Thief with 17HP at 10CON... that can't be right, can it?

    without the familiar?
  • Kate_wiseKate_wise Member Posts: 12
    edited November 2012
    ahaaaa! good point... ;) (I also think the familiar is pretty overpowered - it's been sitting in my backpack so as not to spoil the game too much)
    How many HPs would I have gained through that?

    Also, have there been too many thieving skill points given at the start?
  • RakatoshRakatosh Member Posts: 4
    There can't be a familliar that more than triples your starting hp can there? Do they even do that kind of thing in AD&D? Cant remember.
  • ajwzajwz Member Posts: 4,122
    Familiars will grant you half thier total hp.
  • ArcadorArcador Member Posts: 22
    My guess is the familiar explains something, yet the Inqisitor but, as the op described still persists.
  • zwadekzwadek Member Posts: 156
    I have a stalker with 17 CON (+3 bonus) having 16 hp at first level
  • sandmanCCLsandmanCCL Member Posts: 1,389
    edited December 2012
    Bug taken from this thread, just making sure it was reported here. (Quick browse and I couldn't find a topic about it here, so apologies if this has been noted.)

    Current Behavior:

    Backing out of selecting racial enemy gives the ranger his constitution bonus again in HP. Someone did this to start with a guy with 37 HP.
    Added: Apparently it works with sorcerers and mages during spell selection and clerics during selecting which spells they initially have memorized.

    Expected Behavior:

    This exploit loop to be closed, so rangers would correctly have 10+con bonus HP to begin with no matter what.
    Post edited by sandmanCCL on
  • sandmanCCLsandmanCCL Member Posts: 1,389
    Additional:

    Apparently this loop extends beyond rangers. A friend mentioned to me that sorcerers also duplicate their Con bonus for level 1 each time you back out from spell selection. Tested and confirmed.
  • Avenger_teambgAvenger_teambg Member, Developer Posts: 5,862
    Thank you for reporting exploits :)
    This and some other i found will be fixed soon.
  • sandmanCCLsandmanCCL Member Posts: 1,389
    @Avenger_teambg: Can you guys bring back the cool exploits, at least? You keep removing the fun ones. :(
  • WooWoo Member Posts: 135
    I never understood this, exploits are bad? being intelligent and working around something is bad? Or finding a secondary or tertiary function/purpose/way around is bad? Its not a bug, its not a cheat, its a legitimate exploit. Next thing you know charm and hold will be removed because casting it on monsters before killing them is exploiting, doesn't give the monsters a FAIR chance to fight back. These exploits being fixed most are working as intended as they were. after all in the D&D universes imagination and thinking outside the box is necessary/encouraged.

    Cantrip can't do damage but you can sure has hell tie someones boots together with it so they trip and smash their skull on the table when they stand and go to walk away.
  • Avenger_teambgAvenger_teambg Member, Developer Posts: 5,862
    @woo use shadowkeeper
  • WooWoo Member Posts: 135
    Using a third party program would fall under cheating... not using an existing IN GAME exploit...

    Also why are you guys worried about stupid exploits, some maybe even intended, instead of focusing solely on gameplay crippling bugs.

    "use shadowkeeper" is a pathetic evasion. and not a legitimate answer/response.
  • AnduinAnduin Member Posts: 5,745
    There are exploits and there is bad programming... This is the latter I think... As you could not memorise spells before character creation in BG this is new. If this was exploitable in the original BG I may have been more supportive of your stance.
  • sandmanCCLsandmanCCL Member Posts: 1,389
    I'm glad this one is getting closed, because it was unintentional. I'm just sad things got closed or altered, like Algernon's Cloak is now once per day rather than unlimited uses.
  • WooWoo Member Posts: 135
    Anduin said:

    There are exploits and there is bad programming... This is the latter I think... As you could not memorise spells before character creation in BG this is new. If this was exploitable in the original BG I may have been more supportive of your stance.

    Yes Character creation bugs exist, yes you can EXPLOIT a bug, but not all things EXPLOITABLE are bugs or even exploits. Clever use of game mechanics is not a bug. Using Algernon's Cloak to pacify commoners while you rob every house in the city IS NOT A BUG. It was intended as clever use of avoiding Flaming Fist. Now it is once a day... because of things like this.. Fix the real bugs, don't change working game mechanics that have existed since the beginning. People are counting on them as part of their nostalgia fix this game is supposed to offer, or as part of their overall gameplay strategy. Next thing you know, you wont be allowed to cloudkill or fireball those groups of assassination attempts before they can talk to (if you are doing short handed party some are challenging) yet being able to kill them before conversation starts, or before they are clearly in vision is what? Bug? Exploit? NO it is clever use of game mechanics, same for splitting large groups, pulling only 1 at a time or something with vision, bug? exploit? NO, using an item that existed since day 1 as it was is not a bug or an exploit, even if it is exploitable. Algernon's Cloak was clearly a feature. Not a bug. Not an exploit. It was GIVEN 64000 charges BY CHOICE. charged items are not once per day. If you keep the Cloak as once per day I would like to see all other quantity charged items changed to once per day as well, wands of fireballs... lightning...etc... would only be fair... but at the same time COMPLETELY STUPID... just as changing the cloak was. Saying Algernon's cloak is an exploit is the exact same thing as saying driving your car to work everyday is an exploit instead of walking...
  • Avenger_teambgAvenger_teambg Member, Developer Posts: 5,862
    This thread is about character generation bugs.
  • WooWoo Member Posts: 135
    And you keep avoiding a legitimate issue. :)
  • sandmanCCLsandmanCCL Member Posts: 1,389
    @Woo: That's a change from the BG1 to BG2 engine, and it's up to their discretion to leave it that way for game balance. That cloak alone turned several of the game's most difficult encounters into jokes, let's be honest.

    Besides, Avenger doesn't have anything to do with that. He's just the guy who finds bugs and exploits and reports it to the team that solves such things. I'm sure he's a programmer too but just saying, the executive decisions for what is and isn't an "exploit" probably go higher up. So I'd appreciate it if you'd calm down and quit the accusatory angry tone, please.
  • SharnSharn Member Posts: 188
    @woo I am ok with exploits that are near impossible to accidentally activate, but this can come up unintentionally for many players.
  • sandmanCCLsandmanCCL Member Posts: 1,389
    Actually Sharn has a good point. It might be an exploit and people can have fun with that and whatever, but it's also something people could accidentally (and frequently) do who want to play the game legitimately.
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