Having problems killing an enemy? Check this thread for help first (Spoiler Warning)
Dragonspear
Member Posts: 1,838
Due to all the problems surrounding how to kill Loup Garou and what weapons actually hit him, I'm starting this thread with the hope that anytime someone is stuck killing an enemy they can come to this thread for help.
So with that, away we go:
How to kill Greater Wolfweres:
Known Bugs:
First of all there is currently a bug where he gains stacking regen anytime you rest or reload in the ship. Therefore be prepared to do the ENTIRE ship at one time right now. Save outside and don't save again until after he is dead. Otherwise his regen will get to the point where you will have to burst him down in a round or you will be unable to kill him.
Second of all, currently he is only harmed by weapons with the "cold iron" property which is not shown in game.
Weapon List:
[Spoiler]Dagger of Balduran
Sword of Baldurran
Bastard Sword +1, +3 versus Shapeshifters
Flame of the North +1 (Longsword)
Albruin +1 (Bastard Sword, thanks to Nukenin for pointing this out[/Spoiler]
As more enemies come up that people have problems with this list will be updated. If need be strats will be included for these bosses where appropriate and weapon lists where appropriate.
So with that, away we go:
How to kill Greater Wolfweres:
Known Bugs:
First of all there is currently a bug where he gains stacking regen anytime you rest or reload in the ship. Therefore be prepared to do the ENTIRE ship at one time right now. Save outside and don't save again until after he is dead. Otherwise his regen will get to the point where you will have to burst him down in a round or you will be unable to kill him.
Second of all, currently he is only harmed by weapons with the "cold iron" property which is not shown in game.
Weapon List:
[Spoiler]Dagger of Balduran
Sword of Baldurran
Bastard Sword +1, +3 versus Shapeshifters
Flame of the North +1 (Longsword)
Albruin +1 (Bastard Sword, thanks to Nukenin for pointing this out[/Spoiler]
As more enemies come up that people have problems with this list will be updated. If need be strats will be included for these bosses where appropriate and weapon lists where appropriate.
Post edited by Dragonspear on
1
Comments
@SandmanCCL
@Aosaw
I know I'm missing one weapon in the list, also I was wondering if this might be something we want to keep on the front page for players to find that way we don't have numerous threads about it all the time.
The Loup Garou doesn't have the regeneration or elemental damage reduction of the Greater Wolfwere, so it's generally going to be an easier fight. The Loup Garou does have 45% magic resistance, however. The Greater Wolfwere just has good saves in addition to the elemental damage reduction, but has no magic resistance.
This was a bunch of prepositions interspersed with spoiler tags which looked silly so now it's one big spoiler. Do not read unless you want to ruin everything forever! You've been warned!
Thanks for the insight, I haven't gotten there yet due to real life, but I try to stay active on the forums and have seen them.
@Shandyr you definitely have a point and I was confusing Greater Wolfweres with Karoug. I think we both agree that a topic such as this is needed somewhere in the forums, its just a question of where.
The Burning Earth +1 is both silver and cold iron flagged.
Sword of Balduran is cold iron flagged only.
Werebane +1 is both silver and cold iron flagged.
RINGWOLF (Greater Wolfwere) Regeneration 5/sec, Protection from Melee Weapons typed non-silver.
RINGLOUP (Loup Garou) Protection from Melee Weapons typed non-cold iron.
Also, I thought the Greater Wolfwere was Karoug... /scuttlesofftoinvestigate
So 1 is for the mage spell, 1 is BG2's, and the other must be Karoug/Infected party members.
Sorry that it wasn't up in time to help you, but glad to hear that you know now for next time and that you managed to kill him.
There is a fairly difficult wizard battle the the city if you poke around enough houses, but on the whole, Aec'Lectec and Karoug are probably the only ones that so dramatically benefit from a bit of meta-gaming. Maybe throw in the Demonknight and explain how the mirror works.
Edit: *Sigh* Never mind. I can't even equip the thing. No goofing off for me I guess....
By the way... I believe the 60/round thing. They are like that in BG2 as well. You have to do tons of damage really fast to kill them. One of the harder things to kill in that game (without Death Effects) and something you can use yourself. *wink*
Further Edit: To be on topic here how about Shandalar? And what about big bad Serevok himself?
Edit: Err well I used to know... Now they went and changed the rules on me. Umm... Help?
I used to be able to just dispel his globe of invulnerability and bomb him with magical damage spells having my casters protected by mirror image (or mustard jelly shape now that that spell works again) and have some summons to take the chaos spell. Now I can't dispel the globe so that kills that Idea. You see he has a CRAZY AC and is immune to non magic damage and his saves pretty much always work and his spells can't be disrupted. Impossible now. Unless...
Ok I now foresee that he can only be killed (without cheats) with the aid of only a few classes.
1. Druid
2. Sorcerer who wants to completely waste a known spell slot.
3. Wild mage.
1. Druid is the simplest path as a simple cast of BUGS!!!(as I like to say) will give Shandy a high spell failure rate. The level 3 version gives a 50% fail (save to avoid makes it near worthless) and the level 5 version gives a whopping 100% fail and no save (only pure druids can use this)! Cast this on him and make sure he fails his Globe of Invulnerability cast.
2. If you really want to waste a level 4 slot then take secret word to dispel the globe.
3. Just get lucky with the surges.
Protect your casters with the ability to absorb/resist magic. Mustard Jelly and Mirror image work best. Make sure you can get around that Globe. Bombard him with spells until he's dead. Be careful! If he runs out of spells to cast he will teleport to safety.
Some of the spells you can use to damage him:
Chromatic Orb
Magic Missile*
Skull Trap*
Vampiric Touch*
Inflict Wounds
BUGS!!!
Magical Stone
Evil Blight*
*optimal choices for doing damage.
@Dragonspear K. I'm done now. Let me know if you want that cleaned up a bit.
In addition to RINGWOLF.ITM, WOLFWEGR.CRE also has IMMUNE1.ITM equipped in the other ring slot, which confers immunity to normal (non-magical) weapons.
He also shouldn't regenerate; that's a property more associated with lycanthropes, and only for damage not inflicted by silver weapons.
Of course, for this very special wolfwere, obviously regeneration is essential to the existing challenge, so I suppose it could slide. Too bad it can't be more appropriately defined as regenerating only damage not inflicted by cold iron weapons. (Look at what craziness they did to try and get troll regeneration close to PnP. With the existing IE it'd pretty much have to be the same to support other damage-type-dependent regeneration.)
Also, the shapeshifter kit's greater werewolf transformation is granted RINGLOUP.ITM, which is immunity to cold iron. On a werewolf. Should be immunity to silver. (Not putting this in spoiler tags since I don't think it's really an issue that arises in BG:EE and I was tired of burying the truth!)
*collapses under the weight of all the above spoiler tags*
I don't think @Dragonspear wants us off topic here. Send me pm if you want to respond.
Or edit your post... that works too I guess...
Thank you both for understanding that I wish to keep this thread on topic. It sounds like an interesting topic all its own, but I'm trying to make it so that in this hub everything people know is easily findable
[Spoiler]Unfortunately the best way I know to beat him requires some meta game knowledge and either a high starting strength warrior type or someone who can pick locks. I don't think an 18 strength without a warrior modifier is enough to break open a lock on the second floor of Winthrop's Inn inside Candlekeep.
The bottom left room has a locked container that contains a potion which makes you immune to fear.[/Spoiler]
Other than that there are 2 big ways which aren't spoilers which with to use in that fight.
The first one is picking up Xzar and Montaron before heading there. Multiple "bodies" for lack of a better term are good there. It only takes 1 attack to interrupt a spell cast.
Imoen with her bow, Have Xzar learn some Larloch's Minor Drain and cast one and also use the wand of missiles. Then even if you miss the Mirror image you will take off a lot.
The other big key is after he "aggros" i.e. goes to initiate dialogue, try to walk your party backwards so that more guards appear. Guards will help to kill him if he's in their sight range (which is a LOT farther during the day).
While you won't get any experience if a guard lands the killing blow, its a lot better than dying.
TL;DR
Recruit Xzar and Montaron
Make sure there are guards nearby to help
Guards have a longer sight range during the daytime
Also I think the reason Imoen is given a potion of speed (and then one for Montaron) is in reality for the same purpose.
But ya I view them less at a meat shield, and more just higher damage and interrupt potential. I think the Assassin hones in on you first no matter who you have with you.
Shandalar? He's not suddenly become immune to mind affecting spells has he?
Assuming he's no longer vulnerable to Confusion, have another mean trick: Silence does not aggro enemies, lasts two rounds / level, and is a Save At -5, I believe he saves on a 1 normally, so you shouldn't have too long to wait.
Keep having your Cleric cast silence until it sticks.
For actually killing him, lead off with all your mages casting Skull Trap. Your thieves should already have set all possible Snares around him, so when he turns hostile, he immediately enjoys about thirty damage from them alone, more from the Skull Traps. Then have literally everyone in your party fire magic missiles at him. Even the non-mages, with Wands.
By the time your ten rounds of Silence (minimum) wear off, hopefully you've won already or you didn't have enough damage output handy.
For whatever his name is, I don't care his name is now Steve, this depends on your class.
Fighter: Run fatty run!
Thief: Run fatty run!
Mage: Cast Sleep. Win.
Cleric: Cast Command. Win.
Asides from the meta option of "Shoot him at range and then run out of eyeline when he casts horror" your average physical class' best hope is to use Imoen's Magic Missile Stick to interrupt him.
Instant kill, 26k XP ka-ching.