If I am not mistaken, it always does half of your max HP for damage. If you are down below half HP it will kill you.
The first game I started with BG:EE was with a blackguard. After picking up Xzar and Monty, we took out the belt-fetish ogre and were heading to the friendly arms in for the first time when Charname got nailed by consecutive lightning strokes.
A potion of cure light wounds left him hobbled and running like mad for the map edge (I don't care what the most dangerous thing is you've seen, just get out of my way!!!) to try to escape the storm. Had the lightning done 25 damage per strike, that would have been all she wrote.
I wasn't so sure I was going to like all the new enhancements after that!
My brother and I were fighting the orge berserkers on the river map north of the Gnoll Stronghold when lightning struck the ogre twice, splatting him all over the place. I thought that Branwen had done it until I found this thread. That is awesome/scary that they added lightning strikes.
Yeah Phyrax, not only did you say buy a ticket, you said it twice in the span of two hours! Like you just copy pasted it because nobody noticed your joke.
They must have 'fixed' something, because today was the first day i got hit by a lightning in the IE. I knew it was possible - it was in the code for a long time, but it never happened to me. Chances are supposedly increased for metal heavy armor. Ankheg stuff also draws it.
Yes, but was your party on lvl 2, fighting a polar bear when you got struck by lightning?? Thank goodness it was minsc. Anyone else probably would have died.
I had lightning strike four or five times in my field of view. Twice it struck the party in one area, and in another area, it struck the monsters two or three times without killing them, allowing me to finish them off and get XP for the kills.
It's not half your hit point damage. It's the same as being struck by the Lightning Bolt spell one time, but I'm not sure at what level. I know this, because I've had Charname one-shot by it before, and that was in Tutu.
I never even knew you could get hit by lightning in BG until EE. I was just about to turn the game off after saving when a bolt struck Kagain out of nowhere. o_o;;
And of all the people in my party--tall humans and slender elves--the weather picked the shortest one of us. -_-;; I literally gaped at my computer screen and just shouted "WHY!?"
It'd be wise to suit everyone who wears full plate in ankheg armor, I guess.
Not to take the realism thing too far, but in a similar vein I'd actually enjoy the following:
- certain monster attacks cause disease, requiring Cure Disease via spell or potion - werewolf attacks have a... what?... let's say, 3%.?... chance of actually conferring lycanthropy, which results in shapeshifting into a werewolf and hostile berserker rages under a full moon
I'm surely in a minority on this, but I think it might be interesting to play with penalties to stats for fatigue, eventually to the point of enfeeblement and even death. I could even see having to have characters eat, and if not suffering the consequences. (I'll stop with requiring potty breaks.)
Features like this would have to be in a mod, obviously. I.e., they'd have to be optional. Whether something like having negative consequences for not resting or eating would deepen immersion versus simply being an annoying pain in the ass to manage, I can't say. Mileage may vary.
- certain monster attacks cause disease, requiring Cure Disease via spell or potion - werewolf attacks have a... what?... let's say, 3%.?... chance of actually conferring lycanthropy, which results in shapeshifting into a werewolf and hostile berserker rages under a full moon
I used to be deathly afraid of Diseased Gibberlings as I was convinced they carried the iron plague and my weapons could melt from fighting them.
I'm surely in a minority on this, but I think it might be interesting to play with penalties to stats for fatigue, eventually to the point of enfeeblement and even death. I could even see having to have characters eat, and if not suffering the consequences. (I'll stop with requiring potty breaks.)
Features like this would have to be in a mod, obviously. I.e., they'd have to be optional. Whether something like having negative consequences for not resting or eating would deepen immersion versus simply being an annoying pain in the ass to manage, I can't say. Mileage may vary.
My game in Fallout: New Vegas (I really should get around to finishing that...) is running the hardcore mode or whatever it's called; you have to eat, sleep and drink. It's actually surprisingly non-annoying and I've yet to have problems because of it. Only means I spend some of the money that usually otherwise piles up on food. Which isn't a bad thing. Would I want it in BG though?... probably not, the game is fine as it is.
My party members get hit by lightning almost every time it rains. The weird thing is when my thief decked out in leather armor gets hit and my fighter, who is completely encased in tin foil, doesn't. Lightning works weird in the Forgotten Realms.
It's not half your hit point damage. It's the same as being struck by the Lightning Bolt spell one time, but I'm not sure at what level. I know this, because I've had Charname one-shot by it before, and that was in Tutu.
I think they changed it for Enhanced Edition. I had Xzar take 3 points of damage from a lightning strike; he was at full HP so he survived.
Comments
A potion of cure light wounds left him hobbled and running like mad for the map edge (I don't care what the most dangerous thing is you've seen, just get out of my way!!!) to try to escape the storm. Had the lightning done 25 damage per strike, that would have been all she wrote.
I wasn't so sure I was going to like all the new enhancements after that!
I'm just imagining how much I would hate all of you in this community if I had a stutter.
It's amusing, but overplayed. Seriously.
I knew it was possible - it was in the code for a long time, but it never happened to me.
Chances are supposedly increased for metal heavy armor. Ankheg stuff also draws it.
2. Stand in thunderstorm
3. Electrocute Talos
4. ???
5. Profit
7. Burial
http://www.youtube.com/watch?v=aXEEo4j4Zt0
And of all the people in my party--tall humans and slender elves--the weather picked the shortest one of us. -_-;; I literally gaped at my computer screen and just shouted "WHY!?"
Not to take the realism thing too far, but in a similar vein I'd actually enjoy the following:
- certain monster attacks cause disease, requiring Cure Disease via spell or potion
- werewolf attacks have a... what?... let's say, 3%.?... chance of actually conferring lycanthropy, which results in shapeshifting into a werewolf and hostile berserker rages under a full moon
I'm surely in a minority on this, but I think it might be interesting to play with penalties to stats for fatigue, eventually to the point of enfeeblement and even death. I could even see having to have characters eat, and if not suffering the consequences. (I'll stop with requiring potty breaks.)
Features like this would have to be in a mod, obviously. I.e., they'd have to be optional. Whether something like having negative consequences for not resting or eating would deepen immersion versus simply being an annoying pain in the ass to manage, I can't say. Mileage may vary.
The lycantrophy idea is... interesting. My game in Fallout: New Vegas (I really should get around to finishing that...) is running the hardcore mode or whatever it's called; you have to eat, sleep and drink. It's actually surprisingly non-annoying and I've yet to have problems because of it. Only means I spend some of the money that usually otherwise piles up on food. Which isn't a bad thing. Would I want it in BG though?... probably not, the game is fine as it is.